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Merge pull request #2600 from akortunov/master
Take in account caster's race height when launch magic bolt
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4208f10e81
2 changed files with 2 additions and 1 deletions
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@ -173,6 +173,7 @@
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Bug #5190: On-strike enchantments can be applied to and used with non-projectile ranged weapons
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Bug #5196: Dwarven ghosts do not use idle animations
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Bug #5206: A "class does not have NPC stats" error when player's follower kills an enemy with damage spell
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Bug #5209: Spellcasting ignores race height
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Feature #1774: Handle AvoidNode
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Feature #2229: Improve pathfinding AI
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Feature #3025: Analogue gamepad movement controls
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@ -262,7 +262,7 @@ namespace MWWorld
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{
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// Spawn at 0.75 * ActorHeight
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// Note: we ignore the collision box offset, this is required to make some flying creatures work as intended.
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pos.z() += mPhysics->getHalfExtents(caster).z() * 2 * 0.75;
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pos.z() += mPhysics->getRenderingHalfExtents(caster).z() * 2 * 0.75;
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}
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if (MWBase::Environment::get().getWorld()->isUnderwater(caster.getCell(), pos)) // Underwater casting not possible
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