mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 21:53:51 +00:00
Make a copy of map key to work around it being invalidated (Fixes #3329)
This commit is contained in:
parent
197e81206a
commit
3ec4ee6290
1 changed files with 2 additions and 1 deletions
|
@ -997,7 +997,8 @@ namespace MWMechanics
|
||||||
|
|
||||||
if (!iter->first.getClass().getCreatureStats(iter->first).isDead())
|
if (!iter->first.getClass().getCreatureStats(iter->first).isDead())
|
||||||
{
|
{
|
||||||
updateActor(iter->first, duration);
|
MWWorld::Ptr actor = iter->first; // make a copy of the map key to avoid it being invalidated when the player teleports
|
||||||
|
updateActor(actor, duration);
|
||||||
if (MWBase::Environment::get().getWorld()->hasCellChanged())
|
if (MWBase::Environment::get().getWorld()->hasCellChanged())
|
||||||
{
|
{
|
||||||
return; // for now abort update of the old cell when cell changes by teleportation magic effect
|
return; // for now abort update of the old cell when cell changes by teleportation magic effect
|
||||||
|
|
Loading…
Reference in a new issue