mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 04:45:33 +00:00
Merge remote-tracking branch 'scrawl/master'
This commit is contained in:
commit
456b41f05b
17 changed files with 115 additions and 61 deletions
|
@ -68,14 +68,14 @@ namespace MWClass
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|||
MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>();
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// creature stats
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data->mCreatureStats.getAttribute(0).set (ref->mBase->mData.mStrength);
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data->mCreatureStats.getAttribute(1).set (ref->mBase->mData.mIntelligence);
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data->mCreatureStats.getAttribute(2).set (ref->mBase->mData.mWillpower);
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data->mCreatureStats.getAttribute(3).set (ref->mBase->mData.mAgility);
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data->mCreatureStats.getAttribute(4).set (ref->mBase->mData.mSpeed);
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data->mCreatureStats.getAttribute(5).set (ref->mBase->mData.mEndurance);
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data->mCreatureStats.getAttribute(6).set (ref->mBase->mData.mPersonality);
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data->mCreatureStats.getAttribute(7).set (ref->mBase->mData.mLuck);
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data->mCreatureStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mData.mStrength);
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data->mCreatureStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mData.mIntelligence);
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data->mCreatureStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mData.mWillpower);
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data->mCreatureStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mData.mAgility);
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data->mCreatureStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mData.mSpeed);
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data->mCreatureStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mData.mEndurance);
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data->mCreatureStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mData.mPersonality);
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data->mCreatureStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mData.mLuck);
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data->mCreatureStats.setHealth (ref->mBase->mData.mHealth);
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data->mCreatureStats.setMagicka (ref->mBase->mData.mMana);
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data->mCreatureStats.setFatigue (ref->mBase->mData.mFatigue);
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@ -66,7 +66,7 @@ namespace
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for (int i=0; i<ESM::Attribute::Length; ++i)
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{
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const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
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creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
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}
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// class bonus
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@ -78,7 +78,7 @@ namespace
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int attribute = class_->mData.mAttribute[i];
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if (attribute>=0 && attribute<8)
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{
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creatureStats.getAttribute(attribute).setBase (
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creatureStats.setAttribute(attribute,
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creatureStats.getAttribute(attribute).getBase() + 10);
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}
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}
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@ -109,7 +109,7 @@ namespace
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}
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modifierSum += add;
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}
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creatureStats.getAttribute(attribute).setBase ( std::min(creatureStats.getAttribute(attribute).getBase()
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creatureStats.setAttribute(attribute, std::min(creatureStats.getAttribute(attribute).getBase()
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+ static_cast<int>((level-1) * modifierSum+0.5), 100) );
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}
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@ -274,14 +274,15 @@ namespace MWClass
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for (unsigned int i=0; i< ESM::Skill::Length; ++i)
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data->mNpcStats.getSkill (i).setBase (ref->mBase->mNpdt52.mSkills[i]);
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data->mNpcStats.getAttribute(0).set (ref->mBase->mNpdt52.mStrength);
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data->mNpcStats.getAttribute(1).set (ref->mBase->mNpdt52.mIntelligence);
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data->mNpcStats.getAttribute(2).set (ref->mBase->mNpdt52.mWillpower);
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data->mNpcStats.getAttribute(3).set (ref->mBase->mNpdt52.mAgility);
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data->mNpcStats.getAttribute(4).set (ref->mBase->mNpdt52.mSpeed);
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data->mNpcStats.getAttribute(5).set (ref->mBase->mNpdt52.mEndurance);
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data->mNpcStats.getAttribute(6).set (ref->mBase->mNpdt52.mPersonality);
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data->mNpcStats.getAttribute(7).set (ref->mBase->mNpdt52.mLuck);
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data->mNpcStats.setAttribute(ESM::Attribute::Strength, ref->mBase->mNpdt52.mStrength);
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data->mNpcStats.setAttribute(ESM::Attribute::Intelligence, ref->mBase->mNpdt52.mIntelligence);
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data->mNpcStats.setAttribute(ESM::Attribute::Willpower, ref->mBase->mNpdt52.mWillpower);
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data->mNpcStats.setAttribute(ESM::Attribute::Agility, ref->mBase->mNpdt52.mAgility);
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data->mNpcStats.setAttribute(ESM::Attribute::Speed, ref->mBase->mNpdt52.mSpeed);
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data->mNpcStats.setAttribute(ESM::Attribute::Endurance, ref->mBase->mNpdt52.mEndurance);
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data->mNpcStats.setAttribute(ESM::Attribute::Personality, ref->mBase->mNpdt52.mPersonality);
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data->mNpcStats.setAttribute(ESM::Attribute::Luck, ref->mBase->mNpdt52.mLuck);
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data->mNpcStats.setHealth (ref->mBase->mNpdt52.mHealth);
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data->mNpcStats.setMagicka (ref->mBase->mNpdt52.mMana);
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data->mNpcStats.setFatigue (ref->mBase->mNpdt52.mFatigue);
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@ -166,11 +166,12 @@ namespace MWGui
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// increase attributes
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for (int i=0; i<3; ++i)
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{
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MWMechanics::Stat<int>& attribute = creatureStats.getAttribute(mSpentAttributes[i]);
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MWMechanics::Stat<int> attribute = creatureStats.getAttribute(mSpentAttributes[i]);
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attribute.setBase (attribute.getBase () + pcStats.getLevelupAttributeMultiplier (mSpentAttributes[i]));
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if (attribute.getBase() >= 100)
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attribute.setBase(100);
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creatureStats.setAttribute(mSpentAttributes[i], attribute);
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}
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creatureStats.levelUp();
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@ -92,6 +92,7 @@ namespace MWGui
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{
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getWidget(mOkButton, "OkButton");
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getWidget(mBestAttackButton, "BestAttackButton");
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getWidget(mGrabCursorButton, "GrabCursorButton");
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getWidget(mSubtitlesButton, "SubtitlesButton");
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getWidget(mCrosshairButton, "CrosshairButton");
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getWidget(mResolutionList, "ResolutionList");
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@ -133,6 +134,7 @@ namespace MWGui
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mSubtitlesButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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mCrosshairButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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mBestAttackButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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mGrabCursorButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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mInvertYButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onButtonToggled);
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onOkButtonClicked);
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mShadersButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SettingsWindow::onShadersToggled);
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@ -201,6 +203,7 @@ namespace MWGui
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mSubtitlesButton->setCaptionWithReplacing(Settings::Manager::getBool("subtitles", "GUI") ? "#{sOn}" : "#{sOff}");
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mCrosshairButton->setCaptionWithReplacing(Settings::Manager::getBool("crosshair", "HUD") ? "#{sOn}" : "#{sOff}");
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mBestAttackButton->setCaptionWithReplacing(Settings::Manager::getBool("best attack", "Game") ? "#{sOn}" : "#{sOff}");
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mGrabCursorButton->setCaptionWithReplacing(Settings::Manager::getBool("grab cursor", "Input") ? "#{sOn}" : "#{sOff}");
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float fovVal = (Settings::Manager::getFloat("field of view", "General")-sFovMin)/(sFovMax-sFovMin);
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mFOVSlider->setScrollPosition(fovVal * (mFOVSlider->getScrollRange()-1));
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@ -393,7 +396,8 @@ namespace MWGui
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Settings::Manager::setBool("subtitles", "GUI", newState);
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else if (_sender == mBestAttackButton)
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Settings::Manager::setBool("best attack", "Game", newState);
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else if (_sender == mGrabCursorButton)
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Settings::Manager::setBool("grab cursor", "Input", newState);
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apply();
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}
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}
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|
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@ -33,6 +33,7 @@ namespace MWGui
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MyGUI::Button* mSubtitlesButton;
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MyGUI::Button* mCrosshairButton;
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MyGUI::Button* mBestAttackButton;
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MyGUI::Button* mGrabCursorButton;
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// graphics
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MyGUI::ListBox* mResolutionList;
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|
|
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@ -103,6 +103,7 @@ namespace MWInput
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, mCameraSensitivity (Settings::Manager::getFloat("camera sensitivity", "Input"))
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, mUISensitivity (Settings::Manager::getFloat("ui sensitivity", "Input"))
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, mCameraYMultiplier (Settings::Manager::getFloat("camera y multiplier", "Input"))
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, mGrabCursor (Settings::Manager::getBool("grab cursor", "Input"))
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, mPreviewPOVDelay(0.f)
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, mTimeIdle(0.f)
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, mOverencumberedMessageDelay(0.f)
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@ -287,7 +288,7 @@ namespace MWInput
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mInputManager->setMouseRelative(is_relative);
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//we let the mouse escape in the main menu
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mInputManager->setGrabPointer(grab);
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mInputManager->setGrabPointer(grab && (mGrabCursor || is_relative));
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//we switched to non-relative mode, move our cursor to where the in-game
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//cursor is
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@ -430,6 +431,9 @@ namespace MWInput
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if (it->first == "Input" && it->second == "ui sensitivity")
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mUISensitivity = Settings::Manager::getFloat("ui sensitivity", "Input");
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if (it->first == "Input" && it->second == "grab cursor")
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mGrabCursor = Settings::Manager::getBool("grab cursor", "Input");
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}
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}
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|
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@ -138,6 +138,8 @@ namespace MWInput
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bool mDragDrop;
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bool mGrabCursor;
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bool mInvertY;
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float mCameraSensitivity;
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|
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@ -54,7 +54,8 @@ namespace MWMechanics
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{
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// magic effects
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adjustMagicEffects (ptr);
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calculateDynamicStats (ptr);
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if (ptr.getClass().getCreatureStats(ptr).needToRecalcDynamicStats())
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calculateDynamicStats (ptr);
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calculateCreatureStatModifiers (ptr, duration);
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if(!MWBase::Environment::get().getWindowManager()->isGuiMode())
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|
|
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@ -802,6 +802,9 @@ void CharacterController::update(float duration)
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if(sneak || inwater || flying)
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vec.z = 0.0f;
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if (inwater || flying)
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cls.getCreatureStats(mPtr).land();
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if(!onground && !flying && !inwater)
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{
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// In the air (either getting up —ascending part of jump— or falling).
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@ -925,7 +928,7 @@ void CharacterController::update(float duration)
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}
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}
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if (onground || inwater || flying)
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if (onground)
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cls.getCreatureStats(mPtr).land();
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if(movestate != CharState_None)
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|
|
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@ -15,7 +15,7 @@ namespace MWMechanics
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mAttacked (false), mHostile (false),
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mAttackingOrSpell(false), mAttackType(AT_Chop),
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mIsWerewolf(false),
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mFallHeight(0)
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mFallHeight(0), mRecalcDynamicStats(false)
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{
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for (int i=0; i<4; ++i)
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mAiSettings[i] = 0;
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@ -128,14 +128,6 @@ namespace MWMechanics
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return mAiSettings[index];
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}
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Stat<int> &CreatureStats::getAttribute(int index)
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{
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if (index < 0 || index > 7) {
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throw std::runtime_error("attribute index is out of range");
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}
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return (!mIsWerewolf ? mAttributes[index] : mWerewolfAttributes[index]);
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}
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const DynamicStat<float> &CreatureStats::getDynamic(int index) const
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{
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if (index < 0 || index > 2) {
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|
@ -164,11 +156,29 @@ namespace MWMechanics
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return mMagicEffects;
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}
|
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|
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void CreatureStats::setAttribute(int index, int base)
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{
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MWMechanics::Stat<int> current = getAttribute(index);
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current.setBase(base);
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setAttribute(index, current);
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}
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|
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void CreatureStats::setAttribute(int index, const Stat<int> &value)
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{
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if (index < 0 || index > 7) {
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throw std::runtime_error("attribute index is out of range");
|
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}
|
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|
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const Stat<int>& currentValue = !mIsWerewolf ? mAttributes[index] : mWerewolfAttributes[index];
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|
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if (value.getModified() != currentValue.getModified())
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{
|
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if (index != ESM::Attribute::Luck
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&& index != ESM::Attribute::Personality
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&& index != ESM::Attribute::Speed)
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mRecalcDynamicStats = true;
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}
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|
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if(!mIsWerewolf)
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mAttributes[index] = value;
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else
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|
@ -218,6 +228,10 @@ namespace MWMechanics
|
|||
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void CreatureStats::setMagicEffects(const MagicEffects &effects)
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{
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if (effects.get(MWMechanics::EffectKey(ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude
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!= mMagicEffects.get(MWMechanics::EffectKey(ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude)
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mRecalcDynamicStats = true;
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|
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mMagicEffects = effects;
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}
|
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|
||||
|
@ -369,4 +383,14 @@ namespace MWMechanics
|
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mFallHeight = 0;
|
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return height;
|
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}
|
||||
|
||||
bool CreatureStats::needToRecalcDynamicStats()
|
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{
|
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if (mRecalcDynamicStats)
|
||||
{
|
||||
mRecalcDynamicStats = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -42,6 +42,9 @@ namespace MWMechanics
|
|||
|
||||
std::string mLastHitObject; // The last object to hit this actor
|
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|
||||
// Do we need to recalculate stats derived from attributes or other factors?
|
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bool mRecalcDynamicStats;
|
||||
|
||||
std::map<std::string, MWWorld::TimeStamp> mUsedPowers;
|
||||
|
||||
protected:
|
||||
|
@ -51,6 +54,8 @@ namespace MWMechanics
|
|||
public:
|
||||
CreatureStats();
|
||||
|
||||
bool needToRecalcDynamicStats();
|
||||
|
||||
void addToFallHeight(float height);
|
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|
||||
/// Reset the fall height
|
||||
|
@ -83,8 +88,6 @@ namespace MWMechanics
|
|||
int getAiSetting (int index) const;
|
||||
///< 0: hello, 1 fight, 2 flee, 3 alarm
|
||||
|
||||
Stat<int> & getAttribute(int index);
|
||||
|
||||
Spells & getSpells();
|
||||
|
||||
ActiveSpells & getActiveSpells();
|
||||
|
@ -92,6 +95,8 @@ namespace MWMechanics
|
|||
MagicEffects & getMagicEffects();
|
||||
|
||||
void setAttribute(int index, const Stat<int> &value);
|
||||
// Shortcut to set only the base
|
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void setAttribute(int index, int base);
|
||||
|
||||
void setHealth(const DynamicStat<float> &value);
|
||||
|
||||
|
|
|
@ -31,15 +31,14 @@ namespace MWMechanics
|
|||
for (int i=0; i<27; ++i)
|
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npcStats.getSkill (i).setBase (player->mNpdt52.mSkills[i]);
|
||||
|
||||
creatureStats.getAttribute(0).setBase (player->mNpdt52.mStrength);
|
||||
creatureStats.getAttribute(1).setBase (player->mNpdt52.mIntelligence);
|
||||
creatureStats.getAttribute(2).setBase (player->mNpdt52.mWillpower);
|
||||
creatureStats.getAttribute(3).setBase (player->mNpdt52.mAgility);
|
||||
creatureStats.getAttribute(4).setBase (player->mNpdt52.mSpeed);
|
||||
creatureStats.getAttribute(5).setBase (player->mNpdt52.mEndurance);
|
||||
creatureStats.getAttribute(6).setBase (player->mNpdt52.mPersonality);
|
||||
creatureStats.getAttribute(7).setBase (player->mNpdt52.mLuck);
|
||||
|
||||
creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt52.mStrength);
|
||||
creatureStats.setAttribute(ESM::Attribute::Intelligence, player->mNpdt52.mIntelligence);
|
||||
creatureStats.setAttribute(ESM::Attribute::Willpower, player->mNpdt52.mWillpower);
|
||||
creatureStats.setAttribute(ESM::Attribute::Agility, player->mNpdt52.mAgility);
|
||||
creatureStats.setAttribute(ESM::Attribute::Speed, player->mNpdt52.mSpeed);
|
||||
creatureStats.setAttribute(ESM::Attribute::Endurance, player->mNpdt52.mEndurance);
|
||||
creatureStats.setAttribute(ESM::Attribute::Personality, player->mNpdt52.mPersonality);
|
||||
creatureStats.setAttribute(ESM::Attribute::Luck, player->mNpdt52.mLuck);
|
||||
const MWWorld::ESMStore &esmStore =
|
||||
MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
|
@ -55,7 +54,7 @@ namespace MWMechanics
|
|||
{
|
||||
const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
|
||||
|
||||
creatureStats.getAttribute(i).setBase (male ? attribute.mMale : attribute.mFemale);
|
||||
creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
|
||||
}
|
||||
|
||||
for (int i=0; i<27; ++i)
|
||||
|
@ -106,7 +105,7 @@ namespace MWMechanics
|
|||
int attribute = class_->mData.mAttribute[i];
|
||||
if (attribute>=0 && attribute<8)
|
||||
{
|
||||
creatureStats.getAttribute(attribute).setBase (
|
||||
creatureStats.setAttribute(attribute,
|
||||
creatureStats.getAttribute(attribute).getBase() + 10);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -124,10 +124,9 @@ namespace MWScript
|
|||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
MWWorld::Class::get(ptr)
|
||||
.getCreatureStats(ptr)
|
||||
.getAttribute(mIndex)
|
||||
.setModified (value, 0);
|
||||
MWMechanics::Stat<int> attribute = ptr.getClass().getCreatureStats(ptr).getAttribute(mIndex);
|
||||
attribute.setModified (value, 0);
|
||||
ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -147,16 +146,16 @@ namespace MWScript
|
|||
Interpreter::Type_Integer value = runtime[0].mInteger;
|
||||
runtime.pop();
|
||||
|
||||
value +=
|
||||
MWWorld::Class::get(ptr)
|
||||
.getCreatureStats(ptr)
|
||||
.getAttribute(mIndex)
|
||||
.getModified();
|
||||
|
||||
MWWorld::Class::get(ptr)
|
||||
MWMechanics::Stat<int> attribute = MWWorld::Class::get(ptr)
|
||||
.getCreatureStats(ptr)
|
||||
.getAttribute(mIndex)
|
||||
.getAttribute(mIndex);
|
||||
|
||||
value +=
|
||||
attribute.getModified();
|
||||
|
||||
attribute
|
||||
.setModified (value, 0, 100);
|
||||
ptr.getClass().getCreatureStats(ptr).setAttribute(mIndex, attribute);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1000,8 +1000,11 @@ class NIFObjectLoader
|
|||
{
|
||||
const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
|
||||
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
|
||||
extractTextKeys(tk, scene->mTextKeys[trgtid]);
|
||||
if (scene->mSkelBase)
|
||||
{
|
||||
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
|
||||
extractTextKeys(tk, scene->mTextKeys[trgtid]);
|
||||
}
|
||||
}
|
||||
else if(e->recType == Nif::RC_NiStringExtraData)
|
||||
{
|
||||
|
|
|
@ -78,7 +78,6 @@
|
|||
#endif
|
||||
|
||||
shVertexInput(float2, uv0)
|
||||
shVertexInput(float2, uv1) // lodDelta, lodThreshold
|
||||
|
||||
#if LIGHTING
|
||||
shNormalInput(float4)
|
||||
|
|
|
@ -65,6 +65,12 @@
|
|||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" skin="" position="4 260 260 24">
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" align="Left Top" name="GrabCursorButton"/>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" align="Left Top">
|
||||
<Property key="Caption" value="Grab cursor"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
</Widget>
|
||||
<Widget type="TabItem" skin="" position="4 28 360 312">
|
||||
<Property key="Caption" value=" #{sAudio} "/>
|
||||
|
|
|
@ -156,6 +156,8 @@ voice volume = 1.0
|
|||
|
||||
[Input]
|
||||
|
||||
grab cursor = true
|
||||
|
||||
invert y axis = false
|
||||
|
||||
camera sensitivity = 1.0
|
||||
|
|
Loading…
Reference in a new issue