@ -23,7 +23,7 @@ CSVRender::BrushDraw::BrushDraw(osg::ref_ptr<osg::Group> parentNode, bool textur
if (mTextureMode)
mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_TEXTURE_SIZE);
else
mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_SIZE);
mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_SIZE - 1);
}
CSVRender::BrushDraw::~BrushDraw()