Android: register a virtual controller definition

pull/375/head^2
Ilya Zhuravlev 7 years ago
parent a038327521
commit 455f718394

@ -1,7 +1,7 @@
int stderr = 0; // Hack: fix linker error
#ifdef __ANDROID__
#include "SDL_main.h"
#include <SDL_gamecontroller.h>
/*******************************************************************************
Functions called by JNI
@ -24,6 +24,9 @@ int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls,
SDL_SetMainReady();
// On Android, we use a virtual controller with guid="Virtual"
SDL_GameControllerAddMapping("5669727475616c000000000000000000,Virtual,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4");
/* Run the application code! */
int status;
@ -36,5 +39,3 @@ int Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls,
return status;
}
#endif /* __ANDROID__ */

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