[Client] Use clearer debug for actor initializations

pull/506/head
David Cernat 6 years ago
parent 2e1d4a9449
commit 43f195f0c7

@ -399,6 +399,9 @@ void Cell::readCellChange(ActorList& actorList)
void Cell::initializeLocalActor(const MWWorld::Ptr& ptr)
{
std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
LOG_APPEND(Log::LOG_VERBOSE, "- Initializing LocalActor %s in %s", mapIndex.c_str(), getDescription().c_str());
LocalActor *actor = new LocalActor();
actor->cell = *store->getCell();
actor->setPtr(ptr);
@ -408,16 +411,17 @@ void Cell::initializeLocalActor(const MWWorld::Ptr& ptr)
if (ptr.getClass().getCreatureStats(ptr).isDead())
actor->wasDead = true;
std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
localActors[mapIndex] = actor;
Main::get().getCellController()->setLocalActorRecord(mapIndex, getDescription());
LOG_APPEND(Log::LOG_VERBOSE, "- Initialized LocalActor %s in %s", mapIndex.c_str(), getDescription().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- Successfully initialized LocalActor %s in %s", mapIndex.c_str(), getDescription().c_str());
}
void Cell::initializeLocalActors()
{
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Initializing LocalActors in %s", getDescription().c_str());
for (const auto &mergedRef : store->getMergedRefs())
{
if (mergedRef->mClass->isActor())
@ -434,20 +438,24 @@ void Cell::initializeLocalActors()
initializeLocalActor(ptr);
}
}
LOG_APPEND(Log::LOG_VERBOSE, "- Successfully initialized LocalActors in %s", getDescription().c_str());
}
void Cell::initializeDedicatedActor(const MWWorld::Ptr& ptr)
{
std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
LOG_APPEND(Log::LOG_VERBOSE, "- Initializing DedicatedActor %s in %s", mapIndex.c_str(), getDescription().c_str());
DedicatedActor *actor = new DedicatedActor();
actor->cell = *store->getCell();
actor->setPtr(ptr);
std::string mapIndex = Main::get().getCellController()->generateMapIndex(ptr);
dedicatedActors[mapIndex] = actor;
Main::get().getCellController()->setDedicatedActorRecord(mapIndex, getDescription());
LOG_APPEND(Log::LOG_VERBOSE, "- Initialized DedicatedActor %s in %s", mapIndex.c_str(), getDescription().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- Successfully initialized DedicatedActor %s in %s", mapIndex.c_str(), getDescription().c_str());
}
void Cell::initializeDedicatedActors(ActorList& actorList)

@ -77,6 +77,8 @@ void CellController::initializeCell(const ESM::Cell& cell)
// If this key doesn't exist, create it
if (cellsInitialized.count(mapIndex) == 0)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Initializing mwmp::Cell %s", cell.getDescription().c_str());
MWWorld::CellStore *cellStore = getCellStore(cell);
if (!cellStore) return;
@ -84,7 +86,7 @@ void CellController::initializeCell(const ESM::Cell& cell)
mwmp::Cell *mpCell = new mwmp::Cell(cellStore);
cellsInitialized[mapIndex] = mpCell;
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "- Initialized mwmp::Cell %s", mpCell->getDescription().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- Successfully initialized mwmp::Cell %s", cell.getDescription().c_str());
}
}

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