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@ -845,8 +845,8 @@ CharacterController::CharacterController(const MWWorld::Ptr &ptr, MWRender::Anim
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mIdleState = CharState_Idle;
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mIdleState = CharState_Idle;
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}
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}
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// Do not update animation status for dead actors
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if(mDeathState == CharState_None)
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if(mDeathState == CharState_None && !cls.getCreatureStats(mPtr).isDead())
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refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true);
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refreshCurrentAnims(mIdleState, mMovementState, mJumpState, true);
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mAnimation->runAnimation(0.f);
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mAnimation->runAnimation(0.f);
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