[General] Set default values for some variables in BasePlayer

pull/556/head
David Cernat 5 years ago
parent 1283d5d487
commit 446c22723e

@ -52,8 +52,6 @@ DedicatedPlayer::DedicatedPlayer(RakNet::RakNetGUID guid) : BasePlayer(guid)
// the ground
creatureStats.mDynamic[2].mBase = 1000;
movementFlags = 0;
hasTcl = false;
attack.instant = false;
cell.blank();

@ -53,13 +53,6 @@ LocalPlayer::LocalPlayer()
charGenState.endStage = 1;
charGenState.isFinished = false;
difficulty = 0;
physicsFramerate = 60.0;
consoleAllowed = false;
bedRestAllowed = true;
wildernessRestAllowed = true;
waitAllowed = true;
ignorePosPacket = false;
ignoreJailTeleportation = false;
ignoreJailSkillIncreases = false;
@ -81,10 +74,6 @@ LocalPlayer::LocalPlayer()
jailProgressText = "";
jailEndText = "";
scale = 1;
isWerewolf = false;
hasTcl = false;
isReceivingInventory = false;
isReceivingQuickKeys = false;
isPlayingAnimation = false;

@ -218,21 +218,21 @@ namespace mwmp
ESM::ActiveSpells activeSpells;
CurrentContainer currentContainer;
int difficulty;
int difficulty = 0;
int enforcedLogLevel;
float physicsFramerate;
bool consoleAllowed;
bool bedRestAllowed;
bool wildernessRestAllowed;
bool waitAllowed;
float physicsFramerate = 60.0;
bool consoleAllowed = false;
bool bedRestAllowed = true;
bool wildernessRestAllowed = true;
bool waitAllowed = true;
bool ignorePosPacket;
unsigned int movementFlags;
unsigned int movementFlags = 0;
char movementAnim;
char drawState;
bool isFlying;
bool hasTcl;
bool isFlying = false;
bool hasTcl = false;
ESM::Position position;
ESM::Position direction;
@ -255,9 +255,9 @@ namespace mwmp
Animation animation;
char deathState;
bool resetStats;
float scale;
bool isWerewolf;
bool resetStats = false;
float scale = 1;
bool isWerewolf = false;
bool displayCreatureName;
std::string creatureRefId;

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