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@ -114,7 +114,7 @@ namespace MWClass
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virtual void skillUsageSucceeded (const MWWorld::Ptr& ptr, int skill, int usageType, float extraFactor=1.f) const;
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///< Inform actor \a ptr that a skill use has succeeded.
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virtual bool isEssential (const MWWorld::Ptr& ptr) const;
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virtual bool isEssential (const MWWorld::ConstPtr& ptr) const;
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///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
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virtual int getServices (const MWWorld::Ptr& actor) const;
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