Minor fix to calculation of mLandSizeFactor (-1)

pull/578/head
Nelsson Huotari 5 years ago
parent 613189d7d9
commit 42c7ec8f1c

@ -23,7 +23,7 @@ CSVRender::BrushDraw::BrushDraw(osg::ref_ptr<osg::Group> parentNode, bool textur
if (mTextureMode)
mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_TEXTURE_SIZE);
else
mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_SIZE);
mLandSizeFactor = static_cast<float>(ESM::Land::REAL_SIZE) / static_cast<float>(ESM::Land::LAND_SIZE - 1);
}
CSVRender::BrushDraw::~BrushDraw()

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