don't do physics calculations while the GUI is up

actorid
Marc Zinnschlag 14 years ago
parent f1bfca7c7c
commit 4100a72e8d

@ -183,7 +183,8 @@ bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
focusFrameCounter = 0;
}
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
}
catch (const std::exception& e)
{

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