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Fix enemy health meter for creatures

This commit is contained in:
scrawl 2013-07-30 06:17:21 +02:00
parent 3961c276b8
commit 426e3ec6c6

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@ -329,6 +329,9 @@ namespace MWClass
return; return;
} }
if(ptr.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->setEnemy(ptr);
int weapskill = ESM::Skill::HandToHand; int weapskill = ESM::Skill::HandToHand;
if(!weapon.isEmpty()) if(!weapon.isEmpty())
weapskill = MWWorld::Class::get(weapon).getEquipmentSkill(weapon); weapskill = MWWorld::Class::get(weapon).getEquipmentSkill(weapon);
@ -418,9 +421,6 @@ namespace MWClass
// NOTE: 'object' and/or 'attacker' may be empty. // NOTE: 'object' and/or 'attacker' may be empty.
if(!attacker.isEmpty() && attacker.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->setEnemy(ptr);
if(!successful) if(!successful)
{ {
// TODO: Handle HitAttemptOnMe script function // TODO: Handle HitAttemptOnMe script function