removed redundant deletion flag from CellRef

actorid
Marc Zinnschlag 11 years ago
parent 18e7e83585
commit 43dd3b8ef2

@ -236,7 +236,9 @@ void loadCell(ESM::Cell &cell, ESM::ESMReader &esm, Arguments& info)
// Loop through all the references
ESM::CellRef ref;
if(!quiet) std::cout << " References:\n";
while(cell.getNextRef(esm, ref))
bool deleted = false;
while(cell.getNextRef(esm, ref, deleted))
{
if (save) {
info.data.mCellRefs[&cell].push_back(ref);
@ -251,6 +253,7 @@ void loadCell(ESM::Cell &cell, ESM::ESMReader &esm, Arguments& info)
std::cout << " Uses/health: '" << ref.mCharge << "'\n";
std::cout << " Gold value: '" << ref.mGoldValue << "'\n";
std::cout << " Blocked: '" << static_cast<int>(ref.mReferenceBlocked) << "'" << std::endl;
std::cout << " Deleted: " << deleted << std::endl;
}
}

@ -8,6 +8,5 @@ void CSMWorld::CellRef::load (ESM::ESMReader &esm, Cell& cell, const std::string
mId = id;
mCell = cell.mId;
if (!mDeleted)
cell.addRef (mId);
cell.addRef (mId);
}

@ -14,7 +14,8 @@ void CSMWorld::RefCollection::load (ESM::ESMReader& reader, int cellIndex, bool
CellRef ref;
while (cell2.getNextRef (reader, ref))
bool deleted = false;
while (cell2.getNextRef (reader, ref, deleted))
{
/// \todo handle deleted and moved references
ref.load (reader, cell2, getNewId());

@ -35,32 +35,30 @@ namespace MWWorld
{
template <typename X>
void CellRefList<X>::load(ESM::CellRef &ref, const MWWorld::ESMStore &esmStore)
void CellRefList<X>::load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore)
{
// Get existing reference, in case we need to overwrite it.
typename std::list<LiveRef>::iterator iter = std::find(mList.begin(), mList.end(), ref.mRefnum);
const MWWorld::Store<X> &store = esmStore.get<X>();
if (const X *ptr = store.search (ref.mRefID))
{
typename std::list<LiveRef>::iterator iter =
std::find(mList.begin(), mList.end(), ref.mRefnum);
LiveRef liveCellRef (ref, ptr);
if (deleted)
liveCellRef.mData.setCount (0);
// Skip this when reference was deleted.
// TODO: Support respawning references, in this case, we need to track it somehow.
if (ref.mDeleted) {
if (iter != mList.end())
mList.erase(iter);
return;
*iter = liveCellRef;
else
mList.push_back (liveCellRef);
}
// for throwing exception on unhandled record type
const MWWorld::Store<X> &store = esmStore.get<X>();
const X *ptr = store.search(ref.mRefID);
/// \note no longer redundant - changed to Store<X>::search(), don't throw
/// an exception on miss, try to continue (that's how MW does it, anyway)
if (ptr == NULL) {
std::cout << "Warning: could not resolve cell reference " << ref.mRefID << ", trying to continue anyway" << std::endl;
} else {
if (iter != mList.end())
*iter = LiveRef(ref, ptr);
else
mList.push_back(LiveRef(ref, ptr));
else
{
std::cerr
<< "Error: could not resolve cell reference " << ref.mRefID
<< " (dropping reference)" << std::endl;
}
}
@ -117,16 +115,13 @@ namespace MWWorld
ESM::CellRef ref;
// Get each reference in turn
while (mCell->getNextRef (esm[index], ref))
bool deleted = false;
while (mCell->getNextRef (esm[index], ref, deleted))
{
std::string lowerCase = Misc::StringUtils::lowerCase (ref.mRefID);
if (ref.mDeleted) {
// Right now, don't do anything. Where is "listRefs" actually used, anyway?
// Skipping for now...
if (deleted)
continue;
}
mIds.push_back (lowerCase);
mIds.push_back (Misc::StringUtils::lowerCase (ref.mRefID));
}
}
@ -135,7 +130,7 @@ namespace MWWorld
void CellStore::loadRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm)
{
assert (mCell);
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
@ -150,102 +145,25 @@ namespace MWWorld
ESM::CellRef ref;
// Get each reference in turn
while(mCell->getNextRef(esm[index], ref))
bool deleted = false;
while(mCell->getNextRef(esm[index], ref, deleted))
{
// Don't load reference if it was moved to a different cell.
std::string lowerCase = Misc::StringUtils::lowerCase(ref.mRefID);
ESM::MovedCellRefTracker::const_iterator iter = std::find(mCell->mMovedRefs.begin(), mCell->mMovedRefs.end(), ref.mRefnum);
if (iter != mCell->mMovedRefs.end()) {
continue;
}
int rec = store.find(ref.mRefID);
ref.mRefID = lowerCase;
/* We can optimize this further by storing the pointer to the
record itself in store.all, so that we don't need to look it
up again here. However, never optimize. There are infinite
opportunities to do that later.
*/
switch(rec)
{
case ESM::REC_ACTI: mActivators.load(ref, store); break;
case ESM::REC_ALCH: mPotions.load(ref, store); break;
case ESM::REC_APPA: mAppas.load(ref, store); break;
case ESM::REC_ARMO: mArmors.load(ref, store); break;
case ESM::REC_BOOK: mBooks.load(ref, store); break;
case ESM::REC_CLOT: mClothes.load(ref, store); break;
case ESM::REC_CONT: mContainers.load(ref, store); break;
case ESM::REC_CREA: mCreatures.load(ref, store); break;
case ESM::REC_DOOR: mDoors.load(ref, store); break;
case ESM::REC_INGR: mIngreds.load(ref, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, store); break;
case ESM::REC_LIGH: mLights.load(ref, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, store); break;
case ESM::REC_PROB: mProbes.load(ref, store); break;
case ESM::REC_REPA: mRepairs.load(ref, store); break;
case ESM::REC_STAT: mStatics.load(ref, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, store); break;
case 0: std::cout << "Cell reference " + ref.mRefID + " not found!\n"; break;
default:
std::cout << "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
loadRef (ref, deleted, store);
}
}
// Load moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
{
// Doesn't seem to work in one line... huh? Too sleepy to check...
ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
//ESM::CellRef &ref = const_cast<ESM::CellRef&>(it->second);
std::string lowerCase;
std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
int rec = store.find(ref.mRefID);
ref.mRefID = lowerCase;
/* We can optimize this further by storing the pointer to the
record itself in store.all, so that we don't need to look it
up again here. However, never optimize. There are infinite
opportunities to do that later.
*/
switch(rec)
{
case ESM::REC_ACTI: mActivators.load(ref, store); break;
case ESM::REC_ALCH: mPotions.load(ref, store); break;
case ESM::REC_APPA: mAppas.load(ref, store); break;
case ESM::REC_ARMO: mArmors.load(ref, store); break;
case ESM::REC_BOOK: mBooks.load(ref, store); break;
case ESM::REC_CLOT: mClothes.load(ref, store); break;
case ESM::REC_CONT: mContainers.load(ref, store); break;
case ESM::REC_CREA: mCreatures.load(ref, store); break;
case ESM::REC_DOOR: mDoors.load(ref, store); break;
case ESM::REC_INGR: mIngreds.load(ref, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, store); break;
case ESM::REC_LIGH: mLights.load(ref, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, store); break;
case ESM::REC_PROB: mProbes.load(ref, store); break;
case ESM::REC_REPA: mRepairs.load(ref, store); break;
case ESM::REC_STAT: mStatics.load(ref, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, store); break;
case 0: std::cout << "Cell reference " + ref.mRefID + " not found!\n"; break;
default:
std::cout << "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
loadRef (ref, false, store);
}
}
@ -274,4 +192,39 @@ namespace MWWorld
return Ptr();
}
void CellStore::loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store)
{
Misc::StringUtils::toLower (ref.mRefID);
switch (store.find (ref.mRefID))
{
case ESM::REC_ACTI: mActivators.load(ref, deleted, store); break;
case ESM::REC_ALCH: mPotions.load(ref, deleted, store); break;
case ESM::REC_APPA: mAppas.load(ref, deleted, store); break;
case ESM::REC_ARMO: mArmors.load(ref, deleted, store); break;
case ESM::REC_BOOK: mBooks.load(ref, deleted, store); break;
case ESM::REC_CLOT: mClothes.load(ref, deleted, store); break;
case ESM::REC_CONT: mContainers.load(ref, deleted, store); break;
case ESM::REC_CREA: mCreatures.load(ref, deleted, store); break;
case ESM::REC_DOOR: mDoors.load(ref, deleted, store); break;
case ESM::REC_INGR: mIngreds.load(ref, deleted, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, deleted, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, deleted, store); break;
case ESM::REC_LIGH: mLights.load(ref, deleted, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, deleted, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, deleted, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, deleted, store); break;
case ESM::REC_PROB: mProbes.load(ref, deleted, store); break;
case ESM::REC_REPA: mRepairs.load(ref, deleted, store); break;
case ESM::REC_STAT: mStatics.load(ref, deleted, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
case 0: std::cerr << "Cell reference " + ref.mRefID + " not found!\n"; break;
default:
std::cerr
<< "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
}
}

@ -25,7 +25,7 @@ namespace MWWorld
// and the build will fail with an ugly three-way cyclic header dependence
// so we need to pass the instantiation of the method to the lnker, when
// all methods are known.
void load(ESM::CellRef &ref, const MWWorld::ESMStore &esmStore);
void load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore);
LiveRef *find (const std::string& name)
{
@ -154,6 +154,11 @@ namespace MWWorld
void loadRefs(const MWWorld::ESMStore &store, std::vector<ESM::ESMReader> &esm);
void loadRef (ESM::CellRef& ref, bool deleted, const ESMStore& store);
///< Make case-adjustments to \a ref and insert it into the respective container.
///
/// Invalid \a ref objects are silently dropped.
};
}

@ -108,7 +108,7 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
}
// Insert the reference into the global lookup
if (!id.empty() && isCacheableRecord(n.val)) {
mIds[id] = n.val;
mIds[Misc::StringUtils::lowerCase (id)] = n.val;
}
}
listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000);

@ -10,7 +10,7 @@ void Store<ESM::Cell>::load(ESM::ESMReader &esm, const std::string &id)
// and we merge all this data into one Cell object. However, we can't simply search for the cell id,
// as many exterior cells do not have a name. Instead, we need to search by (x,y) coordinates - and they
// are not available until both cells have been loaded! So first, proceed as usual.
// All cells have a name record, even nameless exterior cells.
std::string idLower = Misc::StringUtils::lowerCase(id);
ESM::Cell *cell = new ESM::Cell;
@ -30,11 +30,10 @@ void Store<ESM::Cell>::load(ESM::ESMReader &esm, const std::string &id)
// Get regular moved reference data. Adapted from CellStore::loadRefs. Maybe we can optimize the following
// implementation when the oher implementation works as well.
cell->getNextRef(esm, ref);
std::string lowerCase;
bool deleted = false;
cell->getNextRef(esm, ref, deleted);
std::transform (ref.mRefID.begin(), ref.mRefID.end(), std::back_inserter (lowerCase),
(int(*)(int)) std::tolower);
Misc::StringUtils::toLower (ref.mRefID);
// Add data required to make reference appear in the correct cell.
// We should not need to test for duplicates, as this part of the code is pre-cell merge.

@ -71,9 +71,6 @@ namespace ESM
// -1 is not blocked, otherwise it is blocked.
signed char mReferenceBlocked;
// Track deleted references. 0 - not deleted, 1 - deleted, but respawns, 2 - deleted and does not respawn.
int mDeleted;
// Occurs in Tribunal.esm, eg. in the cell "Mournhold, Plaza
// Brindisi Dorom", where it has the value 100. Also only for
// activators.

@ -141,7 +141,7 @@ std::string Cell::getDescription() const
}
}
bool Cell::getNextRef(ESMReader &esm, CellRef &ref)
bool Cell::getNextRef(ESMReader &esm, CellRef &ref, bool& deleted)
{
// TODO: Try and document reference numbering, I don't think this has been done anywhere else.
if (!esm.hasMoreSubs())
@ -259,12 +259,13 @@ bool Cell::getNextRef(ESMReader &esm, CellRef &ref)
//esm.getHNOT(NAM0, "NAM0");
}
if (esm.isNextSub("DELE")) {
if (esm.isNextSub("DELE"))
{
esm.skipHSub();
ref.mDeleted = 2; // Deleted, will not respawn.
// TODO: find out when references do respawn.
} else
ref.mDeleted = 0;
deleted = true;
}
else
deleted = false;
return true;
}

@ -141,7 +141,7 @@ struct Cell
All fields of the CellRef struct are overwritten. You can safely
reuse one memory location without blanking it between calls.
*/
static bool getNextRef(ESMReader &esm, CellRef &ref);
static bool getNextRef(ESMReader &esm, CellRef &ref, bool& deleted);
/* This fetches an MVRF record, which is used to track moved references.
* Since they are comparably rare, we use a separate method for this.

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