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essimporter build fix
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2ce269c0fc
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2 changed files with 4 additions and 4 deletions
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@ -41,9 +41,9 @@ namespace ESSImport
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{
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for (int i=0; i<ESM::Skill::Length; ++i)
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{
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npcStats.mSkills[i].mRegular.mMod = actorData.mSkills[i][1];
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npcStats.mSkills[i].mRegular.mCurrent = actorData.mSkills[i][1];
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npcStats.mSkills[i].mRegular.mBase = actorData.mSkills[i][0];
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npcStats.mSkills[i].mMod = actorData.mSkills[i][1];
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npcStats.mSkills[i].mCurrent = actorData.mSkills[i][1];
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npcStats.mSkills[i].mBase = actorData.mSkills[i][0];
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}
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npcStats.mTimeToStartDrowning = actorData.mACDT.mBreathMeter;
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@ -18,7 +18,7 @@ namespace ESSImport
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for (int i=0; i<8; ++i)
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out.mObject.mNpcStats.mSkillIncrease[i] = pcdt.mPNAM.mSkillIncreases[i];
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for (int i=0; i<27; ++i)
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out.mObject.mNpcStats.mSkills[i].mRegular.mProgress = pcdt.mPNAM.mSkillProgress[i];
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out.mObject.mNpcStats.mSkills[i].mProgress = pcdt.mPNAM.mSkillProgress[i];
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out.mObject.mNpcStats.mLevelProgress = pcdt.mPNAM.mLevelProgress;
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if (pcdt.mPNAM.mDrawState & PCDT::DrawState_Weapon)
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