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Play all of a spell's casting effects
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b4577fe751
commit
446c0a4fa8
1 changed files with 29 additions and 27 deletions
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@ -880,7 +880,6 @@ namespace MWMechanics
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inflict(mTarget, mCaster, spell->mEffects, ESM::RT_Touch);
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}
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std::string projectileModel;
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std::string sound;
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float speed = 0;
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@ -970,10 +969,12 @@ namespace MWMechanics
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::Spell *spell = store.get<ESM::Spell>().find(spellid);
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const ESM::ENAMstruct &effectentry = spell->mEffects.mList.at(0);
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for (std::vector<ESM::ENAMstruct>::const_iterator iter = spell->mEffects.mList.begin();
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iter != spell->mEffects.mList.end(); ++iter)
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{
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const ESM::MagicEffect *effect;
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effect = store.get<ESM::MagicEffect>().find(effectentry.mEffectID);
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effect = store.get<ESM::MagicEffect>().find(iter->mEffectID);
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(mCaster);
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@ -1001,6 +1002,7 @@ namespace MWMechanics
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else
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sndMgr->playSound3D(mCaster, schools[effect->mData.mSchool]+" cast", 1.0f, 1.0f);
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}
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}
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int getEffectiveEnchantmentCastCost(float castCost, const MWWorld::Ptr &actor)
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{
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