mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 22:15:32 +00:00
Merge remote branch 'scrawl/occlusionquery'
This commit is contained in:
commit
40310f3663
13 changed files with 599 additions and 68 deletions
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@ -15,7 +15,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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add_openmw_dir (mwrender
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renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
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renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
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renderinginterface localmap water terrain terrainmaterial
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renderinginterface localmap occlusionquery terrain terrainmaterial water
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)
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)
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add_openmw_dir (mwinput
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add_openmw_dir (mwinput
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254
apps/openmw/mwrender/occlusionquery.cpp
Normal file
254
apps/openmw/mwrender/occlusionquery.cpp
Normal file
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@ -0,0 +1,254 @@
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#include "occlusionquery.hpp"
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#include <OgreRenderSystem.h>
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#include <OgreRoot.h>
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#include <OgreBillboardSet.h>
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#include <OgreHardwareOcclusionQuery.h>
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#include <OgreEntity.h>
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using namespace MWRender;
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using namespace Ogre;
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OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNode* sunNode) :
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mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0), mSingleObjectQuery(0), mActiveQuery(0),
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mDoQuery(0), mSunVisibility(0), mQuerySingleObjectStarted(false), mTestResult(false),
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mQuerySingleObjectRequested(false), mWasVisible(false), mObjectWasVisible(false), mDoQuery2(false)
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{
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mRendering = renderer;
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mSunNode = sunNode;
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try {
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RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
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mSunTotalAreaQuery = renderSystem->createHardwareOcclusionQuery();
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mSunVisibleAreaQuery = renderSystem->createHardwareOcclusionQuery();
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mSingleObjectQuery = renderSystem->createHardwareOcclusionQuery();
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mSupported = (mSunTotalAreaQuery != 0) && (mSunVisibleAreaQuery != 0) && (mSingleObjectQuery != 0);
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}
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catch (Ogre::Exception e)
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{
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mSupported = false;
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}
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if (!mSupported)
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{
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std::cout << "Hardware occlusion queries not supported." << std::endl;
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return;
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}
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// This means that everything up to RENDER_QUEUE_MAIN can occlude the objects that are tested
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const int queue = RENDER_QUEUE_MAIN+1;
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MaterialPtr matBase = MaterialManager::getSingleton().getByName("BaseWhiteNoLighting");
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MaterialPtr matQueryArea = matBase->clone("QueryTotalPixels");
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matQueryArea->setDepthWriteEnabled(false);
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matQueryArea->setColourWriteEnabled(false);
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matQueryArea->setDepthCheckEnabled(false); // Not occluded by objects
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MaterialPtr matQueryVisible = matBase->clone("QueryVisiblePixels");
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matQueryVisible->setDepthWriteEnabled(false);
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matQueryVisible->setColourWriteEnabled(false); // Uncomment this to visualize the occlusion query
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matQueryVisible->setDepthCheckEnabled(true); // Occluded by objects
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matQueryVisible->setCullingMode(CULL_NONE);
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matQueryVisible->setManualCullingMode(MANUAL_CULL_NONE);
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mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
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mObjectNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
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mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
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mBBQueryTotal = mRendering->getScene()->createBillboardSet(1);
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mBBQueryTotal->setDefaultDimensions(150, 150);
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mBBQueryTotal->createBillboard(Vector3::ZERO);
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mBBQueryTotal->setMaterialName("QueryTotalPixels");
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mBBQueryTotal->setRenderQueueGroup(queue+1);
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mBBNodeReal->attachObject(mBBQueryTotal);
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mBBQueryVisible = mRendering->getScene()->createBillboardSet(1);
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mBBQueryVisible->setDefaultDimensions(150, 150);
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mBBQueryVisible->createBillboard(Vector3::ZERO);
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mBBQueryVisible->setMaterialName("QueryVisiblePixels");
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mBBQueryVisible->setRenderQueueGroup(queue+1);
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mBBNodeReal->attachObject(mBBQueryVisible);
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mBBQuerySingleObject = mRendering->getScene()->createBillboardSet(1);
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/// \todo ideally this should occupy exactly 1 pixel on the screen
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mBBQuerySingleObject->setDefaultDimensions(0.003, 0.003);
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mBBQuerySingleObject->createBillboard(Vector3::ZERO);
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mBBQuerySingleObject->setMaterialName("QueryVisiblePixels");
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mBBQuerySingleObject->setRenderQueueGroup(queue);
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mObjectNode->attachObject(mBBQuerySingleObject);
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mRendering->getScene()->addRenderObjectListener(this);
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mRendering->getScene()->addRenderQueueListener(this);
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mDoQuery = true;
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mDoQuery2 = true;
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}
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OcclusionQuery::~OcclusionQuery()
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{
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RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
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if (mSunTotalAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunTotalAreaQuery);
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if (mSunVisibleAreaQuery) renderSystem->destroyHardwareOcclusionQuery(mSunVisibleAreaQuery);
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if (mSingleObjectQuery) renderSystem->destroyHardwareOcclusionQuery(mSingleObjectQuery);
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}
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bool OcclusionQuery::supported()
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{
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return mSupported;
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}
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void OcclusionQuery::notifyRenderSingleObject(Renderable* rend, const Pass* pass, const AutoParamDataSource* source,
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const LightList* pLightList, bool suppressRenderStateChanges)
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{
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// The following code activates and deactivates the occlusion queries
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// so that the queries only include the rendering of their intended targets
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// Close the last occlusion query
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// Each occlusion query should only last a single rendering
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if (mActiveQuery != NULL)
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{
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mActiveQuery->endOcclusionQuery();
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mActiveQuery = NULL;
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}
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// Open a new occlusion query
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if (mDoQuery == true)
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{
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if (rend == mBBQueryTotal)
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{
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mActiveQuery = mSunTotalAreaQuery;
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mWasVisible = true;
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}
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else if (rend == mBBQueryVisible)
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{
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mActiveQuery = mSunVisibleAreaQuery;
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}
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}
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if (mDoQuery == true && rend == mBBQuerySingleObject)
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{
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mQuerySingleObjectStarted = true;
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mQuerySingleObjectRequested = false;
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mActiveQuery = mSingleObjectQuery;
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mObjectWasVisible = true;
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}
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if (mActiveQuery != NULL)
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mActiveQuery->beginOcclusionQuery();
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}
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void OcclusionQuery::renderQueueEnded(uint8 queueGroupId, const String& invocation, bool& repeatThisInvocation)
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{
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if (mActiveQuery != NULL)
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{
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mActiveQuery->endOcclusionQuery();
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mActiveQuery = NULL;
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}
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/**
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* for every beginOcclusionQuery(), we want a respective pullOcclusionQuery() and vice versa
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* this also means that results can be wrong at other places if we pull, but beginOcclusionQuery() was never called
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* this can happen for example if the object that is tested is outside of the view frustum
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* to prevent this, check if the queries have been performed after everything has been rendered and if not, start them manually
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*/
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if (queueGroupId == RENDER_QUEUE_SKIES_LATE)
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{
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if (mWasVisible == false && mDoQuery)
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{
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mSunTotalAreaQuery->beginOcclusionQuery();
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mSunTotalAreaQuery->endOcclusionQuery();
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mSunVisibleAreaQuery->beginOcclusionQuery();
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mSunVisibleAreaQuery->endOcclusionQuery();
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}
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if (mObjectWasVisible == false && mDoQuery)
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{
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mSingleObjectQuery->beginOcclusionQuery();
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mSingleObjectQuery->endOcclusionQuery();
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mQuerySingleObjectStarted = true;
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mQuerySingleObjectRequested = false;
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}
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}
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}
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void OcclusionQuery::update(float duration)
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{
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if (!mSupported) return;
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mWasVisible = false;
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mObjectWasVisible = false;
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// Adjust the position of the sun billboards according to camera viewing distance
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// we need to do this to make sure that _everything_ can occlude the sun
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float dist = mRendering->getCamera()->getFarClipDistance();
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if (dist==0) dist = 10000000;
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dist -= 1000; // bias
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dist /= 1000.f;
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mBBNode->setPosition(mSunNode->getPosition() * dist);
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mBBNode->setScale(dist, dist, dist);
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mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
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mBBNodeReal->setScale(mBBNode->getScale());
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// Stop occlusion queries until we get their information
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// (may not happen on the same frame they are requested in)
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mDoQuery = false;
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mDoQuery2 = false;
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if (!mSunTotalAreaQuery->isStillOutstanding()
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&& !mSunVisibleAreaQuery->isStillOutstanding()
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&& !mSingleObjectQuery->isStillOutstanding())
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{
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unsigned int totalPixels;
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unsigned int visiblePixels;
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mSunTotalAreaQuery->pullOcclusionQuery(&totalPixels);
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mSunVisibleAreaQuery->pullOcclusionQuery(&visiblePixels);
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if (totalPixels == 0)
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{
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// probably outside of the view frustum
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mSunVisibility = 0;
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}
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else
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{
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mSunVisibility = float(visiblePixels) / float(totalPixels);
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if (mSunVisibility > 1) mSunVisibility = 1;
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}
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unsigned int result;
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mSingleObjectQuery->pullOcclusionQuery(&result);
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mTestResult = (result != 0);
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mQuerySingleObjectStarted = false;
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mQuerySingleObjectRequested = false;
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mDoQuery = true;
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}
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}
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void OcclusionQuery::occlusionTest(const Ogre::Vector3& position, Ogre::SceneNode* object)
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{
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assert( !occlusionTestPending()
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&& "Occlusion test still pending");
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mBBQuerySingleObject->setVisible(true);
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mObjectNode->setPosition(position);
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// scale proportional to camera distance, in order to always give the billboard the same size in screen-space
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mObjectNode->setScale( Vector3(1,1,1)*(position - mRendering->getCamera()->getRealPosition()).length() );
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mQuerySingleObjectRequested = true;
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}
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bool OcclusionQuery::occlusionTestPending()
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{
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return (mQuerySingleObjectRequested || mQuerySingleObjectStarted);
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}
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bool OcclusionQuery::getTestResult()
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{
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assert( !occlusionTestPending()
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&& "Occlusion test still pending");
|
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return mTestResult;
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}
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95
apps/openmw/mwrender/occlusionquery.hpp
Normal file
95
apps/openmw/mwrender/occlusionquery.hpp
Normal file
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@ -0,0 +1,95 @@
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#ifndef _GAME_OCCLUSION_QUERY_H
|
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|
#define _GAME_OCCLUSION_QUERY_H
|
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#include <OgreRenderObjectListener.h>
|
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#include <OgreRenderQueueListener.h>
|
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|
|
||||||
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namespace Ogre
|
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|
{
|
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class HardwareOcclusionQuery;
|
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class Entity;
|
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class SceneNode;
|
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|
}
|
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|
|
||||||
|
#include <openengine/ogre/renderer.hpp>
|
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|
|
||||||
|
namespace MWRender
|
||||||
|
{
|
||||||
|
///
|
||||||
|
/// \brief Implements hardware occlusion queries on the GPU
|
||||||
|
///
|
||||||
|
class OcclusionQuery : public Ogre::RenderObjectListener, public Ogre::RenderQueueListener
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
OcclusionQuery(OEngine::Render::OgreRenderer*, Ogre::SceneNode* sunNode);
|
||||||
|
~OcclusionQuery();
|
||||||
|
|
||||||
|
/**
|
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|
* @return true if occlusion queries are supported on the user's hardware
|
||||||
|
*/
|
||||||
|
bool supported();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* per-frame update
|
||||||
|
*/
|
||||||
|
void update(float duration);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* request occlusion test for a billboard at the given position, omitting an entity
|
||||||
|
* @param position of the billboard in ogre coordinates
|
||||||
|
* @param object to exclude from the occluders
|
||||||
|
*/
|
||||||
|
void occlusionTest(const Ogre::Vector3& position, Ogre::SceneNode* object);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return true if a request is still outstanding
|
||||||
|
*/
|
||||||
|
bool occlusionTestPending();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return true if the object tested in the last request was occluded
|
||||||
|
*/
|
||||||
|
bool getTestResult();
|
||||||
|
|
||||||
|
float getSunVisibility() const {return mSunVisibility;};
|
||||||
|
|
||||||
|
private:
|
||||||
|
Ogre::HardwareOcclusionQuery* mSunTotalAreaQuery;
|
||||||
|
Ogre::HardwareOcclusionQuery* mSunVisibleAreaQuery;
|
||||||
|
Ogre::HardwareOcclusionQuery* mSingleObjectQuery;
|
||||||
|
Ogre::HardwareOcclusionQuery* mActiveQuery;
|
||||||
|
|
||||||
|
Ogre::BillboardSet* mBBQueryVisible;
|
||||||
|
Ogre::BillboardSet* mBBQueryTotal;
|
||||||
|
Ogre::BillboardSet* mBBQuerySingleObject;
|
||||||
|
|
||||||
|
Ogre::SceneNode* mSunNode;
|
||||||
|
Ogre::SceneNode* mBBNode;
|
||||||
|
Ogre::SceneNode* mBBNodeReal;
|
||||||
|
float mSunVisibility;
|
||||||
|
|
||||||
|
Ogre::SceneNode* mObjectNode;
|
||||||
|
|
||||||
|
bool mWasVisible;
|
||||||
|
bool mObjectWasVisible;
|
||||||
|
|
||||||
|
bool mTestResult;
|
||||||
|
|
||||||
|
bool mSupported;
|
||||||
|
bool mDoQuery;
|
||||||
|
bool mDoQuery2;
|
||||||
|
|
||||||
|
bool mQuerySingleObjectRequested;
|
||||||
|
bool mQuerySingleObjectStarted;
|
||||||
|
|
||||||
|
OEngine::Render::OgreRenderer* mRendering;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void notifyRenderSingleObject(Ogre::Renderable* rend, const Ogre::Pass* pass, const Ogre::AutoParamDataSource* source,
|
||||||
|
const Ogre::LightList* pLightList, bool suppressRenderStateChanges);
|
||||||
|
|
||||||
|
virtual void renderQueueEnded(Ogre::uint8 queueGroupId, const Ogre::String& invocation, bool& repeatThisInvocation);
|
||||||
|
};
|
||||||
|
}
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||||||
|
|
||||||
|
#endif
|
|
@ -47,9 +47,6 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
||||||
mObjects.setMwRoot(mMwRoot);
|
mObjects.setMwRoot(mMwRoot);
|
||||||
mActors.setMwRoot(mMwRoot);
|
mActors.setMwRoot(mMwRoot);
|
||||||
|
|
||||||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
|
||||||
mRaySceneQuery = mRendering.getScene()->createRayQuery(Ray());
|
|
||||||
|
|
||||||
Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
|
Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
|
||||||
playerNode->pitch(Degree(90));
|
playerNode->pitch(Degree(90));
|
||||||
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
|
Ogre::SceneNode *cameraYawNode = playerNode->createChildSceneNode();
|
||||||
|
@ -59,10 +56,10 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
||||||
//mSkyManager = 0;
|
//mSkyManager = 0;
|
||||||
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
|
||||||
|
|
||||||
|
mOcclusionQuery = new OcclusionQuery(&mRendering, mSkyManager->getSunNode());
|
||||||
|
|
||||||
mWater = 0;
|
mWater = 0;
|
||||||
|
|
||||||
|
|
||||||
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
|
||||||
mSun = 0;
|
mSun = 0;
|
||||||
|
|
||||||
|
@ -76,6 +73,7 @@ RenderingManager::~RenderingManager ()
|
||||||
delete mSkyManager;
|
delete mSkyManager;
|
||||||
delete mTerrainManager;
|
delete mTerrainManager;
|
||||||
delete mLocalMap;
|
delete mLocalMap;
|
||||||
|
delete mOcclusionQuery;
|
||||||
}
|
}
|
||||||
|
|
||||||
MWRender::SkyManager* RenderingManager::getSkyManager()
|
MWRender::SkyManager* RenderingManager::getSkyManager()
|
||||||
|
@ -167,8 +165,12 @@ void RenderingManager::update (float duration){
|
||||||
|
|
||||||
mActors.update (duration);
|
mActors.update (duration);
|
||||||
|
|
||||||
|
mOcclusionQuery->update(duration);
|
||||||
|
|
||||||
mSkyManager->update(duration);
|
mSkyManager->update(duration);
|
||||||
|
|
||||||
|
mSkyManager->setGlare(mOcclusionQuery->getSunVisibility());
|
||||||
|
|
||||||
mRendering.update(duration);
|
mRendering.update(duration);
|
||||||
|
|
||||||
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
mLocalMap->updatePlayer( mRendering.getCamera()->getRealPosition(), mRendering.getCamera()->getRealDirection() );
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
#include "player.hpp"
|
#include "player.hpp"
|
||||||
#include "water.hpp"
|
#include "water.hpp"
|
||||||
#include "localmap.hpp"
|
#include "localmap.hpp"
|
||||||
|
#include "occlusionquery.hpp"
|
||||||
|
|
||||||
namespace Ogre
|
namespace Ogre
|
||||||
{
|
{
|
||||||
|
@ -108,6 +109,9 @@ class RenderingManager: private RenderingInterface {
|
||||||
void sunEnable();
|
void sunEnable();
|
||||||
void sunDisable();
|
void sunDisable();
|
||||||
|
|
||||||
|
bool occlusionQuerySupported() { return mOcclusionQuery->supported(); };
|
||||||
|
OcclusionQuery* getOcclusionQuery() { return mOcclusionQuery; };
|
||||||
|
|
||||||
void setGlare(bool glare);
|
void setGlare(bool glare);
|
||||||
void skyEnable ();
|
void skyEnable ();
|
||||||
void skyDisable ();
|
void skyDisable ();
|
||||||
|
@ -145,10 +149,12 @@ class RenderingManager: private RenderingInterface {
|
||||||
|
|
||||||
SkyManager* mSkyManager;
|
SkyManager* mSkyManager;
|
||||||
|
|
||||||
MWRender::Water *mWater;
|
OcclusionQuery* mOcclusionQuery;
|
||||||
|
|
||||||
TerrainManager* mTerrainManager;
|
TerrainManager* mTerrainManager;
|
||||||
|
|
||||||
|
MWRender::Water *mWater;
|
||||||
|
|
||||||
OEngine::Render::OgreRenderer &mRendering;
|
OEngine::Render::OgreRenderer &mRendering;
|
||||||
|
|
||||||
MWRender::Objects mObjects;
|
MWRender::Objects mObjects;
|
||||||
|
@ -164,7 +170,6 @@ class RenderingManager: private RenderingInterface {
|
||||||
/// that the OGRE coordinate system matches that used internally in
|
/// that the OGRE coordinate system matches that used internally in
|
||||||
/// Morrowind.
|
/// Morrowind.
|
||||||
Ogre::SceneNode *mMwRoot;
|
Ogre::SceneNode *mMwRoot;
|
||||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
|
||||||
|
|
||||||
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
||||||
|
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
|
|
||||||
#include "../mwworld/environment.hpp"
|
#include "../mwworld/environment.hpp"
|
||||||
#include "../mwworld/world.hpp"
|
#include "../mwworld/world.hpp"
|
||||||
|
#include "occlusionquery.hpp"
|
||||||
|
|
||||||
using namespace MWRender;
|
using namespace MWRender;
|
||||||
using namespace Ogre;
|
using namespace Ogre;
|
||||||
|
@ -30,7 +31,7 @@ BillboardObject::BillboardObject()
|
||||||
|
|
||||||
void BillboardObject::setVisible(const bool visible)
|
void BillboardObject::setVisible(const bool visible)
|
||||||
{
|
{
|
||||||
mNode->setVisible(visible);
|
mBBSet->setVisible(visible);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BillboardObject::setSize(const float size)
|
void BillboardObject::setSize(const float size)
|
||||||
|
@ -88,7 +89,7 @@ void BillboardObject::init(const String& textureName,
|
||||||
/// \todo These billboards are not 100% correct, might want to revisit them later
|
/// \todo These billboards are not 100% correct, might want to revisit them later
|
||||||
mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1);
|
mBBSet = sceneMgr->createBillboardSet("SkyBillboardSet"+StringConverter::toString(bodyCount), 1);
|
||||||
mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize);
|
mBBSet->setDefaultDimensions(550.f*initialSize, 550.f*initialSize);
|
||||||
mBBSet->setRenderQueueGroup(RENDER_QUEUE_SKIES_EARLY+2);
|
mBBSet->setRenderQueueGroup(RENDER_QUEUE_MAIN+2);
|
||||||
mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON);
|
mBBSet->setBillboardType(BBT_PERPENDICULAR_COMMON);
|
||||||
mBBSet->setCommonDirection( -position.normalisedCopy() );
|
mBBSet->setCommonDirection( -position.normalisedCopy() );
|
||||||
mNode = rootNode->createChildSceneNode();
|
mNode = rootNode->createChildSceneNode();
|
||||||
|
@ -319,8 +320,8 @@ SkyManager::SkyManager (SceneNode* pMwRoot, Camera* pCamera, MWWorld::Environmen
|
||||||
, mThunderTextureUnit(NULL)
|
, mThunderTextureUnit(NULL)
|
||||||
, mRemainingTransitionTime(0.0f)
|
, mRemainingTransitionTime(0.0f)
|
||||||
, mGlareFade(0.0f)
|
, mGlareFade(0.0f)
|
||||||
|
, mGlare(0.0f)
|
||||||
, mEnabled(true)
|
, mEnabled(true)
|
||||||
, mGlareEnabled(true)
|
|
||||||
, mSunEnabled(true)
|
, mSunEnabled(true)
|
||||||
, mMasserEnabled(true)
|
, mMasserEnabled(true)
|
||||||
, mSecundaEnabled(true)
|
, mSecundaEnabled(true)
|
||||||
|
@ -592,10 +593,23 @@ void SkyManager::update(float duration)
|
||||||
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
mMasser->setPhase( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
||||||
mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
mSecunda->setPhase ( static_cast<Moon::Phase>( (int) ((mDay % 32)/4.f)) );
|
||||||
|
|
||||||
// increase the strength of the sun glare effect depending
|
|
||||||
// on how directly the player is looking at the sun
|
|
||||||
if (mSunEnabled)
|
if (mSunEnabled)
|
||||||
{
|
{
|
||||||
|
// take 1/5 sec for fading the glare effect from invisible to full
|
||||||
|
if (mGlareFade > mGlare)
|
||||||
|
{
|
||||||
|
mGlareFade -= duration*5;
|
||||||
|
if (mGlareFade < mGlare) mGlareFade = mGlare;
|
||||||
|
}
|
||||||
|
else if (mGlareFade < mGlare)
|
||||||
|
{
|
||||||
|
mGlareFade += duration*5;
|
||||||
|
if (mGlareFade > mGlare) mGlareFade = mGlare;
|
||||||
|
}
|
||||||
|
|
||||||
|
// increase the strength of the sun glare effect depending
|
||||||
|
// on how directly the player is looking at the sun
|
||||||
Vector3 sun = mSunGlare->getPosition();
|
Vector3 sun = mSunGlare->getPosition();
|
||||||
sun = Vector3(sun.x, sun.z, -sun.y);
|
sun = Vector3(sun.x, sun.z, -sun.y);
|
||||||
Vector3 cam = mViewport->getCamera()->getRealDirection();
|
Vector3 cam = mViewport->getCamera()->getRealDirection();
|
||||||
|
@ -603,21 +617,10 @@ void SkyManager::update(float duration)
|
||||||
float val = 1- (angle.valueDegrees() / 180.f);
|
float val = 1- (angle.valueDegrees() / 180.f);
|
||||||
val = (val*val*val*val)*2;
|
val = (val*val*val*val)*2;
|
||||||
|
|
||||||
if (mGlareEnabled)
|
mSunGlare->setSize(val * mGlareFade);
|
||||||
{
|
|
||||||
mGlareFade += duration*3;
|
|
||||||
if (mGlareFade > 1) mGlareFade = 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
mGlareFade -= duration*3;
|
|
||||||
if (mGlareFade < 0.3) mGlareFade = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
mSunGlare->setSize(val * (mGlareFade));
|
mSunGlare->setVisible(mSunEnabled);
|
||||||
}
|
|
||||||
|
|
||||||
mSunGlare->setVisible(mGlareFade>0 && mSunEnabled);
|
|
||||||
mSun->setVisible(mSunEnabled);
|
mSun->setVisible(mSunEnabled);
|
||||||
mMasser->setVisible(mMasserEnabled);
|
mMasser->setVisible(mMasserEnabled);
|
||||||
mSecunda->setVisible(mSecundaEnabled);
|
mSecunda->setVisible(mSecundaEnabled);
|
||||||
|
@ -719,15 +722,15 @@ void SkyManager::setWeather(const MWWorld::WeatherResult& weather)
|
||||||
else
|
else
|
||||||
strength = 1.f;
|
strength = 1.f;
|
||||||
|
|
||||||
mSunGlare->setVisibility(weather.mGlareView * strength);
|
mSunGlare->setVisibility(weather.mGlareView * mGlareFade * strength);
|
||||||
mSun->setVisibility(strength);
|
mSun->setVisibility(mGlareFade >= 0.5 ? weather.mGlareView * mGlareFade * strength : 0);
|
||||||
|
|
||||||
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
|
mAtmosphereNight->setVisible(weather.mNight && mEnabled);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SkyManager::setGlare(bool glare)
|
void SkyManager::setGlare(const float glare)
|
||||||
{
|
{
|
||||||
mGlareEnabled = glare;
|
mGlare = glare;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 SkyManager::getRealSunPos()
|
Vector3 SkyManager::getRealSunPos()
|
||||||
|
@ -812,3 +815,8 @@ void SkyManager::setDate(int day, int month)
|
||||||
mDay = day;
|
mDay = day;
|
||||||
mMonth = month;
|
mMonth = month;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Ogre::SceneNode* SkyManager::getSunNode()
|
||||||
|
{
|
||||||
|
return mSun->getNode();
|
||||||
|
}
|
||||||
|
|
|
@ -138,6 +138,8 @@ namespace MWRender
|
||||||
|
|
||||||
void setWeather(const MWWorld::WeatherResult& weather);
|
void setWeather(const MWWorld::WeatherResult& weather);
|
||||||
|
|
||||||
|
Ogre::SceneNode* getSunNode();
|
||||||
|
|
||||||
void sunEnable();
|
void sunEnable();
|
||||||
|
|
||||||
void sunDisable();
|
void sunDisable();
|
||||||
|
@ -160,7 +162,7 @@ namespace MWRender
|
||||||
|
|
||||||
void setThunder(const float factor);
|
void setThunder(const float factor);
|
||||||
|
|
||||||
void setGlare(bool glare);
|
void setGlare(const float glare);
|
||||||
Ogre::Vector3 getRealSunPos();
|
Ogre::Vector3 getRealSunPos();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
@ -203,12 +205,12 @@ namespace MWRender
|
||||||
|
|
||||||
float mRemainingTransitionTime;
|
float mRemainingTransitionTime;
|
||||||
|
|
||||||
float mGlareFade;
|
float mGlare; // target
|
||||||
|
float mGlareFade; // actual
|
||||||
|
|
||||||
void ModVertexAlpha(Ogre::Entity* ent, unsigned int meshType);
|
void ModVertexAlpha(Ogre::Entity* ent, unsigned int meshType);
|
||||||
|
|
||||||
bool mEnabled;
|
bool mEnabled;
|
||||||
bool mGlareEnabled;
|
|
||||||
bool mSunEnabled;
|
bool mSunEnabled;
|
||||||
bool mMasserEnabled;
|
bool mMasserEnabled;
|
||||||
bool mSecundaEnabled;
|
bool mSecundaEnabled;
|
||||||
|
|
|
@ -51,6 +51,28 @@ namespace MWWorld
|
||||||
return mEngine->rayTest(from,to);
|
return mEngine->rayTest(from,to);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedObjects ()
|
||||||
|
{
|
||||||
|
//get a ray pointing to the center of the viewport
|
||||||
|
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
|
||||||
|
mRender.getViewport()->getWidth()/2,
|
||||||
|
mRender.getViewport()->getHeight()/2);
|
||||||
|
btVector3 from(centerRay.getOrigin().x,-centerRay.getOrigin().z,centerRay.getOrigin().y);
|
||||||
|
btVector3 to(centerRay.getPoint(500).x,-centerRay.getPoint(500).z,centerRay.getPoint(500).y);
|
||||||
|
|
||||||
|
return mEngine->rayTest2(from,to);
|
||||||
|
}
|
||||||
|
|
||||||
|
btVector3 PhysicsSystem::getRayPoint(float extent)
|
||||||
|
{
|
||||||
|
//get a ray pointing to the center of the viewport
|
||||||
|
Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
|
||||||
|
mRender.getViewport()->getWidth()/2,
|
||||||
|
mRender.getViewport()->getHeight()/2);
|
||||||
|
btVector3 result(centerRay.getPoint(500*extent).x,-centerRay.getPoint(500*extent).z,centerRay.getPoint(500*extent).y);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
bool PhysicsSystem::castRay(const Vector3& from, const Vector3& to)
|
bool PhysicsSystem::castRay(const Vector3& from, const Vector3& to)
|
||||||
{
|
{
|
||||||
btVector3 _from, _to;
|
btVector3 _from, _to;
|
||||||
|
|
|
@ -36,6 +36,10 @@ namespace MWWorld
|
||||||
|
|
||||||
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
|
||||||
|
|
||||||
|
btVector3 getRayPoint(float extent);
|
||||||
|
|
||||||
|
std::vector < std::pair <float, std::string> > getFacedObjects ();
|
||||||
|
|
||||||
// cast ray, return true if it hit something
|
// cast ray, return true if it hit something
|
||||||
bool castRay(const Ogre::Vector3& from, const Ogre::Vector3& to);
|
bool castRay(const Ogre::Vector3& from, const Ogre::Vector3& to);
|
||||||
|
|
||||||
|
|
|
@ -157,7 +157,8 @@ namespace MWWorld
|
||||||
const std::string& master, const boost::filesystem::path& resDir,
|
const std::string& master, const boost::filesystem::path& resDir,
|
||||||
bool newGame, Environment& environment, const std::string& encoding)
|
bool newGame, Environment& environment, const std::string& encoding)
|
||||||
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
|
||||||
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this)
|
mSky (true), mEnvironment (environment), mNextDynamicRecord (0), mCells (mStore, mEsm, *this),
|
||||||
|
mNumFacing(0)
|
||||||
{
|
{
|
||||||
mPhysics = new PhysicsSystem(renderer);
|
mPhysics = new PhysicsSystem(renderer);
|
||||||
mPhysEngine = mPhysics->getEngine();
|
mPhysEngine = mPhysics->getEngine();
|
||||||
|
@ -497,6 +498,8 @@ namespace MWWorld
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string World::getFacedHandle()
|
std::string World::getFacedHandle()
|
||||||
|
{
|
||||||
|
if (!mRendering->occlusionQuerySupported())
|
||||||
{
|
{
|
||||||
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
|
std::pair<std::string, float> result = mPhysics->getFacedHandle (*this);
|
||||||
|
|
||||||
|
@ -506,6 +509,12 @@ namespace MWWorld
|
||||||
|
|
||||||
return result.first;
|
return result.first;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// updated every few frames in update()
|
||||||
|
return mFacedHandle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void World::deleteObject (Ptr ptr)
|
void World::deleteObject (Ptr ptr)
|
||||||
{
|
{
|
||||||
|
@ -706,6 +715,8 @@ namespace MWWorld
|
||||||
|
|
||||||
mWeatherManager->update (duration);
|
mWeatherManager->update (duration);
|
||||||
|
|
||||||
|
if (!mRendering->occlusionQuerySupported())
|
||||||
|
{
|
||||||
// cast a ray from player to sun to detect if the sun is visible
|
// cast a ray from player to sun to detect if the sun is visible
|
||||||
// this is temporary until we find a better place to put this code
|
// this is temporary until we find a better place to put this code
|
||||||
// currently its here because we need to access the physics system
|
// currently its here because we need to access the physics system
|
||||||
|
@ -715,6 +726,73 @@ namespace MWWorld
|
||||||
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
mRendering->getSkyManager()->setGlare(!mPhysics->castRay(Ogre::Vector3(p[0], p[1], p[2]), sun));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// update faced handle (object the player is looking at)
|
||||||
|
// this uses a mixture of raycasts and occlusion queries.
|
||||||
|
else // if (mRendering->occlusionQuerySupported())
|
||||||
|
{
|
||||||
|
MWRender::OcclusionQuery* query = mRendering->getOcclusionQuery();
|
||||||
|
if (!query->occlusionTestPending())
|
||||||
|
{
|
||||||
|
// get result of last query
|
||||||
|
if (mNumFacing == 0) mFacedHandle = "";
|
||||||
|
else if (mNumFacing == 1)
|
||||||
|
{
|
||||||
|
bool result = query->getTestResult();
|
||||||
|
mFacedHandle = result ? mFaced1Name : "";
|
||||||
|
}
|
||||||
|
else if (mNumFacing == 2)
|
||||||
|
{
|
||||||
|
bool result = query->getTestResult();
|
||||||
|
mFacedHandle = result ? mFaced2Name : mFaced1Name;
|
||||||
|
}
|
||||||
|
|
||||||
|
// send new query
|
||||||
|
// figure out which object we want to test against
|
||||||
|
std::vector < std::pair < float, std::string > > results = mPhysics->getFacedObjects();
|
||||||
|
|
||||||
|
// ignore the player
|
||||||
|
for (std::vector < std::pair < float, std::string > >::iterator it = results.begin();
|
||||||
|
it != results.end(); ++it)
|
||||||
|
{
|
||||||
|
if ( (*it).second == mPlayer->getPlayer().getRefData().getHandle() )
|
||||||
|
{
|
||||||
|
results.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (results.size() == 0)
|
||||||
|
{
|
||||||
|
mNumFacing = 0;
|
||||||
|
}
|
||||||
|
else if (results.size() == 1)
|
||||||
|
{
|
||||||
|
mFaced1 = getPtrViaHandle(results.front().second);
|
||||||
|
mFaced1Name = results.front().second;
|
||||||
|
mNumFacing = 1;
|
||||||
|
|
||||||
|
btVector3 p = mPhysics->getRayPoint(results.front().first);
|
||||||
|
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||||
|
Ogre::SceneNode* node = mFaced1.getRefData().getBaseNode();
|
||||||
|
query->occlusionTest(pos, node);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mFaced1Name = results.front().second;
|
||||||
|
mFaced2Name = results[1].second;
|
||||||
|
mFaced1 = getPtrViaHandle(results.front().second);
|
||||||
|
mFaced2 = getPtrViaHandle(results[1].second);
|
||||||
|
mNumFacing = 2;
|
||||||
|
|
||||||
|
btVector3 p = mPhysics->getRayPoint(results[1].first);
|
||||||
|
Ogre::Vector3 pos(p.x(), p.z(), -p.y());
|
||||||
|
Ogre::SceneNode* node = mFaced2.getRefData().getBaseNode();
|
||||||
|
query->occlusionTest(pos, node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool World::isCellExterior() const
|
bool World::isCellExterior() const
|
||||||
{
|
{
|
||||||
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
Ptr::CellStore *currentCell = mWorldScene->getCurrentCell();
|
||||||
|
|
|
@ -93,6 +93,12 @@ namespace MWWorld
|
||||||
|
|
||||||
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
Ptr getPtrViaHandle (const std::string& handle, Ptr::CellStore& cellStore);
|
||||||
|
|
||||||
|
std::string mFacedHandle;
|
||||||
|
Ptr mFaced1;
|
||||||
|
Ptr mFaced2;
|
||||||
|
std::string mFaced1Name;
|
||||||
|
std::string mFaced2Name;
|
||||||
|
int mNumFacing;
|
||||||
|
|
||||||
int getDaysPerMonth (int month) const;
|
int getDaysPerMonth (int month) const;
|
||||||
|
|
||||||
|
|
|
@ -426,4 +426,35 @@ namespace Physic
|
||||||
|
|
||||||
return std::pair<std::string,float>(name,d);
|
return std::pair<std::string,float>(name,d);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector< std::pair<float, std::string> > PhysicEngine::rayTest2(btVector3& from, btVector3& to)
|
||||||
|
{
|
||||||
|
MyRayResultCallback resultCallback1;
|
||||||
|
resultCallback1.m_collisionFilterMask = COL_WORLD;
|
||||||
|
dynamicsWorld->rayTest(from, to, resultCallback1);
|
||||||
|
std::vector< std::pair<float, btCollisionObject*> > results = resultCallback1.results;
|
||||||
|
|
||||||
|
MyRayResultCallback resultCallback2;
|
||||||
|
resultCallback2.m_collisionFilterMask = COL_ACTOR_INTERNAL|COL_ACTOR_EXTERNAL;
|
||||||
|
dynamicsWorld->rayTest(from, to, resultCallback2);
|
||||||
|
std::vector< std::pair<float, btCollisionObject*> > actorResults = resultCallback2.results;
|
||||||
|
|
||||||
|
std::vector< std::pair<float, std::string> > results2;
|
||||||
|
|
||||||
|
for (std::vector< std::pair<float, btCollisionObject*> >::iterator it=results.begin();
|
||||||
|
it != results.end(); ++it)
|
||||||
|
{
|
||||||
|
results2.push_back( std::make_pair( (*it).first, static_cast<RigidBody&>(*(*it).second).mName ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
for (std::vector< std::pair<float, btCollisionObject*> >::iterator it=actorResults.begin();
|
||||||
|
it != actorResults.end(); ++it)
|
||||||
|
{
|
||||||
|
results2.push_back( std::make_pair( (*it).first, static_cast<PairCachingGhostObject&>(*(*it).second).mName ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
std::sort(results2.begin(), results2.end(), MyRayResultCallback::cmp);
|
||||||
|
|
||||||
|
return results2;
|
||||||
|
}
|
||||||
}};
|
}};
|
||||||
|
|
|
@ -206,6 +206,11 @@ namespace Physic
|
||||||
*/
|
*/
|
||||||
std::pair<std::string,float> rayTest(btVector3& from,btVector3& to);
|
std::pair<std::string,float> rayTest(btVector3& from,btVector3& to);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Return all objects hit by a ray.
|
||||||
|
*/
|
||||||
|
std::vector< std::pair<float, std::string> > rayTest2(btVector3& from, btVector3& to);
|
||||||
|
|
||||||
//event list of non player object
|
//event list of non player object
|
||||||
std::list<PhysicEvent> NPEventList;
|
std::list<PhysicEvent> NPEventList;
|
||||||
|
|
||||||
|
@ -235,6 +240,25 @@ namespace Physic
|
||||||
bool mDebugActive;
|
bool mDebugActive;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct MyRayResultCallback : public btCollisionWorld::RayResultCallback
|
||||||
|
{
|
||||||
|
virtual btScalar addSingleResult( btCollisionWorld::LocalRayResult& rayResult, bool bNormalInWorldSpace)
|
||||||
|
{
|
||||||
|
results.push_back( std::make_pair(rayResult.m_hitFraction, rayResult.m_collisionObject) );
|
||||||
|
return rayResult.m_hitFraction;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool cmp( const std::pair<float, std::string>& i, const std::pair<float, std::string>& j )
|
||||||
|
{
|
||||||
|
if( i.first > j.first ) return false;
|
||||||
|
if( j.first > i.first ) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector < std::pair<float, btCollisionObject*> > results;
|
||||||
|
};
|
||||||
|
|
||||||
}}
|
}}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
Loading…
Reference in a new issue