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Replace a redundant playerAllies check with a boolean (Fixes #4229)

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Capostrophic 2018-03-23 17:49:31 +03:00 committed by Capostrophic
parent 9b8c56761b
commit 42b7846f81

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@ -391,7 +391,7 @@ namespace MWMechanics
{
// Player followers and escorters with high fight should not initiate combat with the player or with
// other player followers or escorters
if (std::find(playerAllies.begin(), playerAllies.end(), actor1) == playerAllies.end())
if (!isPlayerFollowerOrEscorter)
aggressive = MWBase::Environment::get().getMechanicsManager()->isAggressive(actor1, actor2);
}
}