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Added a simplistic snap to closest object or terrain.

This commit is contained in:
cc9cii 2014-11-11 07:47:35 +11:00
parent 1504119da7
commit 407edc770c
3 changed files with 89 additions and 12 deletions

View file

@ -242,18 +242,23 @@ namespace CSVRender
if(result.first != "" && // don't allow pathgrid points under the cursor
!QString(refId.c_str()).contains(QRegExp("^Pathgrid")))
{
// drop (does not work if placed below the object/terrain)
// maybe look for closest object/terrain in both directions?
std::pair<std::string, float> res = mPhysics->distToGround(pos, getCamera());
// snap (defaults to 300 or less)
// FIXME: sticks to the underside of the object if snapping up
std::pair<std::string, float> res =
mPhysics->distToClosest(pos, getCamera(), 500);
if(res.first != "")
{
pos.z -= res.second;
// FIXME: rather than just updating at the end, should
// consider providing visual feedback of terrain height
// while dragging the pathgrid point (maybe check whether
// the object is a pathgrid point at the begging and set
// a flag?)
placeObject(mGrabbedSceneNode, pos); // result.second
mParent->pathgridMoved(referenceId, pos); // result.second
// FIXME: rather than just updating at the end, should
// consider providing visual feedback of terrain height
// while dragging the pathgrid point (maybe check whether
// the object is a pathgrid point at the begging and set
// a flag?)
placeObject(mGrabbedSceneNode, pos); // result.second
mParent->pathgridMoved(referenceId, pos); // result.second
}
else
cancelDrag();
}
else
cancelDrag(); // FIXME: does not allow editing if terrain not visible

View file

@ -281,7 +281,7 @@ namespace CSVWorld
}
}
std::pair<std::string, float> PhysicsSystem::distToGround(Ogre::Vector3 &position,
std::pair<std::string, float> PhysicsSystem::distToGround(const Ogre::Vector3 &position,
Ogre::Camera *camera)
{
btVector3 _from, _to;
@ -318,6 +318,74 @@ namespace CSVWorld
return std::make_pair(result.first, 300000*result.second);
}
// FIXME: remove code duplication
std::pair<std::string, float> PhysicsSystem::distToClosest(const Ogre::Vector3 &position,
Ogre::Camera *camera, const float limit)
{
uint32_t visibilityMask = camera->getViewport()->getVisibilityMask();
bool ignoreHeightMap = !(visibilityMask & (uint32_t)CSVRender::Element_Terrain);
bool ignoreObjects = !(visibilityMask & (uint32_t)CSVRender::Element_Reference);
bool ignorePathgrid = !(visibilityMask & (uint32_t)CSVRender::Element_Pathgrid);
short mask = OEngine::Physic::CollisionType_Raycasting;
btVector3 _from, _to;
_from = btVector3(position.x, position.y, position.z);
_to = btVector3(position.x, position.y, position.z-limit);
std::pair<std::string, float> resDown = std::make_pair("", -1);
std::vector<std::pair<float, std::string> > objectsDown = mEngine->rayTest2(_from, _to, mask);
for (std::vector<std::pair<float, std::string> >::iterator it = objectsDown.begin();
it != objectsDown.end(); ++it)
{
if(ignorePathgrid && QString((*it).second.c_str()).contains(QRegExp("^Pathgrid")))
continue;
else if(ignoreObjects && QString((*it).second.c_str()).contains(QRegExp("^ref#")))
continue;
else if(ignoreHeightMap && QString((*it).second.c_str()).contains(QRegExp("^Height")))
continue;
resDown = std::make_pair((*it).second, (*it).first);
break;
}
_to = btVector3(position.x, position.y, position.z+limit);
std::pair<std::string, float> resUp = std::make_pair("", -1);
std::vector<std::pair<float, std::string> > objectsUp = mEngine->rayTest2(_from, _to, mask);
for (std::vector<std::pair<float, std::string> >::iterator it = objectsDown.begin();
it != objectsDown.end(); ++it)
{
if(ignorePathgrid && QString((*it).second.c_str()).contains(QRegExp("^Pathgrid")))
continue;
else if(ignoreObjects && QString((*it).second.c_str()).contains(QRegExp("^ref#")))
continue;
else if(ignoreHeightMap && QString((*it).second.c_str()).contains(QRegExp("^Height")))
continue;
resUp = std::make_pair((*it).second, (*it).first);
break;
}
if(resDown.first != "")
{
if(resUp.first != "")
{
if(fabs(resUp.second) < fabs(resDown.second))
return std::make_pair(resUp.first, -limit*resUp.second);
else
return std::make_pair(resDown.first, limit*resDown.second);
}
else
return std::make_pair(resDown.first, limit*resDown.second);
}
else if(resUp.first != "")
return std::make_pair(resUp.first, -limit*resUp.second);
else
return std::make_pair("", -1);
}
std::string PhysicsSystem::refIdToSceneNode(std::string referenceId, Ogre::SceneManager *sceneMgr)
{
return mRefIdToSceneNode[referenceId][sceneMgr];

View file

@ -73,7 +73,11 @@ namespace CSVWorld
std::pair<std::string, Ogre::Vector3> castRay(float mouseX,
float mouseY, Ogre::SceneManager *sceneMgr, Ogre::Camera *camera);
std::pair<std::string, float> distToGround(Ogre::Vector3 &position, Ogre::Camera *camera);
std::pair<std::string, float> distToGround(const Ogre::Vector3 &position,
Ogre::Camera *camera);
std::pair<std::string, float> distToClosest(const Ogre::Vector3 &position,
Ogre::Camera *camera, const float limit = 300.0f);
std::string sceneNodeToRefId(std::string sceneNodeName);