World::moveObjectImp

actorid
Sebastian Wick 14 years ago
parent 7cf66443df
commit 41d4ad93f8

@ -647,7 +647,7 @@ namespace MWWorld
}
}
void World::moveObject (Ptr ptr, float x, float y, float z)
void World::moveObjectImp (Ptr ptr, float x, float y, float z)
{
ptr.getCellRef().pos.pos[0] = x;
ptr.getCellRef().pos.pos[1] = y;
@ -674,6 +674,11 @@ namespace MWWorld
}
}
}
}
void World::moveObject (Ptr ptr, float x, float y, float z)
{
moveObjectImp(ptr, x, y, z);
mPhysics->moveObject (ptr.getRefData().getHandle(), Ogre::Vector3 (x, y, z),
!DoingPhysics::isDoingPhysics());

@ -179,6 +179,8 @@ namespace MWWorld
///< Return handle of the object the player is looking at
void deleteObject (Ptr ptr);
void moveObjectImp (Ptr ptr, float x, float y, float z);
void moveObject (Ptr ptr, float x, float y, float z);

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