mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 23:23:52 +00:00
Further cut down the number of classes
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@115 ea6a568a-9f4f-0410-981a-c910a81bb256
This commit is contained in:
parent
44e9a03c17
commit
401bd35e02
7 changed files with 488 additions and 568 deletions
2
Makefile
2
Makefile
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@ -34,7 +34,7 @@ mygui_cpp=mygui console
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# Ditto for the landscape engine, in terrain/cpp_X.cpp
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# Ditto for the landscape engine, in terrain/cpp_X.cpp
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terrain_cpp=baseland esm framelistener generator index landdata\
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terrain_cpp=baseland esm framelistener generator index landdata\
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materialgen heightmap palette point2\
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materialgen heightmap palette point2\
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quad quaddata terrain terrainmesh terrainmesh2 heightmap2
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quad quaddata terrain terrainmesh
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# FFmpeg files, in the form sound/cpp_X.cpp.
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# FFmpeg files, in the form sound/cpp_X.cpp.
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avcodec_cpp=avcodec
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avcodec_cpp=avcodec
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@ -6,6 +6,7 @@ protected:
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*/
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*/
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bool frameEnded(const FrameEvent& evt)
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bool frameEnded(const FrameEvent& evt)
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{
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{
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g_rootQuad->update(evt.timeSinceLastFrame);
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g_heightMap->update(evt.timeSinceLastFrame);
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g_heightMap->update(evt.timeSinceLastFrame);
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return true;
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return true;
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}
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}
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@ -29,7 +30,7 @@ public:
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g_heightMap->setTextureFadingEnabled(false);
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g_heightMap->setTextureFadingEnabled(false);
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//create the quad node
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//create the quad node
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g_heightMap->create();
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g_rootQuad = new Quad(Quad::QL_ROOT, 0);
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}
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}
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/* KILLME
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/* KILLME
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@ -1,9 +1,12 @@
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class HeightMap
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class HeightMap
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{
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{
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public:
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public:
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HeightMap(Ogre::SceneNode* r);
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HeightMap(Ogre::SceneNode* r)
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: mTerrainSceneNode(r),
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~HeightMap();
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mMorphingEnabled(false),
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mTextureFadingEnabled(false),
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mBaseLand(r)
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{}
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/**
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/**
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* loads the quad data from the disk
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* loads the quad data from the disk
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@ -54,11 +57,12 @@ public:
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return true;
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return true;
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}
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}
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void create();
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inline Ogre::SceneNode* getTerrainSceneNode(){return mTerrainSceneNode;}
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inline Ogre::SceneNode* getTerrainSceneNode(){return mTerrainSceneNode;}
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void update(Ogre::Real t);
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void update(Ogre::Real t)
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{
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mBaseLand.update();
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}
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inline Ogre::Real getMorphSpeed(){return 1.0f;}
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inline Ogre::Real getMorphSpeed(){return 1.0f;}
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inline Ogre::Real getTextureFadeSpeed(){ return 2.0f;}
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inline Ogre::Real getTextureFadeSpeed(){ return 2.0f;}
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@ -80,7 +84,6 @@ public:
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private:
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private:
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Ogre::SceneNode* mTerrainSceneNode;
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Ogre::SceneNode* mTerrainSceneNode;
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Quad* mQuadRoot;
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bool mMorphingEnabled;
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bool mMorphingEnabled;
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bool mTextureFadingEnabled;
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bool mTextureFadingEnabled;
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@ -1,24 +0,0 @@
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HeightMap::HeightMap(Ogre::SceneNode* r)
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: mTerrainSceneNode(r),
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mQuadRoot(0),
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mMorphingEnabled(true),
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mTextureFadingEnabled(true),
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mBaseLand(r)
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{
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}
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//----------------------------------------------
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HeightMap::~HeightMap(){
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delete mQuadRoot;
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}
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//----------------------------------------------
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void HeightMap::create(){
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mQuadRoot = new Quad(Quad::QL_ROOT, 0);
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}
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//----------------------------------------------
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void HeightMap::update(Ogre::Real t){
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assert(mQuadRoot);
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mQuadRoot->update(t);
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mBaseLand.update();
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}
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@ -56,8 +56,10 @@ class Quad;
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class QuadData;
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class QuadData;
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class MaterialGenerator;
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class MaterialGenerator;
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class HeightMap;
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class HeightMap;
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class TerrainMesh;
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HeightMap *g_heightMap;
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HeightMap *g_heightMap;
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Quad *g_rootQuad;
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MaterialGenerator *g_materialGen;
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MaterialGenerator *g_materialGen;
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#undef TRACE
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#undef TRACE
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@ -89,15 +91,9 @@ MaterialGenerator *g_materialGen;
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// For rendering
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// For rendering
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#include "cpp_baseland.cpp"
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#include "cpp_baseland.cpp"
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// These depend on each other, so our usual hackery won't work. We
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// need the header files first.
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#include "cpp_heightmap.cpp"
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#include "cpp_heightmap.cpp"
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#include "cpp_terrainmesh.cpp"
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#include "cpp_terrainmesh.cpp"
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#include "cpp_quad.cpp"
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#include "cpp_quad.cpp"
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#include "cpp_heightmap2.cpp"
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#include "cpp_terrainmesh2.cpp"
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#include "cpp_framelistener.cpp"
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#include "cpp_framelistener.cpp"
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TerrainFrameListener terrainListener;
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TerrainFrameListener terrainListener;
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@ -4,16 +4,100 @@
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#define QSDEBUG
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#define QSDEBUG
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class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
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class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
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{
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{
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public:
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public:
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TerrainMesh(QuadData* qd, float segSize, float startX, float startY,
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TerrainMesh(QuadData* qd, float segSize, float startX, float startY,
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const Ogre::Vector3 &pos,
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const Ogre::Vector3 &pos,
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int width, int depth, bool skirts,
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int width, int depth, bool skirts,
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Ogre::SceneNode *parent);
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Ogre::SceneNode *parent)
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: Ogre::Renderable(),
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Ogre::MovableObject(),
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mWidth(width),
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mUseSkirts(skirts),
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mBuilt(false),
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mDepth(depth),
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mVertexes(0),
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mIndices(0),
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mLODMorphFactor(0),
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mTextureFadeFactor(0),
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mMin(30000),
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mMax(-30000),
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mExtraMorphAmount(0),
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mHasFadePass(false),
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mQuadData(qd),
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mSegmentSize(segSize),
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mX(startX),
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mY(startY)
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{
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// From QuadSegment()
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assert(qd);
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assert(segSize>0&&segSize<=1);
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assert(mY>=0&&mY<=1);
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assert(mX>=0&&mY<=1);
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#ifdef QSDEBUG
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{
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//check sizes
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const float qw = mQuadData->getVertexWidth()-1;
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const float fsw = qw*segSize;
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const int isw = (int)fsw;
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assert(fsw==isw);
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}
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#endif
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//precalc offsets, as getVertex/getNormal get called a lot (1000s of times)
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computeOffsets();
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// From Quad
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node = parent->createChildSceneNode(pos);
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// From create()
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createVertexBuffer();
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calculateVertexValues();
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calculateIndexValues();
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setBounds();
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node->attachObject(this);
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createMaterial();
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if ( g_heightMap->isMorphingEnabled() &&
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mDepth != g_heightMap->getMaxDepth() )
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{
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Ogre::Technique* tech = getMaterial()->getTechnique(0);
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for ( size_t i = 0; i < tech->getNumPasses(); ++i )
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{
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assert(g_heightMap->isMorphingEnabled());
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tech->getPass(i)->setVertexProgram(MORPH_VERTEX_PROGRAM);
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}
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}
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if ( g_heightMap->isMorphingEnabled() )
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calculateDeltaValues();
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mBuilt = true;
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}
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~TerrainMesh()
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~TerrainMesh()
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{
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{
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destroy();
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if ( !mBuilt ) return;
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//deleting null values is fine iirc
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delete mIndices;
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# if ENABLED_CRASHING == 1
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{
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delete mVertexes;
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}
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# else
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{
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if ( mDepth != g_heightMap->getMaxDepth() ){
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delete mVertexes;
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}
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}
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# endif
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mBuilt = false;
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assert(node);
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assert(node);
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@ -21,18 +105,58 @@ class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
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node->getCreator()->destroySceneNode(node);
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node->getCreator()->destroySceneNode(node);
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}
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}
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/**
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* Can be called manually and can be called from the destuctor. This
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* destroyes the mesh
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*/
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// FIXME: We don't need this as a separate function.
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void destroy();
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/**
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/**
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* @brief Checks if it needs to be split or unsplit and deals with
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* @brief Checks if it needs to be split or unsplit and deals with
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* the morph factor. time seconds since last frame
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* the morph factor. time seconds since last frame
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*/
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*/
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void update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist);
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void update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist)
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{
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TRACE("TerrainMesh::update");
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//if ( USE_MORPH ){
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//as aprocesh mUnsplitDistance, lower detail
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if ( camDist > morphDist && mDepth > 1 ) {
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mLODMorphFactor = 1 - (usplitDist - camDist)/(usplitDist-morphDist);
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} else
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mLODMorphFactor = 0;
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mTextureFadeFactor = mLODMorphFactor;
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//on an split, it sets the extra morph amount to 1, we then ensure this ends up at 0... slowly
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if ( mExtraMorphAmount > 0 ) {
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mLODMorphFactor += mExtraMorphAmount;
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mExtraMorphAmount -= (time/g_heightMap->getMorphSpeed()); //decrease slowly
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}
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if ( mExtraFadeAmount > 0 ) {
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mTextureFadeFactor += mExtraFadeAmount;
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mExtraFadeAmount -= (time/g_heightMap->getTextureFadeSpeed());
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}
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//Ensure within valid bounds
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if ( mLODMorphFactor > 1 )
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mLODMorphFactor = 1;
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else if ( mLODMorphFactor < 0 )
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mLODMorphFactor = 0;
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if ( mTextureFadeFactor > 1 )
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mTextureFadeFactor = 1;
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else if ( mTextureFadeFactor < 0 )
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mTextureFadeFactor = 0;
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//}
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//remove pass. Keep outside in case terrain fading is removed while it is active
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if ( mHasFadePass && mTextureFadeFactor == 0 ) {
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removeFadePass();
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} else if ( g_heightMap->isTextureFadingEnabled() &&
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!mHasFadePass &&
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mTextureFadeFactor > 0 &&
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hasParentTexture() ) {
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addFadePass();
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}
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}
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/**
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/**
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* @todo Needs to work out what this does (if it does what it is meant to)
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* @todo Needs to work out what this does (if it does what it is meant to)
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@ -106,17 +230,36 @@ class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
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* @brief passes the morph factor to the custom vertex program
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* @brief passes the morph factor to the custom vertex program
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*/
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*/
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void _updateCustomGpuParameter(const Ogre::GpuProgramParameters::AutoConstantEntry& constantEntry,
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void _updateCustomGpuParameter(const Ogre::GpuProgramParameters::AutoConstantEntry& constantEntry,
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Ogre::GpuProgramParameters* params) const;
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Ogre::GpuProgramParameters* params) const
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{
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using namespace Ogre;
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if (constantEntry.data == MORPH_CUSTOM_PARAM_ID)
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params->_writeRawConstant(constantEntry.physicalIndex, mLODMorphFactor);
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else if ( constantEntry.data == FADE_CUSTOM_PARAM_ID )
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params->_writeRawConstant(constantEntry.physicalIndex, mTextureFadeFactor);
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else
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Renderable::_updateCustomGpuParameter(constantEntry, params);
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}
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/**
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/**
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* @brief sets the mExtraMorphAmount so it slowly regains detail from the lowest morph factor
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* @brief sets the mExtraMorphAmount so it slowly regains detail from the lowest morph factor
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*/
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*/
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void justSplit();
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void justSplit()
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{
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mExtraMorphAmount = 1;
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mLODMorphFactor = 1;
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mTextureFadeFactor = 1;
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mExtraFadeAmount = 1;
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if ( g_heightMap->isTextureFadingEnabled() && hasParentTexture() )
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addFadePass();
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}
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/**
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/**
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* @brief Does nothing
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* @brief Does nothing
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*/
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*/
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inline void justUnsplit(){
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inline void justUnsplit(){}
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}
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inline float getMax(){
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inline float getMax(){
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return mMax;
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return mMax;
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@ -138,7 +281,7 @@ class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
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/**
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/**
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* @brief gets a vertex assuming that x = 0, y = 0 addresses the start of the quad
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* @brief gets a vertex assuming that x = 0, y = 0 addresses the start of the quad
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*/
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*/
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float getVertex(int x, int y)
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float getVertexHeight(int x, int y)
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{
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{
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#ifdef QSDEBUG
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#ifdef QSDEBUG
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{
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{
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@ -155,7 +298,7 @@ class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
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return mQuadData->getNormal(((mYOffset + y)*mQuadData->getVertexWidth()+(mXOffset+x))*3+z);
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return mQuadData->getNormal(((mYOffset + y)*mQuadData->getVertexWidth()+(mXOffset+x))*3+z);
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}
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}
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private:
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private:
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void createMaterial()
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void createMaterial()
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{
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{
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@ -217,48 +360,331 @@ class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
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/**
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/**
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* @brief Adds another pass to the material to fade in/out the material from a higher level
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* @brief Adds another pass to the material to fade in/out the material from a higher level
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*/
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*/
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void addFadePass();
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void addFadePass()
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{
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assert(mHasFadePass==false);
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if ( mDepth == g_heightMap->getMaxDepth() ) return;
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mHasFadePass = true;
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Ogre::MaterialPtr mat = getMaterial();
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Ogre::Pass* newPass = mat->getTechnique(0)->createPass();
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newPass->setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
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//set fragment program
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assert(g_heightMap->isTextureFadingEnabled());
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newPass->setFragmentProgram(FADE_FRAGMENT_PROGRAM);
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if ( g_heightMap->isMorphingEnabled() && mDepth != g_heightMap->getMaxDepth() ) {
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assert(g_heightMap->isMorphingEnabled());
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newPass->setVertexProgram(MORPH_VERTEX_PROGRAM);
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||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//set texture to be used
|
||||||
|
newPass->createTextureUnitState(getParentTexture(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief removes the last pass from the material. Assumed to be the fade pass
|
* @brief removes the last pass from the material. Assumed to be the fade pass
|
||||||
*/
|
*/
|
||||||
void removeFadePass();
|
void removeFadePass()
|
||||||
|
{
|
||||||
|
assert(mHasFadePass==true);
|
||||||
|
mHasFadePass = false;
|
||||||
|
Ogre::MaterialPtr mat = getMaterial();
|
||||||
|
Ogre::Technique* tech = mat->getTechnique(0);
|
||||||
|
|
||||||
/**
|
tech->removePass(tech->getNumPasses()-1);
|
||||||
* @return the height at the given vertex
|
}
|
||||||
*/
|
|
||||||
float getVertexHeight(int x, int y);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Inits the vertex stuff
|
* Inits the vertex stuff
|
||||||
*/
|
*/
|
||||||
void createVertexBuffer();
|
void createVertexBuffer()
|
||||||
|
{
|
||||||
|
using namespace Ogre;
|
||||||
|
|
||||||
|
size_t vw = mWidth;
|
||||||
|
if ( mUseSkirts ) vw += 2;
|
||||||
|
|
||||||
|
mVertexes = new VertexData();
|
||||||
|
mVertexes->vertexStart = 0;
|
||||||
|
mVertexes->vertexCount = vw*vw;// VERTEX_WIDTH;
|
||||||
|
|
||||||
|
VertexDeclaration* vertexDecl = mVertexes->vertexDeclaration;
|
||||||
|
size_t currOffset = 0;
|
||||||
|
|
||||||
|
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_POSITION);
|
||||||
|
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
||||||
|
|
||||||
|
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_NORMAL);
|
||||||
|
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
||||||
|
|
||||||
|
|
||||||
|
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
||||||
|
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
||||||
|
|
||||||
|
if ( g_heightMap->isTextureFadingEnabled() ) {
|
||||||
|
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 1);
|
||||||
|
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
||||||
|
}
|
||||||
|
|
||||||
|
mMainBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||||
|
vertexDecl->getVertexSize(0), // size of one whole vertex
|
||||||
|
mVertexes->vertexCount, // number of vertices
|
||||||
|
HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
|
||||||
|
false); // no shadow buffer
|
||||||
|
|
||||||
|
mVertexes->vertexBufferBinding->setBinding(MAIN_BINDING, mMainBuffer); //bind the data
|
||||||
|
|
||||||
|
if ( g_heightMap->isMorphingEnabled() )
|
||||||
|
vertexDecl->addElement(DELTA_BINDING, 0, VET_FLOAT1, VES_BLEND_WEIGHTS);
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief fills the vertex buffer with data
|
* @brief fills the vertex buffer with data
|
||||||
* @todo I don't think tex co-ords are right
|
* @todo I don't think tex co-ords are right
|
||||||
*/
|
*/
|
||||||
void calculateVetexValues();
|
void calculateVertexValues()
|
||||||
|
{
|
||||||
|
//get the texture offsets for the higher uv
|
||||||
|
float xUVOffset = 0;
|
||||||
|
float yUVOffset = 0;
|
||||||
|
|
||||||
|
if ( g_heightMap->isTextureFadingEnabled() ) {
|
||||||
|
assert(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
int start = 0;
|
||||||
|
int end = mWidth;
|
||||||
|
|
||||||
|
if ( mUseSkirts )
|
||||||
|
{
|
||||||
|
--start;
|
||||||
|
++end;
|
||||||
|
}
|
||||||
|
|
||||||
|
float* verts = static_cast<float*>(mMainBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
||||||
|
for ( int y = start; y < end; y++ ) {
|
||||||
|
for ( int x = start; x < end; x++ ) {
|
||||||
|
|
||||||
|
//the skirts
|
||||||
|
if ( y < 0 || y > (mWidth-1) || x < 0 || x > (mWidth-1) ) {
|
||||||
|
|
||||||
|
if ( x < 0 ) *verts++ = 0;
|
||||||
|
else if ( x > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
||||||
|
else *verts++ = x*getVertexSeperation();
|
||||||
|
|
||||||
|
*verts++ = -4096; //2048 below base sea floor height
|
||||||
|
|
||||||
|
if ( y < 0 ) *verts++ = 0;
|
||||||
|
else if ( y > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
||||||
|
else *verts++ = y*getVertexSeperation();
|
||||||
|
|
||||||
|
|
||||||
|
for ( Ogre::uint i = 0; i < 3; i++ )
|
||||||
|
*verts++ = 0;
|
||||||
|
|
||||||
|
float u = (float)(x) / (mWidth-1);
|
||||||
|
float v = (float)(y) / (mWidth-1);
|
||||||
|
|
||||||
|
//clamped, so shouldn't matter if > 1
|
||||||
|
|
||||||
|
*verts++ = u;
|
||||||
|
*verts++ = v;
|
||||||
|
|
||||||
|
if ( g_heightMap->isTextureFadingEnabled() ) {
|
||||||
|
*verts++ = u;
|
||||||
|
*verts++ = v;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
|
||||||
|
assert(y*mWidth+x>=0&&y*mWidth+x<mWidth*mWidth);
|
||||||
|
|
||||||
|
//verts
|
||||||
|
*verts++ = x*getVertexSeperation();
|
||||||
|
*verts++ = getVertexHeight(x,y);
|
||||||
|
*verts++ = y*getVertexSeperation();
|
||||||
|
|
||||||
|
mMax = std::max(mMax, getVertexHeight(x,y));
|
||||||
|
mMin = std::min(mMin, getVertexHeight(x,y));
|
||||||
|
|
||||||
|
//normals
|
||||||
|
for ( Ogre::uint i = 0; i < 3; i++ )
|
||||||
|
*verts++ = getNormal(x,y,i);
|
||||||
|
//*verts++ = mInterface->getNormal((y*mWidth+x)*3+i);
|
||||||
|
|
||||||
|
const float u = (float)(x) / (mWidth-1);
|
||||||
|
const float v = (float)(y) / (mWidth-1);
|
||||||
|
assert(u>=0&&v>=0);
|
||||||
|
assert(u<=1&&v<=1);
|
||||||
|
|
||||||
|
*verts++ = u;
|
||||||
|
*verts++ = v;
|
||||||
|
|
||||||
|
if ( g_heightMap->isTextureFadingEnabled() ) {
|
||||||
|
*verts++ = u/2.0f + xUVOffset;
|
||||||
|
*verts++ = v/2.0f + yUVOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
mMainBuffer->unlock();
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief returns a a new Vertex Buffer ready for input
|
* @brief returns a a new Vertex Buffer ready for input
|
||||||
* @remarks Unlike other terrain libs, this isn't 0s when it is returend
|
* @remarks Unlike other terrain libs, this isn't 0s when it is returend
|
||||||
*/
|
*/
|
||||||
Ogre::HardwareVertexBufferSharedPtr createDeltaBuffer( );
|
Ogre::HardwareVertexBufferSharedPtr createDeltaBuffer()
|
||||||
|
{
|
||||||
|
size_t vw = mWidth;
|
||||||
|
if ( mUseSkirts ) vw += 2;
|
||||||
|
|
||||||
|
const size_t totalVerts = (vw * vw);
|
||||||
|
return Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
||||||
|
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT1),
|
||||||
|
totalVerts,
|
||||||
|
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY,
|
||||||
|
false); //no shadow buff
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief DOESN'T WORK FULLY
|
* @brief DOESN'T WORK FULLY
|
||||||
* @todo fix
|
* @todo fix
|
||||||
*/
|
*/
|
||||||
void calculateDeltaValues();
|
#define SET_DELTA_AT(x, y, v) \
|
||||||
|
if ( mUseSkirts ) pDeltas[( y + 1)*vw+ x + 1] = v; \
|
||||||
|
else pDeltas[( y)*vw+ x] = v;
|
||||||
|
void calculateDeltaValues()
|
||||||
|
{
|
||||||
|
assert(0);
|
||||||
|
/*
|
||||||
|
size_t vw = mWidth;
|
||||||
|
if ( mUseSkirts ) vw += 2;
|
||||||
|
|
||||||
|
//must be using morphing to use this function
|
||||||
|
assert(g_heightMap->isMorphingEnabled());
|
||||||
|
|
||||||
|
const size_t step = 2;
|
||||||
|
|
||||||
|
// Create a set of delta values
|
||||||
|
mDeltaBuffer = createDeltaBuffer();
|
||||||
|
float* pDeltas = static_cast<float*>(mDeltaBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
||||||
|
memset(pDeltas, 0, (vw)*(vw) * sizeof(float));
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
|
bool flag=false;
|
||||||
|
for ( size_t y = 0; y < mWidth-step; y += step ) {
|
||||||
|
for ( size_t x = 0; x < mWidth-step; x += step ) {
|
||||||
|
//create the diffrence between the full vertex if the vertex wasn't their
|
||||||
|
|
||||||
|
float bottom_left = getVertexHeight(x,y);
|
||||||
|
float bottom_right = getVertexHeight(x+step,y);
|
||||||
|
|
||||||
|
float top_left = getVertexHeight(x,y+step);
|
||||||
|
float top_right = getVertexHeight(x+step,y+step);
|
||||||
|
|
||||||
|
//const int vw = mWidth+2;
|
||||||
|
SET_DELTA_AT(x, y+1, (bottom_left+top_left)/2 - getVertexHeight(x, y+1)) //left
|
||||||
|
SET_DELTA_AT(x+2, y+1, (bottom_right+top_right)/2 - getVertexHeight(x+2, y+1)) //right
|
||||||
|
|
||||||
|
SET_DELTA_AT(x+1, y+2, (top_right+top_left)/2 - getVertexHeight(x+1, y+2)) //top
|
||||||
|
SET_DELTA_AT(x+1, y, (bottom_right+bottom_left)/2 - getVertexHeight(x+1, y)) //bottom
|
||||||
|
|
||||||
|
//this might not be correct
|
||||||
|
if ( !flag )
|
||||||
|
SET_DELTA_AT(x+1, y+1, (bottom_left+top_right)/2 - getVertexHeight(x+1, y+1)) //center
|
||||||
|
else
|
||||||
|
SET_DELTA_AT(x+1, y+1, (bottom_right+top_left)/2 - getVertexHeight(x+1, y+1)) //center
|
||||||
|
|
||||||
|
flag = !flag;
|
||||||
|
}
|
||||||
|
flag = !flag; //flip tries for next row
|
||||||
|
}
|
||||||
|
|
||||||
|
mDeltaBuffer->unlock();
|
||||||
|
mVertexes->vertexBufferBinding->setBinding(DELTA_BINDING,mDeltaBuffer);
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
#undef SET_DELTA_AT
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief gets the position of a vertex. It will not interpolate
|
* @brief gets the position of a vertex. It will not interpolate
|
||||||
*/
|
*/
|
||||||
Ogre::Vector3 getVertexPosition(int x, int y);
|
Ogre::Vector3 getVertexPosition(int x, int y)
|
||||||
|
{
|
||||||
|
return Ogre::Vector3(x*getVertexSeperation(), getVertexHeight(x,y) , y*getVertexSeperation());
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @brief gets the indicies for the vertex data.
|
* @brief gets the indicies for the vertex data.
|
||||||
*/
|
*/
|
||||||
void calculateIndexValues();
|
void calculateIndexValues()
|
||||||
|
{
|
||||||
|
size_t vw = mWidth-1;
|
||||||
|
if ( mUseSkirts ) vw += 2;
|
||||||
|
|
||||||
|
const size_t indexCount = (vw)*(vw)*6;
|
||||||
|
|
||||||
|
//need to manage allocation if not null
|
||||||
|
assert(mIndices==0);
|
||||||
|
|
||||||
|
mIndices = new IndexData();
|
||||||
|
mIndices->indexCount = indexCount;
|
||||||
|
mIndices->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
||||||
|
HardwareIndexBuffer::IT_16BIT,
|
||||||
|
indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
||||||
|
|
||||||
|
unsigned short* indices = static_cast<unsigned short*>(mIndices->indexBuffer->lock(0,
|
||||||
|
mIndices->indexBuffer->getSizeInBytes(),
|
||||||
|
HardwareBuffer::HBL_DISCARD));
|
||||||
|
|
||||||
|
bool flag = false;
|
||||||
|
Ogre::uint indNum = 0;
|
||||||
|
for ( Ogre::uint y = 0; y < (vw); y+=1 ) {
|
||||||
|
for ( Ogre::uint x = 0; x < (vw); x+=1 ) {
|
||||||
|
|
||||||
|
const int line1 = y * (vw+1) + x;
|
||||||
|
const int line2 = (y + 1) * (vw+1) + x;
|
||||||
|
|
||||||
|
if ( flag ) {
|
||||||
|
*indices++ = line1;
|
||||||
|
*indices++ = line2;
|
||||||
|
*indices++ = line1 + 1;
|
||||||
|
|
||||||
|
*indices++ = line1 + 1;
|
||||||
|
*indices++ = line2;
|
||||||
|
*indices++ = line2 + 1;
|
||||||
|
} else {
|
||||||
|
*indices++ = line1;
|
||||||
|
*indices++ = line2;
|
||||||
|
*indices++ = line2 + 1;
|
||||||
|
|
||||||
|
*indices++ = line1;
|
||||||
|
*indices++ = line2 + 1;
|
||||||
|
*indices++ = line1 + 1;
|
||||||
|
}
|
||||||
|
flag = !flag; //flip tris for next time
|
||||||
|
|
||||||
|
indNum+=6;
|
||||||
|
}
|
||||||
|
flag = !flag; //flip tries for next row
|
||||||
|
}
|
||||||
|
assert(indNum==indexCount);
|
||||||
|
mIndices->indexBuffer->unlock();
|
||||||
|
//return mIndices;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Sets the bounds on the renderable. This requires that mMin/mMax
|
* Sets the bounds on the renderable. This requires that mMin/mMax
|
||||||
|
@ -266,7 +692,20 @@ class TerrainMesh : public Ogre::Renderable, public Ogre::MovableObject
|
||||||
* as though it is done twice, as it is also done in MeshInterface,
|
* as though it is done twice, as it is also done in MeshInterface,
|
||||||
* however, there is no guarentee that the mesh sizes are the same
|
* however, there is no guarentee that the mesh sizes are the same
|
||||||
*/
|
*/
|
||||||
void setBounds();
|
void setBounds()
|
||||||
|
{
|
||||||
|
mBounds.setExtents(0,mMin,0,
|
||||||
|
(mWidth - 1) * getVertexSeperation(),
|
||||||
|
mMax,
|
||||||
|
(mWidth - 1) * getVertexSeperation());
|
||||||
|
|
||||||
|
mCenter = Ogre::Vector3( ( (mWidth - 1) * getVertexSeperation() ) / 2,
|
||||||
|
( mMin + mMax ) / 2,
|
||||||
|
( (mWidth - 1) * getVertexSeperation() ) / 2);
|
||||||
|
|
||||||
|
mBoundingRadius = (mBounds.getMaximum() - mBounds.getMinimum()).length() / 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
Ogre::SceneNode* node;
|
Ogre::SceneNode* node;
|
||||||
|
|
||||||
|
|
|
@ -1,495 +0,0 @@
|
||||||
TerrainMesh::TerrainMesh(QuadData* qd, float segSize, float startX, float startY,
|
|
||||||
const Ogre::Vector3 &pos,
|
|
||||||
int width, int depth, bool skirts,
|
|
||||||
Ogre::SceneNode *parent)
|
|
||||||
: Ogre::Renderable(),
|
|
||||||
Ogre::MovableObject(),
|
|
||||||
mWidth(width),
|
|
||||||
mUseSkirts(skirts),
|
|
||||||
mBuilt(false),
|
|
||||||
mDepth(depth),
|
|
||||||
mVertexes(0),
|
|
||||||
mIndices(0),
|
|
||||||
mLODMorphFactor(0),
|
|
||||||
mTextureFadeFactor(0),
|
|
||||||
mMin(30000),
|
|
||||||
mMax(-30000),
|
|
||||||
mExtraMorphAmount(0),
|
|
||||||
mHasFadePass(false),
|
|
||||||
mQuadData(qd),
|
|
||||||
mSegmentSize(segSize),
|
|
||||||
mX(startX),
|
|
||||||
mY(startY)
|
|
||||||
{
|
|
||||||
// From QuadSegment()
|
|
||||||
assert(qd);
|
|
||||||
assert(segSize>0&&segSize<=1);
|
|
||||||
assert(mY>=0&&mY<=1);
|
|
||||||
assert(mX>=0&&mY<=1);
|
|
||||||
|
|
||||||
#ifdef QSDEBUG
|
|
||||||
{
|
|
||||||
//check sizes
|
|
||||||
const float qw = mQuadData->getVertexWidth()-1;
|
|
||||||
const float fsw = qw*segSize;
|
|
||||||
const int isw = (int)fsw;
|
|
||||||
assert(fsw==isw);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//precalc offsets, as getVertex/getNormal get called a lot (1000s of times)
|
|
||||||
computeOffsets();
|
|
||||||
|
|
||||||
// From Quad
|
|
||||||
node = parent->createChildSceneNode(pos);
|
|
||||||
|
|
||||||
// From create()
|
|
||||||
createVertexBuffer();
|
|
||||||
calculateVetexValues();
|
|
||||||
calculateIndexValues();
|
|
||||||
setBounds();
|
|
||||||
|
|
||||||
node->attachObject(this);
|
|
||||||
|
|
||||||
createMaterial();
|
|
||||||
|
|
||||||
if ( g_heightMap->isMorphingEnabled() && mDepth != g_heightMap->getMaxDepth() ) {
|
|
||||||
Ogre::Technique* tech = getMaterial()->getTechnique(0);
|
|
||||||
for ( size_t i = 0; i < tech->getNumPasses(); ++i ) {
|
|
||||||
assert(g_heightMap->isMorphingEnabled());
|
|
||||||
tech->getPass(i)->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if ( g_heightMap->isMorphingEnabled() )
|
|
||||||
calculateDeltaValues();
|
|
||||||
|
|
||||||
mBuilt = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void TerrainMesh::destroy() {
|
|
||||||
if ( !mBuilt ) return;
|
|
||||||
|
|
||||||
//deleting null values is fine iirc
|
|
||||||
delete mIndices;
|
|
||||||
|
|
||||||
# if ENABLED_CRASHING == 1
|
|
||||||
{
|
|
||||||
delete mVertexes;
|
|
||||||
}
|
|
||||||
# else
|
|
||||||
{
|
|
||||||
if ( mDepth != g_heightMap->getMaxDepth() ){
|
|
||||||
delete mVertexes;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
# endif
|
|
||||||
|
|
||||||
mBuilt = false;
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::update(Ogre::Real time, Ogre::Real camDist, Ogre::Real usplitDist, Ogre::Real morphDist)
|
|
||||||
{
|
|
||||||
TRACE("TerrainMesh::update");
|
|
||||||
//if ( USE_MORPH ){
|
|
||||||
|
|
||||||
//as aprocesh mUnsplitDistance, lower detail
|
|
||||||
if ( camDist > morphDist && mDepth > 1 ) {
|
|
||||||
mLODMorphFactor = 1 - (usplitDist - camDist)/(usplitDist-morphDist);
|
|
||||||
} else
|
|
||||||
mLODMorphFactor = 0;
|
|
||||||
mTextureFadeFactor = mLODMorphFactor;
|
|
||||||
|
|
||||||
|
|
||||||
//on an split, it sets the extra morph amount to 1, we then ensure this ends up at 0... slowly
|
|
||||||
if ( mExtraMorphAmount > 0 ) {
|
|
||||||
mLODMorphFactor += mExtraMorphAmount;
|
|
||||||
mExtraMorphAmount -= (time/g_heightMap->getMorphSpeed()); //decrease slowly
|
|
||||||
}
|
|
||||||
if ( mExtraFadeAmount > 0 ) {
|
|
||||||
mTextureFadeFactor += mExtraFadeAmount;
|
|
||||||
mExtraFadeAmount -= (time/g_heightMap->getTextureFadeSpeed());
|
|
||||||
}
|
|
||||||
|
|
||||||
//Ensure within valid bounds
|
|
||||||
if ( mLODMorphFactor > 1 )
|
|
||||||
mLODMorphFactor = 1;
|
|
||||||
else if ( mLODMorphFactor < 0 )
|
|
||||||
mLODMorphFactor = 0;
|
|
||||||
|
|
||||||
if ( mTextureFadeFactor > 1 )
|
|
||||||
mTextureFadeFactor = 1;
|
|
||||||
else if ( mTextureFadeFactor < 0 )
|
|
||||||
mTextureFadeFactor = 0;
|
|
||||||
|
|
||||||
//}
|
|
||||||
|
|
||||||
//remove pass. Keep outside in case terrain fading is removed while it is active
|
|
||||||
if ( mHasFadePass && mTextureFadeFactor == 0 ) {
|
|
||||||
removeFadePass();
|
|
||||||
} else if ( g_heightMap->isTextureFadingEnabled() &&
|
|
||||||
!mHasFadePass &&
|
|
||||||
mTextureFadeFactor > 0 &&
|
|
||||||
hasParentTexture() ) {
|
|
||||||
addFadePass();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::addFadePass() {
|
|
||||||
assert(mHasFadePass==false);
|
|
||||||
|
|
||||||
if ( mDepth == g_heightMap->getMaxDepth() ) return;
|
|
||||||
|
|
||||||
|
|
||||||
mHasFadePass = true;
|
|
||||||
Ogre::MaterialPtr mat = getMaterial();
|
|
||||||
Ogre::Pass* newPass = mat->getTechnique(0)->createPass();
|
|
||||||
newPass->setSceneBlending(Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA);
|
|
||||||
|
|
||||||
//set fragment program
|
|
||||||
assert(g_heightMap->isTextureFadingEnabled());
|
|
||||||
newPass->setFragmentProgram(FADE_FRAGMENT_PROGRAM);
|
|
||||||
|
|
||||||
if ( g_heightMap->isMorphingEnabled() && mDepth != g_heightMap->getMaxDepth() ) {
|
|
||||||
assert(g_heightMap->isMorphingEnabled());
|
|
||||||
newPass->setVertexProgram(MORPH_VERTEX_PROGRAM);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//set texture to be used
|
|
||||||
newPass->createTextureUnitState(getParentTexture(), 1);
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::removeFadePass() {
|
|
||||||
assert(mHasFadePass==true);
|
|
||||||
mHasFadePass = false;
|
|
||||||
Ogre::MaterialPtr mat = getMaterial();
|
|
||||||
Ogre::Technique* tech = mat->getTechnique(0);
|
|
||||||
|
|
||||||
tech->removePass(tech->getNumPasses()-1);
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::justSplit() {
|
|
||||||
mExtraMorphAmount = 1;
|
|
||||||
mLODMorphFactor = 1;
|
|
||||||
mTextureFadeFactor = 1;
|
|
||||||
mExtraFadeAmount = 1;
|
|
||||||
|
|
||||||
if ( g_heightMap->isTextureFadingEnabled() && hasParentTexture() )
|
|
||||||
addFadePass();
|
|
||||||
}
|
|
||||||
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::_updateCustomGpuParameter(
|
|
||||||
const GpuProgramParameters::AutoConstantEntry& constantEntry,
|
|
||||||
GpuProgramParameters* params) const {
|
|
||||||
using namespace Ogre;
|
|
||||||
if (constantEntry.data == MORPH_CUSTOM_PARAM_ID)
|
|
||||||
params->_writeRawConstant(constantEntry.physicalIndex, mLODMorphFactor);
|
|
||||||
else if ( constantEntry.data == FADE_CUSTOM_PARAM_ID )
|
|
||||||
params->_writeRawConstant(constantEntry.physicalIndex, mTextureFadeFactor);
|
|
||||||
else
|
|
||||||
Renderable::_updateCustomGpuParameter(constantEntry, params);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
float TerrainMesh::getVertexHeight(int x, int y) {
|
|
||||||
return getVertex(x,y);
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
Ogre::Vector3 TerrainMesh::getVertexPosition(int x, int y) {
|
|
||||||
return Ogre::Vector3(x*getVertexSeperation(), getVertexHeight(x,y) , y*getVertexSeperation());
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::calculateVetexValues() {
|
|
||||||
using namespace Ogre;
|
|
||||||
|
|
||||||
//get the texture offsets for the higher uv
|
|
||||||
float xUVOffset = 0;
|
|
||||||
float yUVOffset = 0;
|
|
||||||
|
|
||||||
if ( g_heightMap->isTextureFadingEnabled() ) {
|
|
||||||
assert(0);
|
|
||||||
}
|
|
||||||
/*
|
|
||||||
switch (mInterface->getLocation()) {
|
|
||||||
case Quad::QL_NW :
|
|
||||||
yUVOffset = 32.0f/64.0f;
|
|
||||||
break;
|
|
||||||
case Quad::QL_NE:
|
|
||||||
yUVOffset = 32.0f/64.0f;
|
|
||||||
xUVOffset = 32.0f/64.0f;
|
|
||||||
break;
|
|
||||||
case Quad::QL_SE:
|
|
||||||
xUVOffset = 32.0f/64.0f;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
int start = 0;
|
|
||||||
int end = mWidth;
|
|
||||||
|
|
||||||
if ( mUseSkirts ) {
|
|
||||||
--start;
|
|
||||||
++end;
|
|
||||||
}
|
|
||||||
|
|
||||||
float* verts = static_cast<float*>(mMainBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
|
||||||
for ( int y = start; y < end; y++ ) {
|
|
||||||
for ( int x = start; x < end; x++ ) {
|
|
||||||
|
|
||||||
//the skirts
|
|
||||||
if ( y < 0 || y > (mWidth-1) || x < 0 || x > (mWidth-1) ) {
|
|
||||||
|
|
||||||
if ( x < 0 ) *verts++ = 0;
|
|
||||||
else if ( x > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
|
||||||
else *verts++ = x*getVertexSeperation();
|
|
||||||
|
|
||||||
*verts++ = -4096; //2048 below base sea floor height
|
|
||||||
|
|
||||||
if ( y < 0 ) *verts++ = 0;
|
|
||||||
else if ( y > (mWidth-1) ) *verts++ = (mWidth-1)*getVertexSeperation();
|
|
||||||
else *verts++ = y*getVertexSeperation();
|
|
||||||
|
|
||||||
|
|
||||||
for ( Ogre::uint i = 0; i < 3; i++ )
|
|
||||||
*verts++ = 0;
|
|
||||||
|
|
||||||
float u = (float)(x) / (mWidth-1);
|
|
||||||
float v = (float)(y) / (mWidth-1);
|
|
||||||
|
|
||||||
//clamped, so shouldn't matter if > 1
|
|
||||||
|
|
||||||
*verts++ = u;
|
|
||||||
*verts++ = v;
|
|
||||||
|
|
||||||
if ( g_heightMap->isTextureFadingEnabled() ) {
|
|
||||||
*verts++ = u;
|
|
||||||
*verts++ = v;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
|
|
||||||
assert(y*mWidth+x>=0&&y*mWidth+x<mWidth*mWidth);
|
|
||||||
|
|
||||||
//verts
|
|
||||||
*verts++ = x*getVertexSeperation();
|
|
||||||
*verts++ = getVertexHeight(x,y);
|
|
||||||
*verts++ = y*getVertexSeperation();
|
|
||||||
|
|
||||||
mMax = std::max(mMax, getVertexHeight(x,y));
|
|
||||||
mMin = std::min(mMin, getVertexHeight(x,y));
|
|
||||||
|
|
||||||
//normals
|
|
||||||
for ( Ogre::uint i = 0; i < 3; i++ )
|
|
||||||
*verts++ = getNormal(x,y,i);
|
|
||||||
//*verts++ = mInterface->getNormal((y*mWidth+x)*3+i);
|
|
||||||
|
|
||||||
const float u = (float)(x) / (mWidth-1);
|
|
||||||
const float v = (float)(y) / (mWidth-1);
|
|
||||||
assert(u>=0&&v>=0);
|
|
||||||
assert(u<=1&&v<=1);
|
|
||||||
|
|
||||||
*verts++ = u;
|
|
||||||
*verts++ = v;
|
|
||||||
|
|
||||||
if ( g_heightMap->isTextureFadingEnabled() ) {
|
|
||||||
*verts++ = u/2.0f + xUVOffset;
|
|
||||||
*verts++ = v/2.0f + yUVOffset;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
mMainBuffer->unlock();
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::setBounds() {
|
|
||||||
mBounds.setExtents(0,mMin,0,
|
|
||||||
(mWidth - 1) * getVertexSeperation(),
|
|
||||||
mMax,
|
|
||||||
(mWidth - 1) * getVertexSeperation());
|
|
||||||
|
|
||||||
mCenter = Ogre::Vector3( ( (mWidth - 1) * getVertexSeperation() ) / 2,
|
|
||||||
( mMin + mMax ) / 2,
|
|
||||||
( (mWidth - 1) * getVertexSeperation() ) / 2);
|
|
||||||
|
|
||||||
mBoundingRadius = (mBounds.getMaximum() - mBounds.getMinimum()).length() / 2;
|
|
||||||
}
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::createVertexBuffer() {
|
|
||||||
using namespace Ogre;
|
|
||||||
|
|
||||||
size_t vw = mWidth;
|
|
||||||
if ( mUseSkirts ) vw += 2;
|
|
||||||
|
|
||||||
mVertexes = new VertexData();
|
|
||||||
mVertexes->vertexStart = 0;
|
|
||||||
mVertexes->vertexCount = vw*vw;// VERTEX_WIDTH;
|
|
||||||
|
|
||||||
VertexDeclaration* vertexDecl = mVertexes->vertexDeclaration;
|
|
||||||
size_t currOffset = 0;
|
|
||||||
|
|
||||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_POSITION);
|
|
||||||
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
|
||||||
|
|
||||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT3, VES_NORMAL);
|
|
||||||
currOffset += VertexElement::getTypeSize(VET_FLOAT3);
|
|
||||||
|
|
||||||
|
|
||||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0);
|
|
||||||
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
|
||||||
|
|
||||||
if ( g_heightMap->isTextureFadingEnabled() ) {
|
|
||||||
vertexDecl->addElement(MAIN_BINDING, currOffset, VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, 1);
|
|
||||||
currOffset += VertexElement::getTypeSize(VET_FLOAT2);
|
|
||||||
}
|
|
||||||
|
|
||||||
mMainBuffer = HardwareBufferManager::getSingleton().createVertexBuffer(
|
|
||||||
vertexDecl->getVertexSize(0), // size of one whole vertex
|
|
||||||
mVertexes->vertexCount, // number of vertices
|
|
||||||
HardwareBuffer::HBU_STATIC_WRITE_ONLY, // usage
|
|
||||||
false); // no shadow buffer
|
|
||||||
|
|
||||||
mVertexes->vertexBufferBinding->setBinding(MAIN_BINDING, mMainBuffer); //bind the data
|
|
||||||
|
|
||||||
if ( g_heightMap->isMorphingEnabled() )
|
|
||||||
vertexDecl->addElement(DELTA_BINDING, 0, VET_FLOAT1, VES_BLEND_WEIGHTS);
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
Ogre::HardwareVertexBufferSharedPtr TerrainMesh::createDeltaBuffer( ) {
|
|
||||||
size_t vw = mWidth;
|
|
||||||
if ( mUseSkirts ) vw += 2;
|
|
||||||
|
|
||||||
const size_t totalVerts = (vw * vw);
|
|
||||||
return Ogre::HardwareBufferManager::getSingleton().createVertexBuffer(
|
|
||||||
Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT1),
|
|
||||||
totalVerts,
|
|
||||||
Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY,
|
|
||||||
false); //no shadow buff
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//----------------------------------------------
|
|
||||||
#define SET_DELTA_AT(x, y, v) \
|
|
||||||
if ( mUseSkirts ) pDeltas[( y + 1)*vw+ x + 1] = v; \
|
|
||||||
else pDeltas[( y)*vw+ x] = v;
|
|
||||||
void TerrainMesh::calculateDeltaValues() {
|
|
||||||
|
|
||||||
using namespace Ogre;
|
|
||||||
size_t vw = mWidth;
|
|
||||||
if ( mUseSkirts ) vw += 2;
|
|
||||||
|
|
||||||
//must be using morphing to use this function
|
|
||||||
assert(g_heightMap->isMorphingEnabled());
|
|
||||||
|
|
||||||
const size_t step = 2;
|
|
||||||
|
|
||||||
// Create a set of delta values
|
|
||||||
mDeltaBuffer = createDeltaBuffer();
|
|
||||||
float* pDeltas = static_cast<float*>(mDeltaBuffer->lock(HardwareBuffer::HBL_DISCARD));
|
|
||||||
memset(pDeltas, 0, (vw)*(vw) * sizeof(float));
|
|
||||||
|
|
||||||
return;
|
|
||||||
|
|
||||||
bool flag=false;
|
|
||||||
for ( size_t y = 0; y < mWidth-step; y += step ) {
|
|
||||||
for ( size_t x = 0; x < mWidth-step; x += step ) {
|
|
||||||
//create the diffrence between the full vertex if the vertex wasn't their
|
|
||||||
|
|
||||||
float bottom_left = getVertexHeight(x,y);
|
|
||||||
float bottom_right = getVertexHeight(x+step,y);
|
|
||||||
|
|
||||||
float top_left = getVertexHeight(x,y+step);
|
|
||||||
float top_right = getVertexHeight(x+step,y+step);
|
|
||||||
|
|
||||||
//const int vw = mWidth+2;
|
|
||||||
SET_DELTA_AT(x, y+1, (bottom_left+top_left)/2 - getVertexHeight(x, y+1)) //left
|
|
||||||
SET_DELTA_AT(x+2, y+1, (bottom_right+top_right)/2 - getVertexHeight(x+2, y+1)) //right
|
|
||||||
|
|
||||||
SET_DELTA_AT(x+1, y+2, (top_right+top_left)/2 - getVertexHeight(x+1, y+2)) //top
|
|
||||||
SET_DELTA_AT(x+1, y, (bottom_right+bottom_left)/2 - getVertexHeight(x+1, y)) //bottom
|
|
||||||
|
|
||||||
//this might not be correct
|
|
||||||
if ( !flag )
|
|
||||||
SET_DELTA_AT(x+1, y+1, (bottom_left+top_right)/2 - getVertexHeight(x+1, y+1)) //center
|
|
||||||
else
|
|
||||||
SET_DELTA_AT(x+1, y+1, (bottom_right+top_left)/2 - getVertexHeight(x+1, y+1)) //center
|
|
||||||
|
|
||||||
flag = !flag;
|
|
||||||
}
|
|
||||||
flag = !flag; //flip tries for next row
|
|
||||||
}
|
|
||||||
|
|
||||||
mDeltaBuffer->unlock();
|
|
||||||
mVertexes->vertexBufferBinding->setBinding(DELTA_BINDING,mDeltaBuffer);
|
|
||||||
|
|
||||||
}
|
|
||||||
#undef SET_DELTA_AT
|
|
||||||
|
|
||||||
//----------------------------------------------
|
|
||||||
void TerrainMesh::calculateIndexValues() {
|
|
||||||
using namespace Ogre;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
size_t vw = mWidth-1;
|
|
||||||
if ( mUseSkirts ) vw += 2;
|
|
||||||
|
|
||||||
const size_t indexCount = (vw)*(vw)*6;
|
|
||||||
|
|
||||||
//need to manage allocation if not null
|
|
||||||
assert(mIndices==0);
|
|
||||||
|
|
||||||
mIndices = new IndexData();
|
|
||||||
mIndices->indexCount = indexCount;
|
|
||||||
mIndices->indexBuffer = HardwareBufferManager::getSingleton().createIndexBuffer(
|
|
||||||
HardwareIndexBuffer::IT_16BIT,
|
|
||||||
indexCount, HardwareBuffer::HBU_STATIC_WRITE_ONLY, false);
|
|
||||||
|
|
||||||
unsigned short* indices = static_cast<unsigned short*>(mIndices->indexBuffer->lock(0,
|
|
||||||
mIndices->indexBuffer->getSizeInBytes(),
|
|
||||||
HardwareBuffer::HBL_DISCARD));
|
|
||||||
|
|
||||||
bool flag = false;
|
|
||||||
Ogre::uint indNum = 0;
|
|
||||||
for ( Ogre::uint y = 0; y < (vw); y+=1 ) {
|
|
||||||
for ( Ogre::uint x = 0; x < (vw); x+=1 ) {
|
|
||||||
|
|
||||||
const int line1 = y * (vw+1) + x;
|
|
||||||
const int line2 = (y + 1) * (vw+1) + x;
|
|
||||||
|
|
||||||
if ( flag ) {
|
|
||||||
*indices++ = line1;
|
|
||||||
*indices++ = line2;
|
|
||||||
*indices++ = line1 + 1;
|
|
||||||
|
|
||||||
*indices++ = line1 + 1;
|
|
||||||
*indices++ = line2;
|
|
||||||
*indices++ = line2 + 1;
|
|
||||||
} else {
|
|
||||||
*indices++ = line1;
|
|
||||||
*indices++ = line2;
|
|
||||||
*indices++ = line2 + 1;
|
|
||||||
|
|
||||||
*indices++ = line1;
|
|
||||||
*indices++ = line2 + 1;
|
|
||||||
*indices++ = line1 + 1;
|
|
||||||
}
|
|
||||||
flag = !flag; //flip tris for next time
|
|
||||||
|
|
||||||
indNum+=6;
|
|
||||||
}
|
|
||||||
flag = !flag; //flip tries for next row
|
|
||||||
}
|
|
||||||
assert(indNum==indexCount);
|
|
||||||
mIndices->indexBuffer->unlock();
|
|
||||||
//return mIndices;
|
|
||||||
}
|
|
Loading…
Reference in a new issue