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removed a redundant check

This commit is contained in:
Marc Zinnschlag 2014-04-24 09:54:47 +02:00
parent 5b681e2199
commit 42b3233bda

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@ -227,16 +227,14 @@ void MWState::StateManager::quickSave(std::string name) {
if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
const MWState::Slot* slot = NULL;
MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
if (mCurrentCharacter) //Ensure one exists
//Find quicksave slot
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
{
//Find quicksave slot
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
{
if (it->mProfile.mDescription == name)
slot = &*it;
}
MWBase::Environment::get().getStateManager()->saveGame(name, slot);
if (it->mProfile.mDescription == name)
slot = &*it;
}
MWBase::Environment::get().getStateManager()->saveGame(name, slot);
}
}