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[Client] Add setStatsDynamic() method to DedicatedPlayer
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3 changed files with 14 additions and 9 deletions
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@ -176,6 +176,18 @@ void DedicatedPlayer::setBaseInfo()
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previousRace = npc.mRace;
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}
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void DedicatedPlayer::setStatsDynamic()
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{
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MWMechanics::CreatureStats* ptrCreatureStats = &getPtr().getClass().getCreatureStats(getPtr());
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MWMechanics::DynamicStat<float> value;
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for (int i = 0; i < 3; ++i)
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{
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value.readState(creatureStats.mDynamic[i]);
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ptrCreatureStats->setDynamic(i, value);
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}
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}
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void DedicatedPlayer::setShapeshift()
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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@ -34,6 +34,7 @@ namespace mwmp
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void move(float dt);
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void setBaseInfo();
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void setStatsDynamic();
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void setShapeshift();
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void setAnimFlags();
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void setAttributes();
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@ -25,15 +25,7 @@ namespace mwmp
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}
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else if (player != 0)
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{
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MWWorld::Ptr ptrPlayer = static_cast<DedicatedPlayer*>(player)->getPtr();
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MWMechanics::CreatureStats *ptrCreatureStats = &ptrPlayer.getClass().getCreatureStats(ptrPlayer);
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MWMechanics::DynamicStat<float> value;
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for (int i = 0; i < 3; ++i)
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{
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value.readState(player->creatureStats.mDynamic[i]);
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ptrCreatureStats->setDynamic(i, value);
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}
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static_cast<DedicatedPlayer*>(player)->setStatsDynamic();
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}
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}
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};
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