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Avoid using null pointer for player's cell in moveObjectImp
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@ -1306,7 +1306,7 @@ namespace MWWorld
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CellStore* cell = ptr.getCell();
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CellStore* newCell = getExterior(cellX, cellY);
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bool isCellActive = getPlayerPtr().getCell()->isExterior() && mWorldScene->isCellActive(*newCell);
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bool isCellActive = getPlayerPtr().isInCell() && getPlayerPtr().getCell()->isExterior() && mWorldScene->isCellActive(*newCell);
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if (cell->isExterior() || (moveToActive && isCellActive && ptr.getClass().isActor()))
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cell = newCell;
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