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Issue #61: Re-implemented tool selection in Alchemy class
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2 changed files with 53 additions and 0 deletions
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@ -1,7 +1,46 @@
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#include "alchemy.hpp"
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#include <algorithm>
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#include <stdexcept>
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/class.hpp"
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void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
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{
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mNpc = npc;
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mTools.resize (4);
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std::fill (mTools.begin(), mTools.end(), MWWorld::Ptr());
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MWWorld::ContainerStore& store = MWWorld::Class::get (npc).getContainerStore (npc);
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for (MWWorld::ContainerStoreIterator iter (store.begin (MWWorld::ContainerStore::Type_Apparatus));
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iter!=store.end(); ++iter)
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{
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MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
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int type = ref->base->data.type;
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if (type<0 || type>=static_cast<int> (mTools.size()))
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throw std::runtime_error ("invalid apparatus type");
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if (!mTools[type].isEmpty())
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if (ref->base->data.quality<=mTools[type].get<ESM::Apparatus>()->base->data.quality)
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continue;
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mTools[type] = *iter;
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}
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}
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MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const
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{
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return mTools.begin();
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}
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MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const
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{
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return mTools.end();
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}
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@ -1,6 +1,8 @@
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#ifndef GAME_MWMECHANICS_ALCHEMY_H
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#define GAME_MWMECHANICS_ALCHEMY_H
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#include <vector>
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#include "../mwworld/ptr.hpp"
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namespace MWMechanics
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@ -8,13 +10,25 @@ namespace MWMechanics
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/// \brief Potion creatin via alchemy skill
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class Alchemy
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{
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public:
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typedef std::vector<MWWorld::Ptr> TToolsContainer;
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typedef TToolsContainer::const_iterator TToolsIterator;
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private:
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MWWorld::Ptr mNpc;
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TToolsContainer mTools;
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public:
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void setAlchemist (const MWWorld::Ptr& npc);
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///< Set alchemist and configure alchemy setup accordingly. \a npc may be empty to indicate that
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/// there is no alchemist (alchemy session has ended).
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TToolsIterator beginTools() const;
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TToolsIterator endTools() const;
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};
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}
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