Collada user documentation
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Custom Models
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Custom models can be imported into OpenMW using a variety of formats. Below is a quick overview of supported formats, followed by separate articles with further look at the pipelines.
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* **COLLADA** has no license restrictions and is suitable for modding as well as standalone games based on the OpenMW engine. It supports static and animated models. While it doesn't yet work in all parts of the engine, work is being done to resolve the remaining limitations.
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* **OSG native** has no license restrictions, but currently supports only static, non-animated models.
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* **NIF** is the proprietary format used in the original Morrowind game. It supports static and animated models and everything else the format included in the original game.
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.. toctree::
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:caption: Table of Contents
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:maxdepth: 1
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pipeline-blender-collada
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pipeline-blender-osgnative
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pipeline-blender-nif
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##########################
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Blender to OpenMW with NIF
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##########################
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There is a lot of information available around the Internet on how to work with NIF files. We recommend you refer to https://www.niftools.org/ for more information.
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For Blender specifically, you will need the following requirements.
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Requirements
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------------
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* `OpenMW <https://openmw.org/downloads/>`_
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* `Blender 2.8+ <https://www.blender.org/download/>`_
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* Either `Niftools addon <https://github.com/niftools/blender_niftools_addonr>`_
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* Or `Morrowind Blender Plugin <https://blender-morrowind.readthedocs.io/en/latest/index.html>`_
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* A model you would like to export
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