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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 20:53:50 +00:00
Allow to display collision points in the debug viewer
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parent
fa9278e25b
commit
435b2e37f8
4 changed files with 74 additions and 25 deletions
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@ -1,5 +1,8 @@
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#include "physicssystem.hpp"
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#include <LinearMath/btIDebugDraw.h>
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#include <LinearMath/btVector3.h>
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#include <memory>
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#include <osg/Group>
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#include <osg/Stats>
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@ -90,6 +93,7 @@ namespace MWPhysics
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}
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mTaskScheduler = std::make_unique<PhysicsTaskScheduler>(mPhysicsDt, mCollisionWorld);
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mDebugDrawer = std::make_unique<MWRender::DebugDrawer>(mParentNode, mCollisionWorld.get());
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}
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PhysicsSystem::~PhysicsSystem()
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@ -124,14 +128,8 @@ namespace MWPhysics
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{
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mDebugDrawEnabled = !mDebugDrawEnabled;
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if (mDebugDrawEnabled && !mDebugDrawer)
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{
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mDebugDrawer.reset(new MWRender::DebugDrawer(mParentNode, mCollisionWorld.get()));
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mCollisionWorld->setDebugDrawer(mDebugDrawer.get());
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mDebugDrawer->setDebugMode(mDebugDrawEnabled);
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}
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else if (mDebugDrawer)
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mDebugDrawer->setDebugMode(mDebugDrawEnabled);
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mCollisionWorld->setDebugDrawer(mDebugDrawEnabled ? mDebugDrawer.get() : nullptr);
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mDebugDrawer->setDebugMode(mDebugDrawEnabled);
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return mDebugDrawEnabled;
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}
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@ -758,7 +756,7 @@ namespace MWPhysics
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void PhysicsSystem::debugDraw()
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{
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if (mDebugDrawer)
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if (mDebugDrawEnabled)
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mDebugDrawer->step();
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}
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@ -864,6 +862,12 @@ namespace MWPhysics
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stats.setAttribute(frameNumber, "Physics HeightFields", mHeightFields.size());
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}
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void PhysicsSystem::reportCollision(const btVector3& position, const btVector3& normal)
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{
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if (mDebugDrawEnabled)
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mDebugDrawer->addCollision(position, normal);
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}
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ActorFrameData::ActorFrameData(const std::shared_ptr<Actor>& actor, const MWWorld::Ptr character, const MWWorld::Ptr standingOn,
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bool moveToWaterSurface, osg::Vec3f movement, float slowFall, float waterlevel)
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: mActor(actor), mActorRaw(actor.get()), mStandingOn(standingOn),
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@ -45,6 +45,7 @@ class btDefaultCollisionConfiguration;
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class btCollisionDispatcher;
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class btCollisionObject;
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class btCollisionShape;
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class btVector3;
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namespace MWPhysics
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{
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@ -232,6 +233,7 @@ namespace MWPhysics
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bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius, const MWWorld::ConstPtr& ignore) const;
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
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void reportCollision(const btVector3& position, const btVector3& normal);
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private:
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@ -1,4 +1,4 @@
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#include "bulletdebugdraw.hpp"
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#include <algorithm>
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#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
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@ -6,17 +6,11 @@
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#include <osg/Group>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/convert.hpp>
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#include "bulletdebugdraw.hpp"
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#include "vismask.hpp"
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namespace
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{
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osg::Vec3f toOsg(const btVector3& vec)
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{
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return osg::Vec3f(vec.x(), vec.y(), vec.z());
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}
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}
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namespace MWRender
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{
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@ -37,11 +31,14 @@ void DebugDrawer::createGeometry()
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mGeometry->setNodeMask(Mask_Debug);
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mVertices = new osg::Vec3Array;
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mColors = new osg::Vec4Array;
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mDrawArrays = new osg::DrawArrays(osg::PrimitiveSet::LINES);
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mGeometry->setUseDisplayList(false);
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mGeometry->setVertexArray(mVertices);
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mGeometry->setColorArray(mColors);
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mGeometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
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mGeometry->setDataVariance(osg::Object::DYNAMIC);
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mGeometry->addPrimitiveSet(mDrawArrays);
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@ -70,23 +67,53 @@ void DebugDrawer::step()
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if (mDebugOn)
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{
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mVertices->clear();
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mColors->clear();
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mWorld->debugDrawWorld();
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showCollisions();
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mDrawArrays->setCount(mVertices->size());
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mVertices->dirty();
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mColors->dirty();
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mGeometry->dirtyBound();
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}
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}
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void DebugDrawer::drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color)
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{
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mVertices->push_back(toOsg(from));
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mVertices->push_back(toOsg(to));
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mVertices->push_back(Misc::Convert::toOsg(from));
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mVertices->push_back(Misc::Convert::toOsg(to));
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mColors->push_back({1,1,1,1});
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mColors->push_back({1,1,1,1});
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}
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void DebugDrawer::addCollision(const btVector3& orig, const btVector3& normal)
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{
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mCollisionViews.emplace_back(orig, normal);
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}
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void DebugDrawer::showCollisions()
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{
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const auto now = std::chrono::steady_clock::now();
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for (auto& [from, to , created] : mCollisionViews)
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{
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if (now - created < std::chrono::seconds(2))
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{
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mVertices->push_back(Misc::Convert::toOsg(from));
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mVertices->push_back(Misc::Convert::toOsg(to));
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mColors->push_back({1,0,0,1});
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mColors->push_back({1,0,0,1});
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}
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}
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mCollisionViews.erase(std::remove_if(mCollisionViews.begin(), mCollisionViews.end(),
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[&now](const CollisionView& view) { return now - view.mCreated >= std::chrono::seconds(2); }),
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mCollisionViews.end());
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}
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void DebugDrawer::drawContactPoint(const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color)
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{
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mVertices->push_back(toOsg(PointOnB));
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mVertices->push_back(toOsg(PointOnB) + (toOsg(normalOnB) * distance * 20));
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mVertices->push_back(Misc::Convert::toOsg(PointOnB));
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mVertices->push_back(Misc::Convert::toOsg(PointOnB) + (Misc::Convert::toOsg(normalOnB) * distance * 20));
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mColors->push_back({1,1,1,1});
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mColors->push_back({1,1,1,1});
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}
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void DebugDrawer::reportErrorWarning(const char *warningString)
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void DebugDrawer::setDebugMode(int isOn)
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{
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mDebugOn = (isOn == 0) ? false : true;
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mDebugOn = (isOn != 0);
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if (!mDebugOn)
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destroyGeometry();
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@ -109,6 +136,4 @@ int DebugDrawer::getDebugMode() const
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return mDebugOn;
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}
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}
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@ -1,6 +1,9 @@
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#ifndef OPENMW_MWRENDER_BULLETDEBUGDRAW_H
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#define OPENMW_MWRENDER_BULLETDEBUGDRAW_H
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#include <chrono>
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#include <vector>
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#include <osg/ref_ptr>
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#include <osg/Array>
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#include <osg/PrimitiveSet>
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@ -20,11 +23,22 @@ namespace MWRender
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class DebugDrawer : public btIDebugDraw
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{
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private:
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struct CollisionView
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{
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btVector3 mOrig;
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btVector3 mEnd;
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std::chrono::time_point<std::chrono::steady_clock> mCreated;
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CollisionView(btVector3 orig, btVector3 normal) : mOrig(orig), mEnd(orig + normal * 20), mCreated(std::chrono::steady_clock::now()) {};
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};
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std::vector<CollisionView> mCollisionViews;
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protected:
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osg::ref_ptr<osg::Group> mParentNode;
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btCollisionWorld *mWorld;
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osg::ref_ptr<osg::Geometry> mGeometry;
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osg::ref_ptr<osg::Vec3Array> mVertices;
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osg::ref_ptr<osg::Vec4Array> mColors;
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osg::ref_ptr<osg::DrawArrays> mDrawArrays;
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bool mDebugOn;
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void drawLine(const btVector3& from,const btVector3& to,const btVector3& color) override;
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void addCollision(const btVector3& orig, const btVector3& normal);
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void showCollisions();
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void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) override;
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void reportErrorWarning(const char* warningString) override;
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