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@ -4,15 +4,20 @@
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#include "../Types.hpp"
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#include "../Types.hpp"
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#define WORLDSTATEAPI \
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#define WORLDSTATEAPI \
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{"SetHour", WorldstateFunctions::SetHour},\
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{"SetHour", WorldstateFunctions::SetHour},\
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{"SetDay", WorldstateFunctions::SetDay},\
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{"SetDay", WorldstateFunctions::SetDay},\
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{"SetMonth", WorldstateFunctions::SetMonth},\
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{"SetMonth", WorldstateFunctions::SetMonth},\
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{"SetYear", WorldstateFunctions::SetYear},\
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{"SetYear", WorldstateFunctions::SetYear},\
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{"SetDaysPassed", WorldstateFunctions::SetDaysPassed},\
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{"SetTimeScale", WorldstateFunctions::SetTimeScale},\
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\
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\
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{"SetDaysPassed", WorldstateFunctions::SetDaysPassed},\
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{"SetPlayerCollisionState", WorldstateFunctions::SetPlayerCollisionState},\
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{"SetTimeScale", WorldstateFunctions::SetTimeScale},\
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{"SetActorCollisionState", WorldstateFunctions::SetActorCollisionState},\
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{"SetPlacedObjectCollisionState", WorldstateFunctions::SetPlacedObjectCollisionState},\
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{"UseActorCollisionForPlacedObjects", WorldstateFunctions::UseActorCollisionForPlacedObjects},\
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\
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\
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{"SendWorldTime", WorldstateFunctions::SendWorldTime}
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{"SendWorldTime", WorldstateFunctions::SendWorldTime},\
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{"SendWorldCollisionOverride", WorldstateFunctions::SendWorldCollisionOverride}
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class WorldstateFunctions
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class WorldstateFunctions
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{
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{
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@ -67,6 +72,40 @@ public:
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*/
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*/
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static void SetTimeScale(double timeScale) noexcept;
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static void SetTimeScale(double timeScale) noexcept;
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/**
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* \brief Set the collision state for other players.
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*
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* \param state The collision state.
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* \return void
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*/
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static void SetPlayerCollisionState(bool state) noexcept;
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/**
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* \brief Set the collision state for actors.
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*
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* \param state The collision state.
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* \return void
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*/
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static void SetActorCollisionState(bool state) noexcept;
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/**
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* \brief Set the collision state for placed objects.
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*
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* \param state The collision state.
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* \return void
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*/
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static void SetPlacedObjectCollisionState(bool state) noexcept;
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/**
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* \brief Whether placed objects with collision turned on should use
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* actor collision, i.e. whether they should be slippery
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* and prevent players from standing on them.
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*
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* \param useActorCollision Whether to use actor collision.
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* \return void
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*/
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static void UseActorCollisionForPlacedObjects(bool useActorCollision) noexcept;
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/**
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/**
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* \brief Send a WorldTime packet with the current time and time scale
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* \brief Send a WorldTime packet with the current time and time scale
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* to a specific player or to all players.
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* to a specific player or to all players.
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@ -76,6 +115,15 @@ public:
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*/
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*/
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static void SendWorldTime(unsigned short pid, bool toOthers = false) noexcept;
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static void SendWorldTime(unsigned short pid, bool toOthers = false) noexcept;
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/**
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* \brief Send a WorldCollisionOverride packet with the current collision overrides
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* to a specific player or to all players.
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*
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* \param pid The player ID.
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* \return void
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*/
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static void SendWorldCollisionOverride(unsigned short pid, bool toOthers = false) noexcept;
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};
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};
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#endif //OPENMW_WORLDSTATEAPI_HPP
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#endif //OPENMW_WORLDSTATEAPI_HPP
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