Further cut down the number of classes
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@115 ea6a568a-9f4f-0410-981a-c910a81bb256actorid
parent
44e9a03c17
commit
401bd35e02
@ -1,24 +0,0 @@
|
||||
HeightMap::HeightMap(Ogre::SceneNode* r)
|
||||
: mTerrainSceneNode(r),
|
||||
mQuadRoot(0),
|
||||
mMorphingEnabled(true),
|
||||
mTextureFadingEnabled(true),
|
||||
mBaseLand(r)
|
||||
{
|
||||
|
||||
}
|
||||
//----------------------------------------------
|
||||
HeightMap::~HeightMap(){
|
||||
delete mQuadRoot;
|
||||
}
|
||||
//----------------------------------------------
|
||||
void HeightMap::create(){
|
||||
mQuadRoot = new Quad(Quad::QL_ROOT, 0);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void HeightMap::update(Ogre::Real t){
|
||||
assert(mQuadRoot);
|
||||
mQuadRoot->update(t);
|
||||
mBaseLand.update();
|
||||
}
|
||||
|
@ -1,495 +0,0 @@
|
||||
TerrainMesh::TerrainMesh(QuadData* qd, float segSize, float startX, float startY,
|
||||
const Ogre::Vector3 &pos,
|
||||
int width, int depth, bool skirts,
|
||||
Ogre::SceneNode *parent)
|
||||
: Ogre::Renderable(),
|
||||
Ogre::MovableObject(),
|
||||
mWidth(width),
|
||||
mUseSkirts(skirts),
|
||||
mBuilt(false),
|
||||
mDepth(depth),
|
||||
mVertexes(0),
|
||||
mIndices(0),
|
||||
mLODMorphFactor(0),
|
||||
mTextureFadeFactor(0),
|
||||
mMin(30000),
|
||||
mMax(-30000),
|
||||
mExtraMorphAmount(0),
|
||||
mHasFadePass(false),
|
||||
mQuadData(qd),
|
||||
mSegmentSize(segSize),
|
||||
mX(startX),
|
||||
mY(startY)
|
||||
{
|
||||
// From QuadSegment()
|
||||
assert(qd);
|
||||
assert(segSize>0&&segSize<=1);
|
||||
assert(mY>=0&&mY<=1);
|
||||
assert(mX>=0&&mY<=1);
|
||||
|
||||
#ifdef QSDEBUG
|
||||
{
|
||||
//check sizes
|
||||
const float qw = mQuadData->getVertexWidth()-1;
|
||||
const float fsw = qw*segSize;
|
||||
const int isw = (int)fsw;
|
||||
assert(fsw==isw);
|
||||
}
|
||||
#endif
|
||||
|
||||
//precalc offsets, as getVertex/getNormal get called a lot (1000s of times)
|
||||
computeOffsets();
|
||||
|
||||
// From Quad
|
||||
node = parent->createChildSceneNode(pos);
|
||||
|
||||
// From create()
|
||||
createVertexBuffer();
|
||||
calculateVetexValues();
|
||||
calculateIndexValues();
|
||||
setBounds();
|
||||
|
||||
node->attachObject(this);
|
||||
|
||||
createMaterial();
|
||||
|
||||
if ( g_heightMap->isMorphingEnabled() && mDepth != g_heightMap->getMaxDepth() ) {
|
||||
Ogre::Technique* tech = getMaterial()->getTechnique(0);
|
||||
for ( size_t i = 0; i < tech->getNumPasses(); ++i ) {
|
||||
assert(g_heightMap->isMorphingEnabled());
|
||||
tech->getPass(i)->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
||||
}
|
||||
}
|
||||
|
||||
if ( g_heightMap->isMorphingEnabled() )
|
||||
calculateDeltaValues();
|
||||
|
||||
mBuilt = true;
|
||||
}
|
||||
|
||||
void TerrainMesh::destroy() {
|
||||
if ( !mBuilt ) return;
|
||||
|
||||
//deleting null values is fine iirc
|
||||
delete mIndices;
|
||||
|
||||
# if ENABLED_CRASHING == 1
|
||||
{
|
||||
delete mVertexes;
|
||||
}
|
||||
# else
|
||||
{
|
||||
if ( mDepth != g_heightMap->getMaxDepth() ){
|
||||
delete mVertexes;
|
||||
}
|
||||
}
|
||||
# endif
|
||||
|
||||
mBuilt = false;
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist)
|
||||
{
|
||||
TRACE("TerrainMesh::update");
|
||||
//if ( USE_MORPH ){
|
||||
|
||||
//as aprocesh mUnsplitDistance, lower detail
|
||||
if ( camDist > morphDist && mDepth > 1 ) {
|
||||
mLODMorphFactor = 1 - (usplitDist - camDist)/(usplitDist-morphDist);
|
||||
} else
|
||||
mLODMorphFactor = 0;
|
||||
mTextureFadeFactor = mLODMorphFactor;
|
||||
|
||||
|
||||
//on an split, it sets the extra morph amount to 1, we then ensure this ends up at 0... slowly
|
||||
if ( mExtraMorphAmount > 0 ) {
|
||||
mLODMorphFactor += mExtraMorphAmount;
|
||||
mExtraMorphAmount -= (time/g_heightMap->getMorphSpeed()); //decrease slowly
|
||||
}
|
||||
if ( mExtraFadeAmount > 0 ) {
|
||||
mTextureFadeFactor += mExtraFadeAmount;
|
||||
mExtraFadeAmount -= (time/g_heightMap->getTextureFadeSpeed());
|
||||
}
|
||||
|
||||
//Ensure within valid bounds
|
||||
if ( mLODMorphFactor > 1 )
|
||||
mLODMorphFactor = 1;
|
||||
else if ( mLODMorphFactor < 0 )
|
||||
mLODMorphFactor = 0;
|
||||
|
||||
if ( mTextureFadeFactor > 1 )
|
||||
mTextureFadeFactor = 1;
|
||||
else if ( mTextureFadeFactor < 0 )
|
||||
mTextureFadeFactor = 0;
|
||||
|
||||
//}
|
||||
|
||||
//remove pass. Keep outside in case terrain fading is removed while it is active
|
||||
if ( mHasFadePass && mTextureFadeFactor == 0 ) {
|
||||
removeFadePass();
|
||||
} else if ( g_heightMap->isTextureFadingEnabled() &&
|
||||
!mHasFadePass &&
|
||||
mTextureFadeFactor > 0 &&
|
||||
hasParentTexture() ) {
|
||||
addFadePass();
|
||||
}
|
||||
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::addFadePass() {
|
||||
assert(mHasFadePass==false);
|
||||
|
||||
if ( mDepth == g_heightMap->getMaxDepth() ) return;
|
||||
|
||||
|
||||
mHasFadePass = true;
|
||||
Ogre::MaterialPtr mat = getMaterial();
|
||||
Ogre::Pass* newPass = mat->getTechnique(0)->createPass();
|
||||
newPass->setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
|
||||
|
||||
//set fragment program
|
||||
assert(g_heightMap->isTextureFadingEnabled());
|
||||
newPass->setFragmentProgram(FADE_FRAGMENT_PROGRAM);
|
||||
|
||||
if ( g_heightMap->isMorphingEnabled() && mDepth != g_heightMap->getMaxDepth() ) {
|
||||
assert(g_heightMap->isMorphingEnabled());
|
||||
newPass->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
||||
}
|
||||
|
||||
|
||||
//set texture to be used
|
||||
newPass->createTextureUnitState(getParentTexture(), 1);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::removeFadePass() {
|
||||
assert(mHasFadePass==true);
|
||||
mHasFadePass = false;
|
||||
Ogre::MaterialPtr mat = getMaterial();
|
||||
Ogre::Technique* tech = mat->getTechnique(0);
|
||||
|
||||
tech->removePass(tech->getNumPasses()-1);
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::justSplit() {
|
||||
mExtraMorphAmount = 1;
|
||||
mLODMorphFactor = 1;
|
||||
mTextureFadeFactor = 1;
|
||||
mExtraFadeAmount = 1;
|
||||
|
||||
if ( g_heightMap->isTextureFadingEnabled() && hasParentTexture() )
|
||||
addFadePass();
|
||||
}
|
||||
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::_updateCustomGpuParameter(
|
||||
const GpuProgramParameters::AutoConstantEntry& constantEntry,
|
||||
GpuProgramParameters* params) const {
|
||||
using namespace Ogre;
|
||||
if (constantEntry.data == MORPH_CUSTOM_PARAM_ID)
|
||||
params->_writeRawConstant(constantEntry.physicalIndex, mLODMorphFactor);
|
||||
else if ( constantEntry.data == FADE_CUSTOM_PARAM_ID )
|
||||
params->_writeRawConstant(constantEntry.physicalIndex, mTextureFadeFactor);
|
||||
else
|
||||
Renderable::_updateCustomGpuParameter(constantEntry, params);
|
||||
|
||||
|
||||
}
|
||||
//----------------------------------------------
|
||||
float TerrainMesh::getVertexHeight(int x, int y) {
|
||||
return getVertex(x,y);
|
||||
}
|
||||
//----------------------------------------------
|
||||
Ogre::Vector3 TerrainMesh::getVertexPosition(int x, int y) {
|
||||
return Ogre::Vector3(x*getVertexSeperation(), getVertexHeight(x,y) , y*getVertexSeperation());
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::calculateVetexValues() {
|
||||
using namespace Ogre;
|
||||
|
||||
//get the texture offsets for the higher uv
|
||||
float xUVOffset = 0;
|
||||
float yUVOffset = 0;
|
||||
|
||||
if ( g_heightMap->isTextureFadingEnabled() ) {
|
||||
assert(0);
|
||||
}
|
||||
/*
|
||||
switch (mInterface->getLocation()) {
|
||||
case Quad::QL_NW :
|
||||
yUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
case Quad::QL_NE:
|
||||
yUVOffset = 32.0f/64.0f;
|
||||
xUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
case Quad::QL_SE:
|
||||
xUVOffset = 32.0f/64.0f;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
int start = 0;
|
||||
int end = mWidth;
|
||||
|
||||
if ( mUseSkirts ) {
|
||||
--start;
|
||||
++end;
|
||||
}
|
||||
|
||||
float* verts = static_cast<float*>(mMainBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
||||
for ( int y = start; y < end; y++ ) {
|
||||
for ( int x = start; x < end; x++ ) {
|
||||
|
||||
//the skirts
|
||||
if ( y < 0 || y > (mWidth-1) || x < 0 || x > (mWidth-1) ) {
|
||||
|
||||
if ( x < 0 ) *verts++ = 0;
|
||||
else if ( x > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
||||
else *verts++ = x*getVertexSeperation();
|
||||
|
||||
*verts++ = -4096; //2048 below base sea floor height
|
||||
|
||||
if ( y < 0 ) *verts++ = 0;
|
||||
else if ( y > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
||||
else *verts++ = y*getVertexSeperation();
|
||||
|
||||
|
||||
for ( Ogre::uint i = 0; i < 3; i++ )
|
||||
*verts++ = 0;
|
||||
|
||||
float u = (float)(x) / (mWidth-1);
|
||||
float v = (float)(y) / (mWidth-1);
|
||||
|
||||
//clamped, so shouldn't matter if > 1
|
||||
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
|
||||
if ( g_heightMap->isTextureFadingEnabled() ) {
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
}
|
||||
} else {
|
||||
|
||||
assert(y*mWidth+x>=0&&y*mWidth+x<mWidth*mWidth);
|
||||
|
||||
//verts
|
||||
*verts++ = x*getVertexSeperation();
|
||||
*verts++ = getVertexHeight(x,y);
|
||||
*verts++ = y*getVertexSeperation();
|
||||
|
||||
mMax = std::max(mMax, getVertexHeight(x,y));
|
||||
mMin = std::min(mMin, getVertexHeight(x,y));
|
||||
|
||||
//normals
|
||||
for ( Ogre::uint i = 0; i < 3; i++ )
|
||||
*verts++ = getNormal(x,y,i);
|
||||
//*verts++ = mInterface->getNormal((y*mWidth+x)*3+i);
|
||||
|
||||
const float u = (float)(x) / (mWidth-1);
|
||||
const float v = (float)(y) / (mWidth-1);
|
||||
assert(u>=0&&v>=0);
|
||||
assert(u<=1&&v<=1);
|
||||
|
||||
*verts++ = u;
|
||||
*verts++ = v;
|
||||
|
||||
if ( g_heightMap->isTextureFadingEnabled() ) {
|
||||
*verts++ = u/2.0f + xUVOffset;
|
||||
*verts++ = v/2.0f + yUVOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mMainBuffer->unlock();
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::setBounds() {
|
||||
mBounds.setExtents(0,mMin,0,
|
||||
(mWidth - 1) * getVertexSeperation(),
|
||||
mMax,
|
||||
(mWidth - 1) * getVertexSeperation());
|
||||
|
||||
mCenter = Ogre::Vector3( ( (mWidth - 1) * getVertexSeperation() ) / 2,
|
||||
( mMin + mMax ) / 2,
|
||||
( (mWidth - 1) * getVertexSeperation() ) / 2);
|
||||
|
||||
mBoundingRadius = (mBounds.getMaximum() - mBounds.getMinimum()).length() / 2;
|
||||
}
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::createVertexBuffer() {
|
||||
using namespace Ogre;
|
||||
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
|
||||
mVertexes = new VertexData();
|
||||
mVertexes->vertexStart = 0;
|
||||
mVertexes->vertexCount = vw*vw;// VERTEX_WIDTH;
|
||||
|
||||
VertexDeclaration* vertexDecl = mVertexes->vertexDeclaration;
|
||||
size_t currOffset = 0;
|
||||
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_POSITION);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
||||
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_NORMAL);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
||||
|
||||
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
||||
|
||||
if ( g_heightMap->isTextureFadingEnabled() ) {
|
||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 1);
|
||||
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
||||
}
|
||||
|
||||
mMainBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
vertexDecl->getVertexSize(0), // size of one whole vertex
|
||||
mVertexes->vertexCount, // number of vertices
|
||||
HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
|
||||
false); // no shadow buffer
|
||||
|
||||
mVertexes->vertexBufferBinding->setBinding(MAIN_BINDING, mMainBuffer); //bind the data
|
||||
|
||||
if ( g_heightMap->isMorphingEnabled() )
|
||||
vertexDecl->addElement(DELTA_BINDING, 0, VET_FLOAT1, VES_BLEND_WEIGHTS);
|
||||
|
||||
|
||||
}
|
||||
|
||||
Ogre::HardwareVertexBufferSharedPtr TerrainMesh::createDeltaBuffer( ) {
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
|
||||
const size_t totalVerts = (vw * vw);
|
||||
return Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT1),
|
||||
totalVerts,
|
||||
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY,
|
||||
false); //no shadow buff
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------
|
||||
#define SET_DELTA_AT(x, y, v) \
|
||||
if ( mUseSkirts ) pDeltas[( y + 1)*vw+ x + 1] = v; \
|
||||
else pDeltas[( y)*vw+ x] = v;
|
||||
void TerrainMesh::calculateDeltaValues() {
|
||||
|
||||
using namespace Ogre;
|
||||
size_t vw = mWidth;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
|
||||
//must be using morphing to use this function
|
||||
assert(g_heightMap->isMorphingEnabled());
|
||||
|
||||
const size_t step = 2;
|
||||
|
||||
// Create a set of delta values
|
||||
mDeltaBuffer = createDeltaBuffer();
|
||||
float* pDeltas = static_cast<float*>(mDeltaBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
||||
memset(pDeltas, 0, (vw)*(vw) * sizeof(float));
|
||||
|
||||
return;
|
||||
|
||||
bool flag=false;
|
||||
for ( size_t y = 0; y < mWidth-step; y += step ) {
|
||||
for ( size_t x = 0; x < mWidth-step; x += step ) {
|
||||
//create the diffrence between the full vertex if the vertex wasn't their
|
||||
|
||||
float bottom_left = getVertexHeight(x,y);
|
||||
float bottom_right = getVertexHeight(x+step,y);
|
||||
|
||||
float top_left = getVertexHeight(x,y+step);
|
||||
float top_right = getVertexHeight(x+step,y+step);
|
||||
|
||||
//const int vw = mWidth+2;
|
||||
SET_DELTA_AT(x, y+1, (bottom_left+top_left)/2 - getVertexHeight(x, y+1)) //left
|
||||
SET_DELTA_AT(x+2, y+1, (bottom_right+top_right)/2 - getVertexHeight(x+2, y+1)) //right
|
||||
|
||||
SET_DELTA_AT(x+1, y+2, (top_right+top_left)/2 - getVertexHeight(x+1, y+2)) //top
|
||||
SET_DELTA_AT(x+1, y, (bottom_right+bottom_left)/2 - getVertexHeight(x+1, y)) //bottom
|
||||
|
||||
//this might not be correct
|
||||
if ( !flag )
|
||||
SET_DELTA_AT(x+1, y+1, (bottom_left+top_right)/2 - getVertexHeight(x+1, y+1)) //center
|
||||
else
|
||||
SET_DELTA_AT(x+1, y+1, (bottom_right+top_left)/2 - getVertexHeight(x+1, y+1)) //center
|
||||
|
||||
flag = !flag;
|
||||
}
|
||||
flag = !flag; //flip tries for next row
|
||||
}
|
||||
|
||||
mDeltaBuffer->unlock();
|
||||
mVertexes->vertexBufferBinding->setBinding(DELTA_BINDING,mDeltaBuffer);
|
||||
|
||||
}
|
||||
#undef SET_DELTA_AT
|
||||
|
||||
//----------------------------------------------
|
||||
void TerrainMesh::calculateIndexValues() {
|
||||
using namespace Ogre;
|
||||
|
||||
|
||||
|
||||
size_t vw = mWidth-1;
|
||||
if ( mUseSkirts ) vw += 2;
|
||||
|
||||
const size_t indexCount = (vw)*(vw)*6;
|
||||
|
||||
//need to manage allocation if not null
|
||||
assert(mIndices==0);
|
||||
|
||||
mIndices = new IndexData();
|
||||
mIndices->indexCount = indexCount;
|
||||
mIndices->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
||||
HardwareIndexBuffer::IT_16BIT,
|
||||
indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
||||
|
||||
unsigned short* indices = static_cast<unsigned short*>(mIndices->indexBuffer->lock(0,
|
||||
mIndices->indexBuffer->getSizeInBytes(),
|
||||
HardwareBuffer::HBL_DISCARD));
|
||||
|
||||
bool flag = false;
|
||||
Ogre::uint indNum = 0;
|
||||
for ( Ogre::uint y = 0; y < (vw); y+=1 ) {
|
||||
for ( Ogre::uint x = 0; x < (vw); x+=1 ) {
|
||||
|
||||
const int line1 = y * (vw+1) + x;
|
||||
const int line2 = (y + 1) * (vw+1) + x;
|
||||
|
||||
if ( flag ) {
|
||||
*indices++ = line1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line1 + 1;
|
||||
|
||||
*indices++ = line1 + 1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line2 + 1;
|
||||
} else {
|
||||
*indices++ = line1;
|
||||
*indices++ = line2;
|
||||
*indices++ = line2 + 1;
|
||||
|
||||
*indices++ = line1;
|
||||
*indices++ = line2 + 1;
|
||||
*indices++ = line1 + 1;
|
||||
}
|
||||
flag = !flag; //flip tris for next time
|
||||
|
||||
indNum+=6;
|
||||
}
|
||||
flag = !flag; //flip tries for next row
|
||||
}
|
||||
assert(indNum==indexCount);
|
||||
mIndices->indexBuffer->unlock();
|
||||
//return mIndices;
|
||||
}
|
Loading…
Reference in New Issue