1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-03-03 16:49:54 +00:00

fixed a settings window bug

This commit is contained in:
scrawl 2012-07-23 20:50:56 +02:00
parent a70f93b024
commit 3ebc6fd590
2 changed files with 10 additions and 7 deletions

View file

@ -419,11 +419,14 @@ namespace MWGui
else else
{ {
// re-enable // re-enable
mWaterShaderButton->setEnabled(true); if (MWRender::RenderingManager::waterShaderSupported())
mReflectObjectsButton->setEnabled(true); {
mReflectActorsButton->setEnabled(true); mWaterShaderButton->setEnabled(true);
mReflectTerrainButton->setEnabled(true); mReflectObjectsButton->setEnabled(true);
mShadowsEnabledButton->setEnabled(true); mReflectActorsButton->setEnabled(true);
mReflectTerrainButton->setEnabled(true);
mShadowsEnabledButton->setEnabled(true);
}
Settings::Manager::setBool("shaders", "Objects", true); Settings::Manager::setBool("shaders", "Objects", true);
Settings::Manager::setString("shader mode", "General", val); Settings::Manager::setString("shader mode", "General", val);

View file

@ -189,10 +189,10 @@
</Widget> </Widget>
<Widget type="TextBox" skin="SandText" position="42 200 120 24" align="Left Top"> <Widget type="TextBox" skin="SandText" position="42 135 300 24" align="Left Top">
<Property key="Caption" value="Underwater effects (caustics, fog)"/> <Property key="Caption" value="Underwater effects (caustics, fog)"/>
</Widget> </Widget>
<Widget type="Button" skin="MW_Button" position="4 200 34 24" align="Left Top" name="UnderwaterButton"/> <Widget type="Button" skin="MW_Button" position="4 135 34 24" align="Left Top" name="UnderwaterButton"/>
</Widget> </Widget>
<Widget type="TabItem" skin="" position="4 28 344 272"> <Widget type="TabItem" skin="" position="4 28 344 272">