Rewrite animated collision shape support (Fixes #2123)

openmw-35
scrawl 10 years ago
parent 4ed3e7bbb7
commit 41b3a9dba9

@ -31,20 +31,18 @@ namespace MWClass
return ptr.get<ESM::Activator>()->mBase->mId;
}
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr);
actors.insertActivator(ptr, model);
}
}
void Activator::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Activator::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr);
physics.addObject(ptr, model);
MWBase::Environment::get().getMechanicsManager()->add(ptr);
}

@ -16,10 +16,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -26,19 +26,17 @@ namespace MWClass
return ptr.get<ESM::Apparatus>()->mBase->mId;
}
void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Apparatus::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Apparatus::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Apparatus::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Apparatus::getModel(const MWWorld::Ptr &ptr) const

@ -18,10 +18,10 @@ namespace MWClass
virtual float getWeight (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -31,19 +31,17 @@ namespace MWClass
return ptr.get<ESM::Armor>()->mBase->mId;
}
void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Armor::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Armor::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Armor::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Armor::getModel(const MWWorld::Ptr &ptr) const

@ -17,10 +17,10 @@ namespace MWClass
virtual float getWeight (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -28,19 +28,17 @@ namespace MWClass
return ptr.get<ESM::Book>()->mBase->mId;
}
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Book::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Book::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Book::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Book::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -28,19 +28,17 @@ namespace MWClass
return ptr.get<ESM::Clothing>()->mBase->mId;
}
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Clothing::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Clothing::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Clothing::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Clothing::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -85,20 +85,18 @@ namespace MWClass
store.restock(list, ptr, ptr.getCellRef().getOwner(), ptr.getCellRef().getFaction(), ptr.getCellRef().getFactionRank());
}
void Container::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Container::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr);
actors.insertActivator(ptr, model);
}
}
void Container::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Container::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr);
physics.addObject(ptr, model);
MWBase::Environment::get().getMechanicsManager()->add(ptr);
}

@ -18,10 +18,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -160,20 +160,19 @@ namespace MWClass
MWBase::Environment::get().getWorld()->adjustPosition(ptr, force);
}
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Creature::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertCreature(ptr, ref->mBase->mFlags & ESM::Creature::Weapon);
actors.insertCreature(ptr, model, ref->mBase->mFlags & ESM::Creature::Weapon);
}
void Creature::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Creature::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
{
physics.addActor(ptr);
physics.addActor(ptr, model);
if (getCreatureStats(ptr).isDead())
MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false);
}

@ -44,10 +44,10 @@ namespace MWClass
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual void adjustPosition(const MWWorld::Ptr& ptr, bool force) const;
///< Adjust position to stand on ground. Must be called post model load

@ -49,20 +49,18 @@ namespace MWClass
return ptr.get<ESM::Door>()->mBase->mId;
}
void Door::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Door::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr);
actors.insertActivator(ptr, model);
}
}
void Door::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Door::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr);
physics.addObject(ptr, model);
// Resume the door's opening/closing animation if it wasn't finished
if (ptr.getRefData().getCustomData())

@ -19,10 +19,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -32,19 +32,17 @@ namespace MWClass
return ref->mBase->mId;
}
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Ingredient::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Ingredient::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Ingredient::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Ingredient::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -54,26 +54,24 @@ namespace MWClass
return ptr.get<ESM::Light>()->mBase->mId;
}
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Light::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
// Insert even if model is empty, so that the light is added
MWRender::Actors& actors = renderingInterface.getActors();
actors.insertActivator(ptr, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
actors.insertActivator(ptr, model, !(ref->mBase->mData.mFlags & ESM::Light::OffDefault));
}
void Light::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Light::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
MWWorld::LiveCellRef<ESM::Light> *ref =
ptr.get<ESM::Light>();
assert (ref->mBase != NULL);
const std::string &model = ref->mBase->mModel;
if(!model.empty())
physics.addObject(ptr,ref->mBase->mData.mFlags & ESM::Light::Carry);
physics.addObject(ptr, model, ref->mBase->mData.mFlags & ESM::Light::Carry);
if (!ref->mBase->mSound.empty() && !(ref->mBase->mData.mFlags & ESM::Light::OffDefault))
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, ref->mBase->mSound, 1.0, 1.0,

@ -17,10 +17,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -27,19 +27,17 @@ namespace MWClass
return ptr.get<ESM::Lockpick>()->mBase->mId;
}
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Lockpick::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Lockpick::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Lockpick::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Lockpick::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -43,19 +43,17 @@ namespace MWClass
return ptr.get<ESM::Miscellaneous>()->mBase->mId;
}
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Miscellaneous::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Miscellaneous::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Miscellaneous::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Miscellaneous::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -428,14 +428,14 @@ namespace MWClass
MWBase::Environment::get().getWorld()->adjustPosition(ptr, force);
}
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Npc::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
renderingInterface.getActors().insertNPC(ptr);
}
void Npc::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Npc::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
physics.addActor(ptr);
physics.addActor(ptr, model);
MWBase::Environment::get().getMechanicsManager()->add(ptr);
if (getCreatureStats(ptr).isDead())
MWBase::Environment::get().getWorld()->enableActorCollision(ptr, false);

@ -50,10 +50,10 @@ namespace MWClass
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual void adjustPosition(const MWWorld::Ptr& ptr, bool force) const;
///< Adjust position to stand on ground. Must be called post model load

@ -30,19 +30,17 @@ namespace MWClass
return ptr.get<ESM::Potion>()->mBase->mId;
}
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Potion::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Potion::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Potion::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Potion::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -27,19 +27,17 @@ namespace MWClass
return ptr.get<ESM::Probe>()->mBase->mId;
}
void Probe::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Probe::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Probe::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Probe::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Probe::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -26,19 +26,17 @@ namespace MWClass
return ptr.get<ESM::Repair>()->mBase->mId;
}
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Repair::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Repair::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Repair::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Repair::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -17,22 +17,20 @@ namespace MWClass
return ptr.get<ESM::Static>()->mBase->mId;
}
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
}
}
void Static::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Static::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr);
physics.addObject(ptr, model);
}
std::string Static::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
/// Return ID of \a ptr
virtual std::string getId (const MWWorld::Ptr& ptr) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -30,19 +30,17 @@ namespace MWClass
return ref->mBase->mId;
}
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Weapon::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
}
}
void Weapon::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Weapon::insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const
{
const std::string model = getModel(ptr);
if(!model.empty())
physics.addObject(ptr,true);
physics.addObject(ptr, model, true);
}
std::string Weapon::getModel(const MWWorld::Ptr &ptr) const

@ -15,10 +15,10 @@ namespace MWClass
virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWWorld::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -5,10 +5,6 @@
#include <components/esm/loadacti.hpp>
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "renderconst.hpp"
namespace MWRender
@ -18,11 +14,9 @@ ActivatorAnimation::~ActivatorAnimation()
{
}
ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr)
ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr, const std::string& model)
: Animation(ptr, ptr.getRefData().getBaseNode())
{
const std::string& model = mPtr.getClass().getModel(mPtr);
if(!model.empty())
{
setObjectRoot(model, false);

@ -13,7 +13,7 @@ namespace MWRender
class ActivatorAnimation : public Animation
{
public:
ActivatorAnimation(const MWWorld::Ptr& ptr);
ActivatorAnimation(const MWWorld::Ptr& ptr, const std::string &model);
virtual ~ActivatorAnimation();
void addLight(const ESM::Light *light);

@ -71,22 +71,22 @@ void Actors::insertNPC(const MWWorld::Ptr& ptr)
mAllActors[ptr] = anim;
mRendering->addWaterRippleEmitter (ptr);
}
void Actors::insertCreature (const MWWorld::Ptr& ptr, bool weaponsShields)
void Actors::insertCreature (const MWWorld::Ptr& ptr, const std::string &model, bool weaponsShields)
{
insertBegin(ptr);
Animation* anim = NULL;
if (weaponsShields)
anim = new CreatureWeaponAnimation(ptr);
anim = new CreatureWeaponAnimation(ptr, model);
else
anim = new CreatureAnimation(ptr);
anim = new CreatureAnimation(ptr, model);
delete mAllActors[ptr];
mAllActors[ptr] = anim;
mRendering->addWaterRippleEmitter (ptr);
}
void Actors::insertActivator (const MWWorld::Ptr& ptr, bool addLight)
void Actors::insertActivator (const MWWorld::Ptr& ptr, const std::string &model, bool addLight)
{
insertBegin(ptr);
ActivatorAnimation* anim = new ActivatorAnimation(ptr);
ActivatorAnimation* anim = new ActivatorAnimation(ptr, model);
if(ptr.getTypeName() == typeid(ESM::Light).name())
{

@ -40,8 +40,8 @@ namespace MWRender
void setRootNode(Ogre::SceneNode* root);
void insertNPC(const MWWorld::Ptr& ptr);
void insertCreature (const MWWorld::Ptr& ptr, bool weaponsShields);
void insertActivator (const MWWorld::Ptr& ptr, bool addLight=false);
void insertCreature (const MWWorld::Ptr& ptr, const std::string& model, bool weaponsShields);
void insertActivator (const MWWorld::Ptr& ptr, const std::string& model, bool addLight=false);
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?

@ -86,6 +86,12 @@ Animation::~Animation()
mAnimSources.clear();
}
std::string Animation::getObjectRootName() const
{
if (mSkelBase)
return mSkelBase->getMesh()->getName();
return std::string();
}
void Animation::setObjectRoot(const std::string &model, bool baseonly)
{
@ -97,22 +103,8 @@ void Animation::setObjectRoot(const std::string &model, bool baseonly)
if(model.empty())
return;
std::string mdlname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = mdlname.rfind('\\');
if(p == std::string::npos)
p = mdlname.rfind('/');
if(p != std::string::npos)
mdlname.insert(mdlname.begin()+p+1, 'x');
else
mdlname.insert(mdlname.begin(), 'x');
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
{
mdlname = model;
Misc::StringUtils::toLower(mdlname);
}
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
NifOgre::Loader::createObjectBase(mInsert, mdlname));
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, model) :
NifOgre::Loader::createObjectBase(mInsert, model));
if(mObjectRoot->mSkelBase)
{
@ -255,14 +247,8 @@ void Animation::addAnimSource(const std::string &model)
if(!mSkelBase)
return;
std::string kfname = Misc::StringUtils::lowerCase(model);
std::string::size_type p = kfname.rfind('\\');
if(p == std::string::npos)
p = kfname.rfind('/');
if(p != std::string::npos)
kfname.insert(kfname.begin()+p+1, 'x');
else
kfname.insert(kfname.begin(), 'x');
std::string kfname = model;
Misc::StringUtils::toLower(kfname);
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
@ -417,7 +403,7 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScene
}
Ogre::Node *Animation::getNode(const std::string &name)
Ogre::Node* Animation::getNode(const std::string &name)
{
if(mSkelBase)
{
@ -428,6 +414,16 @@ Ogre::Node *Animation::getNode(const std::string &name)
return NULL;
}
Ogre::Node* Animation::getNode(int handle)
{
if (mSkelBase)
{
Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
return skel->getBone(handle);
}
return NULL;
}
NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname)
{
NifOgre::TextKeyMap::const_iterator iter(keys.begin());

@ -206,6 +206,9 @@ public:
Ogre::uint8 transqueue, Ogre::Real dist=0.0f,
bool enchantedGlow=false, Ogre::Vector3* glowColor=NULL);
/// Returns the name of the .nif file that makes up this animation's base skeleton.
/// If there is no skeleton, returns "".
std::string getObjectRootName() const;
Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node);
virtual ~Animation();
@ -334,6 +337,7 @@ public:
Ogre::AxisAlignedBox getWorldBounds();
Ogre::Node *getNode(const std::string &name);
Ogre::Node *getNode(int handle);
// Attaches the given object to a bone on this object's base skeleton. If the bone doesn't
// exist, the object isn't attached and NULL is returned. The returned TagPoint is only

@ -16,39 +16,37 @@ namespace MWRender
{
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr)
CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr, const std::string& model)
: Animation(ptr, ptr.getRefData().getBaseNode())
{
MWWorld::LiveCellRef<ESM::Creature> *ref = mPtr.get<ESM::Creature>();
std::string model = ptr.getClass().getModel(ptr);
if(!model.empty())
{
setObjectRoot(model, false);
setRenderProperties(mObjectRoot, RV_Actors, RQG_Main, RQG_Alpha);
if((ref->mBase->mFlags&ESM::Creature::Bipedal))
addAnimSource("meshes\\base_anim.nif");
addAnimSource("meshes\\xbase_anim.nif");
addAnimSource(model);
}
}
CreatureWeaponAnimation::CreatureWeaponAnimation(const MWWorld::Ptr &ptr)
CreatureWeaponAnimation::CreatureWeaponAnimation(const MWWorld::Ptr &ptr, const std::string& model)
: Animation(ptr, ptr.getRefData().getBaseNode())
, mShowWeapons(false)
, mShowCarriedLeft(false)
{
MWWorld::LiveCellRef<ESM::Creature> *ref = mPtr.get<ESM::Creature>();
std::string model = ptr.getClass().getModel(ptr);
if(!model.empty())
{
setObjectRoot(model, false);
setRenderProperties(mObjectRoot, RV_Actors, RQG_Main, RQG_Alpha);
if((ref->mBase->mFlags&ESM::Creature::Bipedal))
addAnimSource("meshes\\base_anim.nif");
addAnimSource("meshes\\xbase_anim.nif");
addAnimSource(model);
mPtr.getClass().getInventoryStore(mPtr).setListener(this, mPtr);

@ -15,7 +15,7 @@ namespace MWRender
class CreatureAnimation : public Animation
{
public:
CreatureAnimation(const MWWorld::Ptr& ptr);
CreatureAnimation(const MWWorld::Ptr& ptr, const std::string &model);
virtual ~CreatureAnimation() {}
};
@ -25,7 +25,7 @@ namespace MWRender
class CreatureWeaponAnimation : public Animation, public WeaponAnimation, public MWWorld::InventoryStoreListener
{
public:
CreatureWeaponAnimation(const MWWorld::Ptr& ptr);
CreatureWeaponAnimation(const MWWorld::Ptr& ptr, const std::string &model);
virtual ~CreatureWeaponAnimation() {}
virtual void equipmentChanged() { updateParts(); }

@ -12,6 +12,8 @@
#include <extern/shiny/Main/Factory.hpp>
#include <components/misc/resourcehelpers.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp"
@ -282,6 +284,7 @@ void NpcAnimation::updateNpcBase()
(!isWerewolf ? !isBeast ? "meshes\\base_anim.1st.nif"
: "meshes\\base_animkna.1st.nif"
: "meshes\\wolf\\skin.1st.nif");
smodel = Misc::ResourceHelpers::correctActorModelPath(smodel);
setObjectRoot(smodel, true);
if(mViewMode != VM_FirstPerson)
@ -290,11 +293,11 @@ void NpcAnimation::updateNpcBase()
if(!isWerewolf)
{
if(Misc::StringUtils::lowerCase(mNpc->mRace).find("argonian") != std::string::npos)
addAnimSource("meshes\\argonian_swimkna.nif");
addAnimSource("meshes\\xargonian_swimkna.nif");
else if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.nif");
addAnimSource("meshes\\xbase_anim_female.nif");
if(mNpc->mModel.length() > 0)
addAnimSource("meshes\\"+mNpc->mModel);
addAnimSource("meshes\\x"+mNpc->mModel);
}
}
else
@ -306,11 +309,11 @@ void NpcAnimation::updateNpcBase()
/* A bit counter-intuitive, but unlike third-person anims, it seems
* beast races get both base_anim.1st.nif and base_animkna.1st.nif.
*/
addAnimSource("meshes\\base_anim.1st.nif");
addAnimSource("meshes\\xbase_anim.1st.nif");
if(isBeast)
addAnimSource("meshes\\base_animkna.1st.nif");
addAnimSource("meshes\\xbase_animkna.1st.nif");
if(!mNpc->isMale() && !isBeast)
addAnimSource("meshes\\base_anim_female.1st.nif");
addAnimSource("meshes\\xbase_anim_female.1st.nif");
}
}

@ -256,10 +256,10 @@ void RenderingManager::cellAdded (MWWorld::CellStore *store)
mDebugging->cellAdded(store);
}
void RenderingManager::addObject (const MWWorld::Ptr& ptr){
void RenderingManager::addObject (const MWWorld::Ptr& ptr, const std::string& model){
const MWWorld::Class& class_ =
ptr.getClass();
class_.insertObjectRendering(ptr, *this);
class_.insertObjectRendering(ptr, model, *this);
}
void RenderingManager::removeObject (const MWWorld::Ptr& ptr)

@ -111,7 +111,7 @@ public:
/// Write current fog of war for this cell to the CellStore
void writeFog (MWWorld::CellStore* store);
void addObject (const MWWorld::Ptr& ptr);
void addObject (const MWWorld::Ptr& ptr, const std::string& model);
void removeObject (const MWWorld::Ptr& ptr);
void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);

@ -38,12 +38,12 @@ namespace MWWorld
throw std::runtime_error ("class does not support ID retrieval");
}
void Class::insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
void Class::insertObjectRendering (const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const
{
}
void Class::insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Class::insertObject(const Ptr& ptr, const std::string& mesh, MWWorld::PhysicsSystem& physics) const
{
}

@ -81,8 +81,8 @@ namespace MWWorld
///< Return ID of \a ptr or throw an exception, if class does not support ID retrieval
/// (default implementation: throw an exception)
virtual void insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObjectRendering (const Ptr& ptr, const std::string& mesh, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObject(const Ptr& ptr, const std::string& mesh, MWWorld::PhysicsSystem& physics) const;
///< Add reference into a cell for rendering (default implementation: don't render anything).
virtual std::string getName (const Ptr& ptr) const = 0;

@ -17,6 +17,8 @@
#include <openengine/bullet/BulletShapeLoader.h>
#include <components/nifbullet/bulletnifloader.hpp>
#include <components/nifogre/skeleton.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/esm/loadgmst.hpp>
@ -51,25 +53,22 @@ void animateCollisionShapes (std::map<OEngine::Physic::RigidBody*, OEngine::Phys
throw std::runtime_error("can't find Ptr");
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(ptr);
if (!animation) // Shouldn't happen either, since keyframe-controlled objects are not batched in StaticGeometry
throw std::runtime_error("can't find Animation for " + ptr.getCellRef().getRefId());
if (!animation)
continue;
OEngine::Physic::AnimatedShapeInstance& instance = it->second;
std::map<std::string, int>& shapes = instance.mAnimatedShapes;
for (std::map<std::string, int>::iterator shapeIt = shapes.begin();
std::map<int, int>& shapes = instance.mAnimatedShapes;
for (std::map<int, int>::iterator shapeIt = shapes.begin();
shapeIt != shapes.end(); ++shapeIt)
{
Ogre::Node* bone;
if (shapeIt->first.empty())
// HACK: see NifSkeletonLoader::buildBones
bone = animation->getNode(" ");
else
bone = animation->getNode(shapeIt->first);
const std::string& mesh = animation->getObjectRootName();
int boneHandle = NifOgre::NIFSkeletonLoader::lookupOgreBoneHandle(mesh, shapeIt->first);
Ogre::Node* bone = animation->getNode(boneHandle);
if (bone == NULL)
throw std::runtime_error("can't find bone");
continue;
btCompoundShape* compound = dynamic_cast<btCompoundShape*>(instance.mCompound);
@ -689,9 +688,8 @@ namespace MWWorld
mEngine->removeHeightField(x, y);
}
void PhysicsSystem::addObject (const Ptr& ptr, bool placeable)
void PhysicsSystem::addObject (const Ptr& ptr, const std::string& mesh, bool placeable)
{
std::string mesh = ptr.getClass().getModel(ptr);
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
handleToMesh[node->getName()] = mesh;
mEngine->createAndAdjustRigidBody(
@ -700,9 +698,8 @@ namespace MWWorld
mesh, node->getName(), ptr.getCellRef().getScale(), node->getPosition(), node->getOrientation(), 0, 0, true, placeable);
}
void PhysicsSystem::addActor (const Ptr& ptr)
void PhysicsSystem::addActor (const Ptr& ptr, const std::string& mesh)
{
std::string mesh = ptr.getClass().getModel(ptr);
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
//TODO:optimize this. Searching the std::map isn't very efficient i think.
mEngine->addCharacter(node->getName(), mesh, node->getPosition(), node->getScale().x, node->getOrientation());
@ -773,13 +770,16 @@ namespace MWWorld
const std::string &handle = node->getName();
if(handleToMesh.find(handle) != handleToMesh.end())
{
std::string model = ptr.getClass().getModel(ptr);
model = Misc::ResourceHelpers::correctActorModelPath(model); // FIXME: scaling shouldn't require model
bool placeable = false;
if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle,true))
placeable = body->mPlaceable;
else if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle,false))
placeable = body->mPlaceable;
removeObject(handle);
addObject(ptr, placeable);
addObject(ptr, model, placeable);
}
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
@ -820,6 +820,7 @@ namespace MWWorld
bool PhysicsSystem::getObjectAABB(const MWWorld::Ptr &ptr, Ogre::Vector3 &min, Ogre::Vector3 &max)
{
std::string model = ptr.getClass().getModel(ptr);
model = Misc::ResourceHelpers::correctActorModelPath(model);
if (model.empty()) {
return false;
}

@ -38,9 +38,9 @@ namespace MWWorld
void setWaterHeight(float height);
void disableWater();
void addObject (const MWWorld::Ptr& ptr, bool placeable=false);
void addObject (const MWWorld::Ptr& ptr, const std::string& mesh, bool placeable=false);
void addActor (const MWWorld::Ptr& ptr);
void addActor (const MWWorld::Ptr& ptr, const std::string& mesh);
void addHeightField (float* heights,
int x, int y, float yoffset,

@ -3,6 +3,7 @@
#include <OgreSceneNode.h>
#include <components/nif/niffile.hpp>
#include <components/misc/resourcehelpers.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -79,8 +80,9 @@ namespace
{
try
{
mRendering.addObject (ptr);
ptr.getClass().insertObject (ptr, mPhysics);
const std::string& model = Misc::ResourceHelpers::correctActorModelPath(ptr.getClass().getModel(ptr));
mRendering.addObject(ptr, model);
ptr.getClass().insertObject (ptr, model, mPhysics);
updateObjectLocalRotation(ptr, mPhysics, mRendering);
if (ptr.getRefData().getBaseNode())
@ -486,8 +488,7 @@ namespace MWWorld
// Sky system
MWBase::Environment::get().getWorld()->adjustSky();
mCellChanged = true;
MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
mCellChanged = true; MWBase::Environment::get().getWindowManager()->fadeScreenIn(0.5);
MWBase::Environment::get().getWindowManager()->changeCell(mCurrentCell);
@ -529,8 +530,9 @@ namespace MWWorld
void Scene::addObjectToScene (const Ptr& ptr)
{
mRendering.addObject(ptr);
ptr.getClass().insertObject(ptr, *mPhysics);
const std::string& model = Misc::ResourceHelpers::correctActorModelPath(ptr.getClass().getModel(ptr));
mRendering.addObject(ptr, model);
ptr.getClass().insertObject (ptr, model, *mPhysics);
MWBase::Environment::get().getWorld()->rotateObject(ptr, 0, 0, 0, true);
MWBase::Environment::get().getWorld()->scaleObject(ptr, ptr.getCellRef().getScale());
}

@ -18,6 +18,7 @@
#include <components/files/collections.hpp>
#include <components/compiler/locals.hpp>
#include <components/esm/cellid.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <boost/math/special_functions/sign.hpp>
@ -2092,7 +2093,9 @@ namespace MWWorld
// so we should make sure not to use a "stale" controller for that.
MWBase::Environment::get().getMechanicsManager()->add(mPlayer->getPlayer());
mPhysics->addActor(mPlayer->getPlayer());
std::string model = getPlayerPtr().getClass().getModel(getPlayerPtr());
model = Misc::ResourceHelpers::correctActorModelPath(model);
mPhysics->addActor(mPlayer->getPlayer(), model);
}
int World::canRest ()

@ -121,3 +121,20 @@ std::string Misc::ResourceHelpers::correctBookartPath(const std::string &resPath
return image;
}
std::string Misc::ResourceHelpers::correctActorModelPath(const std::string &resPath)
{
std::string mdlname = resPath;
std::string::size_type p = mdlname.rfind('\\');
if(p == std::string::npos)
p = mdlname.rfind('/');
if(p != std::string::npos)
mdlname.insert(mdlname.begin()+p+1, 'x');
else
mdlname.insert(mdlname.begin(), 'x');
if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
{
return resPath;
}
return mdlname;
}

@ -13,6 +13,8 @@ namespace Misc
std::string correctIconPath(const std::string &resPath);
std::string correctBookartPath(const std::string &resPath);
std::string correctBookartPath(const std::string &resPath, int width, int height);
/// Uses "xfoo.nif" instead of "foo.nif" if available
std::string correctActorModelPath(const std::string &resPath);
}
}

@ -48,6 +48,57 @@ http://www.gnu.org/licenses/ .
typedef unsigned char ubyte;
// Extract a list of keyframe-controlled nodes from a .kf file
// FIXME: this is a similar copy of OgreNifLoader::loadKf
void extractControlledNodes(Nif::NIFFilePtr kfFile, std::set<std::string>& controlled)
{
if(kfFile->numRoots() < 1)
{
kfFile->warn("Found no root nodes in "+kfFile->getFilename()+".");
return;
}
const Nif::Record *r = kfFile->getRoot(0);
assert(r != NULL);
if(r->recType != Nif::RC_NiSequenceStreamHelper)
{
kfFile->warn("First root was not a NiSequenceStreamHelper, but a "+
r->recName+".");
return;
}
const Nif::NiSequenceStreamHelper *seq = static_cast<const Nif::NiSequenceStreamHelper*>(r);
Nif::ExtraPtr extra = seq->extra;
if(extra.empty() || extra->recType != Nif::RC_NiTextKeyExtraData)
{
kfFile->warn("First extra data was not a NiTextKeyExtraData, but a "+
(extra.empty() ? std::string("nil") : extra->recName)+".");
return;
}
extra = extra->extra;
Nif::ControllerPtr ctrl = seq->controller;
for(;!extra.empty() && !ctrl.empty();(extra=extra->extra),(ctrl=ctrl->next))
{
if(extra->recType != Nif::RC_NiStringExtraData || ctrl->recType != Nif::RC_NiKeyframeController)
{
kfFile->warn("Unexpected extra data "+extra->recName+" with controller "+ctrl->recName);
continue;
}
if (!(ctrl->flags & Nif::NiNode::ControllerFlag_Active))
continue;
const Nif::NiStringExtraData *strdata = static_cast<const Nif::NiStringExtraData*>(extra.getPtr());
const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
if(key->data.empty())
continue;
controlled.insert(strdata->string);
}
}
namespace NifBullet
{
@ -72,10 +123,6 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
mCompoundShape = NULL;
mStaticMesh = NULL;
// Load the NIF. TODO: Wrap this in a try-catch block once we're out
// of the early stages of development. Right now we WANT to catch
// every error as early and intrusively as possible, as it's most
// likely a sign of incomplete code rather than faulty input.
Nif::NIFFilePtr pnif (Nif::Cache::getInstance().load(mResourceName.substr(0, mResourceName.length()-7)));
Nif::NIFFile & nif = *pnif.get ();
if (nif.numRoots() < 1)
@ -84,6 +131,19 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
return;
}
// Have to load controlled nodes from the .kf
// FIXME: the .kf has to be loaded both for rendering and physics, ideally it should be opened once and then reused
mControlledNodes.clear();
std::string kfname = mResourceName.substr(0, mResourceName.length()-7);
Misc::StringUtils::toLower(kfname);
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
{
Nif::NIFFilePtr kf (Nif::Cache::getInstance().load(kfname));
extractControlledNodes(kf, mControlledNodes);
}
Nif::Record *r = nif.getRoot(0);
assert(r != NULL);
@ -182,6 +242,9 @@ void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
&& (node->controller->flags & Nif::NiNode::ControllerFlag_Active))
isAnimated = true;
if (mControlledNodes.find(node->name) != mControlledNodes.end())
isAnimated = true;
if (!raycasting)
isCollisionNode = isCollisionNode || (node->recType == Nif::RC_RootCollisionNode);
else
@ -318,9 +381,9 @@ void ManualBulletShapeLoader::handleNiTriShape(const Nif::NiTriShape *shape, int
btTransform trans(btQuaternion(q.x, q.y, q.z, q.w), btVector3(v.x, v.y, v.z));
if (raycasting)
mShape->mAnimatedRaycastingShapes.insert(std::make_pair(shape->name, mCompoundShape->getNumChildShapes()));
mShape->mAnimatedRaycastingShapes.insert(std::make_pair(shape->recIndex, mCompoundShape->getNumChildShapes()));
else
mShape->mAnimatedShapes.insert(std::make_pair(shape->name, mCompoundShape->getNumChildShapes()));
mShape->mAnimatedShapes.insert(std::make_pair(shape->recIndex, mCompoundShape->getNumChildShapes()));
mCompoundShape->addChildShape(trans, childShape);
}

@ -128,6 +128,8 @@ private:
btTriangleMesh* mStaticMesh;
btBoxShape *mBoundingBox;
std::set<std::string> mControlledNodes;
};

@ -33,10 +33,10 @@ public:
// Stores animated collision shapes. If any collision nodes in the NIF are animated, then mCollisionShape
// will be a btCompoundShape (which consists of one or more child shapes).
// In this map, for each animated collision shape,
// we store the bone name mapped to the child index of the shape in the btCompoundShape.
std::map<std::string, int> mAnimatedShapes;
// we store the node's record index mapped to the child index of the shape in the btCompoundShape.
std::map<int, int> mAnimatedShapes;
std::map<std::string, int> mAnimatedRaycastingShapes;
std::map<int, int> mAnimatedRaycastingShapes;
btCollisionShape* mCollisionShape;
btCollisionShape* mRaycastingShape;

@ -1,16 +1,21 @@
#include "physic.hpp"
#include <btBulletDynamicsCommon.h>
#include <btBulletCollisionCommon.h>
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#include <OgreSceneManager.h>
#include <components/nifbullet/bulletnifloader.hpp>
#include "OgreRoot.h"
#include <components/misc/stringops.hpp>
#include "BtOgrePG.h"
#include "BtOgreGP.h"
#include "BtOgreExtras.h"
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
namespace
{

@ -182,8 +182,8 @@ namespace Physic
{
btCollisionShape* mCompound;
// Maps bone name to child index in the compound shape
std::map<std::string, int> mAnimatedShapes;
// Maps node record index to child index in the compound shape
std::map<int, int> mAnimatedShapes;
};
/**

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