mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 20:19:57 +00:00
Merged
This commit is contained in:
commit
4597295e20
11 changed files with 215 additions and 114 deletions
|
@ -10,19 +10,22 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
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set(GAME
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set(GAME
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apps/openmw/main.cpp
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apps/openmw/main.cpp
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apps/openmw/engine.cpp)
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apps/openmw/engine.cpp
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apps/openmw/world.cpp)
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set(GAME_HEADER
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set(GAME_HEADER
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apps/openmw/mwinput/inputmanager.hpp
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apps/openmw/mwinput/inputmanager.hpp
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apps/openmw/engine.hpp)
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apps/openmw/engine.hpp
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apps/openmw/world.hpp)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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source_group(game FILES ${GAME} ${GAME_HEADER})
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set(GAMEREND
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set(GAMEREND
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apps/openmw/mwrender/mwscene.cpp
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apps/openmw/mwrender/mwscene.cpp
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apps/openmw/mwrender/cell.cpp
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apps/openmw/mwrender/cellimp.cpp
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apps/openmw/mwrender/interior.cpp
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apps/openmw/mwrender/interior.cpp
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apps/openmw/mwrender/sky.cpp)
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apps/openmw/mwrender/sky.cpp)
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set(GAMEREND_HEADER
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set(GAMEREND_HEADER
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apps/openmw/mwrender/cell.hpp
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apps/openmw/mwrender/cell.hpp
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apps/openmw/mwrender/cellimp.hpp
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apps/openmw/mwrender/mwscene.hpp
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apps/openmw/mwrender/mwscene.hpp
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apps/openmw/mwrender/interior.hpp
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apps/openmw/mwrender/interior.hpp
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apps/openmw/mwrender/playerpos.hpp
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apps/openmw/mwrender/playerpos.hpp
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@ -4,19 +4,14 @@
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#include <iostream>
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#include <iostream>
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#include "components/esm_store/cell_store.hpp"
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#include "components/bsa/bsa_archive.hpp"
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#include "components/engine/ogre/renderer.hpp"
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#include "components/misc/fileops.hpp"
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#include "components/misc/fileops.hpp"
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#include "components/bsa/bsa_archive.hpp"
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#include "apps/openmw/mwrender/interior.hpp"
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#include "mwinput/inputmanager.hpp"
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#include "mwinput/inputmanager.hpp"
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#include "apps/openmw/mwrender/playerpos.hpp"
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#include "apps/openmw/mwrender/sky.hpp"
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#include "world.hpp"
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OMW::Engine::Engine()
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OMW::Engine::Engine()
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: mEnableSky (false)
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, mpSkyManager (NULL)
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{
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{
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}
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}
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@ -76,17 +71,11 @@ void OMW::Engine::addMaster (const std::string& master)
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}
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}
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}
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}
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// Enables sky rendering
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//
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void OMW::Engine::enableSky (bool bEnable)
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{
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mEnableSky = bEnable;
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}
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// Initialise and enter main loop.
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// Initialise and enter main loop.
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void OMW::Engine::go()
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void OMW::Engine::go()
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{
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{
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assert (!mWorld);
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assert (!mDataDir.empty());
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assert (!mDataDir.empty());
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assert (!mCellName.empty());
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assert (!mCellName.empty());
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assert (!mMaster.empty());
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assert (!mMaster.empty());
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@ -104,55 +93,29 @@ void OMW::Engine::go()
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addResourcesDirectory (mDataDir / "Meshes");
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addResourcesDirectory (mDataDir / "Meshes");
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addResourcesDirectory (mDataDir / "Textures");
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addResourcesDirectory (mDataDir / "Textures");
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loadBSA();
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boost::filesystem::path masterPath (mDataDir);
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masterPath /= mMaster;
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std::cout << "Loading ESM " << masterPath.string() << "\n";
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ESM::ESMReader esm;
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ESMS::ESMStore store;
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ESMS::CellStore cell;
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// This parses the ESM file and loads a sample cell
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esm.open(masterPath.file_string());
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store.load(esm);
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cell.loadInt(mCellName, store, esm);
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// Create the window
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// Create the window
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mOgre.createWindow("OpenMW");
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mOgre.createWindow("OpenMW");
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std::cout << "\nSetting up cell rendering\n";
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loadBSA();
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// Sets up camera, scene manager, and viewport.
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MWRender::MWScene scene(mOgre);
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// Used to control the player camera and position
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MWRender::PlayerPos player(scene.getCamera());
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// This connects the cell data with the rendering scene.
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MWRender::InteriorCellRender rend(cell, scene);
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// Load the cell and insert it into the renderer
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rend.show();
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// Optionally enable the sky
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if (mEnableSky)
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mpSkyManager = MWRender::SkyManager::create(mOgre.getWindow(), scene.getCamera());
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// Create the world
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mWorld = new World (mOgre, mDataDir, mMaster, mCellName);
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std::cout << "Setting up input system\n";
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std::cout << "Setting up input system\n";
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// Sets up the input system
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// Sets up the input system
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MWInput::MWInputManager input(mOgre, player);
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MWInput::MWInputManager input(mOgre, mWorld->getPlayerPos());
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std::cout << "\nStart! Press Q/ESC or close window to exit.\n";
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std::cout << "\nStart! Press Q/ESC or close window to exit.\n";
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// Start the main rendering loop
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// Start the main rendering loop
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mOgre.start();
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mOgre.start();
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delete mpSkyManager;
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std::cout << "\nThat's all for now!\n";
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std::cout << "\nThat's all for now!\n";
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}
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}
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OMW::Engine::~Engine()
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{
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delete mWorld;
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}
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@ -5,15 +5,12 @@
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#include <boost/filesystem.hpp>
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#include <boost/filesystem.hpp>
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#include "apps/openmw/mwrender/mwscene.hpp"
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#include "components/engine/ogre/renderer.hpp"
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namespace MWRender
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{
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class SkyManager;
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}
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namespace OMW
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namespace OMW
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{
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{
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class World;
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/// \brief Main engine class, that brings together all the components of OpenMW
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/// \brief Main engine class, that brings together all the components of OpenMW
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class Engine
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class Engine
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@ -22,10 +19,8 @@ namespace OMW
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Render::OgreRenderer mOgre;
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Render::OgreRenderer mOgre;
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std::string mCellName;
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std::string mCellName;
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std::string mMaster;
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std::string mMaster;
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World *mWorld;
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bool mEnableSky;
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MWRender::SkyManager* mpSkyManager;
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||||||
|
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||||||
// not implemented
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// not implemented
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Engine (const Engine&);
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Engine (const Engine&);
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Engine& operator= (const Engine&);
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Engine& operator= (const Engine&);
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@ -41,6 +36,8 @@ namespace OMW
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Engine();
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Engine();
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~Engine();
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/// Set data dir
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/// Set data dir
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void setDataDir (const boost::filesystem::path& dataDir);
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void setDataDir (const boost::filesystem::path& dataDir);
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@ -52,9 +49,6 @@ namespace OMW
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/// - Currently OpenMW only supports one master at the same time.
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/// - Currently OpenMW only supports one master at the same time.
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void addMaster (const std::string& master);
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void addMaster (const std::string& master);
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/// Enables rendering of the sky (off by default).
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void enableSky (bool bEnable);
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/// Initialise and enter main loop.
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/// Initialise and enter main loop.
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void go();
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void go();
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};
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};
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@ -29,7 +29,6 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
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"set initial cell (only interior cells supported at the moment")
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"set initial cell (only interior cells supported at the moment")
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("master", bpo::value<std::string>()->default_value ("Morrowind"),
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("master", bpo::value<std::string>()->default_value ("Morrowind"),
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"master file")
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"master file")
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("enablesky", "enable rendering of the sky")
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;
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;
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bpo::variables_map variables;
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bpo::variables_map variables;
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@ -48,8 +47,6 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
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return false;
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return false;
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}
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}
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engine.enableSky(!!variables.count("enablesky"));
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engine.setDataDir (variables["data"].as<std::string>());
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engine.setDataDir (variables["data"].as<std::string>());
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engine.setCell (variables["start"].as<std::string>());
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engine.setCell (variables["start"].as<std::string>());
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engine.addMaster (variables["master"].as<std::string>());
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engine.addMaster (variables["master"].as<std::string>());
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|
@ -1,43 +1,22 @@
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||||||
#ifndef _GAME_RENDER_CELL_H
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#ifndef GAME_RENDER_CELL_H
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#define _GAME_RENDER_CELL_H
|
#define GAME_RENDER_CELL_H
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||||||
|
|
||||||
#include <string>
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namespace MWRender
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||||||
|
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||||||
namespace ESM
|
|
||||||
{
|
{
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||||||
class CellRef;
|
class CellRender
|
||||||
}
|
{
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||||||
|
public:
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namespace ESMS
|
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||||||
{
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|
||||||
class CellStore;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace MWRender
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|
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{
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||||||
/// Base class for cell render, that implements inserting references into a cell in a
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/// cell type- and render-engine-independent way.
|
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||||||
|
|
||||||
class CellRender
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
CellRender() {}
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|
||||||
virtual ~CellRender() {}
|
|
||||||
|
|
||||||
/// start inserting a new reference.
|
|
||||||
virtual void insertBegin (const ESM::CellRef &ref) = 0;
|
|
||||||
|
|
||||||
/// insert a mesh related to the most recent insertBegin call.
|
|
||||||
virtual void insertMesh(const std::string &mesh) = 0;
|
|
||||||
|
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||||||
/// insert a light related to the most recent insertBegin call.
|
virtual ~CellRender() {};
|
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virtual void insertLight(float r, float g, float b, float radius) = 0;
|
|
||||||
|
|
||||||
/// finish inserting a new reference and return a handle to it.
|
/// Make the cell visible. Load the cell if necessary.
|
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virtual std::string insertEnd() = 0;
|
virtual void show() = 0;
|
||||||
|
|
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void insertCell(const ESMS::CellStore &cell);
|
/// Remove the cell from rendering, but don't remove it from
|
||||||
};
|
/// memory.
|
||||||
|
virtual void hide() = 0;
|
||||||
|
};
|
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}
|
}
|
||||||
|
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||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#include "cell.hpp"
|
#include "cellimp.hpp"
|
||||||
|
|
||||||
#include <cassert>
|
#include <cassert>
|
||||||
|
|
||||||
|
@ -7,7 +7,7 @@
|
||||||
using namespace MWRender;
|
using namespace MWRender;
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void insertObj(CellRender& cellRender, const T& liveRef)
|
void insertObj(CellRenderImp& cellRender, const T& liveRef)
|
||||||
{
|
{
|
||||||
assert (liveRef.base != NULL);
|
assert (liveRef.base != NULL);
|
||||||
const std::string &model = liveRef.base->model;
|
const std::string &model = liveRef.base->model;
|
||||||
|
@ -20,7 +20,7 @@ void insertObj(CellRender& cellRender, const T& liveRef)
|
||||||
}
|
}
|
||||||
|
|
||||||
template<>
|
template<>
|
||||||
void insertObj(CellRender& cellRender, const ESMS::LiveCellRef<ESM::Light>& liveRef)
|
void insertObj(CellRenderImp& cellRender, const ESMS::LiveCellRef<ESM::Light>& liveRef)
|
||||||
{
|
{
|
||||||
assert (liveRef.base != NULL);
|
assert (liveRef.base != NULL);
|
||||||
const std::string &model = liveRef.base->model;
|
const std::string &model = liveRef.base->model;
|
||||||
|
@ -43,7 +43,7 @@ void insertObj(CellRender& cellRender, const ESMS::LiveCellRef<ESM::Light>& live
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T>
|
template<typename T>
|
||||||
void insertCellRefList (CellRender& cellRender, const T& cellRefList)
|
void insertCellRefList (CellRenderImp& cellRender, const T& cellRefList)
|
||||||
{
|
{
|
||||||
for(typename T::List::const_iterator it = cellRefList.list.begin();
|
for(typename T::List::const_iterator it = cellRefList.list.begin();
|
||||||
it != cellRefList.list.end(); it++)
|
it != cellRefList.list.end(); it++)
|
||||||
|
@ -52,7 +52,7 @@ void insertCellRefList (CellRender& cellRender, const T& cellRefList)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CellRender::insertCell(const ESMS::CellStore &cell)
|
void CellRenderImp::insertCell(const ESMS::CellStore &cell)
|
||||||
{
|
{
|
||||||
// Loop through all references in the cell
|
// Loop through all references in the cell
|
||||||
insertCellRefList (*this, cell.activators);
|
insertCellRefList (*this, cell.activators);
|
44
apps/openmw/mwrender/cellimp.hpp
Normal file
44
apps/openmw/mwrender/cellimp.hpp
Normal file
|
@ -0,0 +1,44 @@
|
||||||
|
#ifndef _GAME_RENDER_CELLIMP_H
|
||||||
|
#define _GAME_RENDER_CELLIMP_H
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
namespace ESM
|
||||||
|
{
|
||||||
|
class CellRef;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace ESMS
|
||||||
|
{
|
||||||
|
class CellStore;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace MWRender
|
||||||
|
{
|
||||||
|
/// Base class for cell render, that implements inserting references into a cell in a
|
||||||
|
/// cell type- and render-engine-independent way.
|
||||||
|
|
||||||
|
class CellRenderImp
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
CellRenderImp() {}
|
||||||
|
virtual ~CellRenderImp() {}
|
||||||
|
|
||||||
|
/// start inserting a new reference.
|
||||||
|
virtual void insertBegin (const ESM::CellRef &ref) = 0;
|
||||||
|
|
||||||
|
/// insert a mesh related to the most recent insertBegin call.
|
||||||
|
virtual void insertMesh(const std::string &mesh) = 0;
|
||||||
|
|
||||||
|
/// insert a light related to the most recent insertBegin call.
|
||||||
|
virtual void insertLight(float r, float g, float b, float radius) = 0;
|
||||||
|
|
||||||
|
/// finish inserting a new reference and return a handle to it.
|
||||||
|
virtual std::string insertEnd() = 0;
|
||||||
|
|
||||||
|
void insertCell(const ESMS::CellStore &cell);
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -2,6 +2,7 @@
|
||||||
#define _GAME_RENDER_INTERIOR_H
|
#define _GAME_RENDER_INTERIOR_H
|
||||||
|
|
||||||
#include "cell.hpp"
|
#include "cell.hpp"
|
||||||
|
#include "cellimp.hpp"
|
||||||
#include "components/esm_store/cell_store.hpp"
|
#include "components/esm_store/cell_store.hpp"
|
||||||
|
|
||||||
#include "OgreColourValue.h"
|
#include "OgreColourValue.h"
|
||||||
|
@ -23,7 +24,7 @@ namespace MWRender
|
||||||
TODO FIXME: Doesn't do full cleanup yet.
|
TODO FIXME: Doesn't do full cleanup yet.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
class InteriorCellRender : private CellRender
|
class InteriorCellRender : public CellRender, private CellRenderImp
|
||||||
{
|
{
|
||||||
|
|
||||||
static bool lightConst;
|
static bool lightConst;
|
||||||
|
@ -83,14 +84,14 @@ namespace MWRender
|
||||||
virtual ~InteriorCellRender() { destroy(); }
|
virtual ~InteriorCellRender() { destroy(); }
|
||||||
|
|
||||||
/// Make the cell visible. Load the cell if necessary.
|
/// Make the cell visible. Load the cell if necessary.
|
||||||
void show();
|
virtual void show();
|
||||||
|
|
||||||
/// Remove the cell from rendering, but don't remove it from
|
/// Remove the cell from rendering, but don't remove it from
|
||||||
/// memory.
|
/// memory.
|
||||||
void hide();
|
void hide();
|
||||||
|
|
||||||
/// Destroy all rendering objects connected with this cell.
|
/// Destroy all rendering objects connected with this cell.
|
||||||
void destroy();
|
void destroy(); // comment by Zini: shouldn't this go into the destructor?
|
||||||
|
|
||||||
/// Switch through lighting modes.
|
/// Switch through lighting modes.
|
||||||
void toggleLight();
|
void toggleLight();
|
||||||
|
|
61
apps/openmw/world.cpp
Normal file
61
apps/openmw/world.cpp
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
|
||||||
|
#include "world.hpp"
|
||||||
|
|
||||||
|
#include "components/bsa/bsa_archive.hpp"
|
||||||
|
#include "components/engine/ogre/renderer.hpp"
|
||||||
|
|
||||||
|
#include "apps/openmw/mwrender/sky.hpp"
|
||||||
|
#include "apps/openmw/mwrender/interior.hpp"
|
||||||
|
|
||||||
|
namespace OMW
|
||||||
|
{
|
||||||
|
World::World (Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
|
||||||
|
const std::string& master, const std::string& startCell)
|
||||||
|
: mSkyManager (0), mScene (renderer), mPlayerPos (mScene.getCamera())
|
||||||
|
{
|
||||||
|
boost::filesystem::path masterPath (dataDir);
|
||||||
|
masterPath /= master;
|
||||||
|
|
||||||
|
std::cout << "Loading ESM " << masterPath.string() << "\n";
|
||||||
|
|
||||||
|
// This parses the ESM file and loads a sample cell
|
||||||
|
mEsm.open (masterPath.file_string());
|
||||||
|
mStore.load (mEsm);
|
||||||
|
|
||||||
|
mInteriors[startCell].loadInt (startCell, mStore, mEsm);
|
||||||
|
|
||||||
|
std::cout << "\nSetting up cell rendering\n";
|
||||||
|
|
||||||
|
// This connects the cell data with the rendering scene.
|
||||||
|
mActiveCells.insert (std::make_pair (&mInteriors[startCell],
|
||||||
|
new MWRender::InteriorCellRender (mInteriors[startCell], mScene)));
|
||||||
|
|
||||||
|
// Load the cell and insert it into the renderer
|
||||||
|
for (CellRenderCollection::iterator iter (mActiveCells.begin());
|
||||||
|
iter!=mActiveCells.end(); ++iter)
|
||||||
|
iter->second->show();
|
||||||
|
|
||||||
|
// Optionally enable the sky
|
||||||
|
// if (mEnableSky)
|
||||||
|
// mpSkyManager = MWRender::SkyManager::create(renderer.getWindow(), mScene.getCamera());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
World::~World()
|
||||||
|
{
|
||||||
|
for (CellRenderCollection::iterator iter (mActiveCells.begin());
|
||||||
|
iter!=mActiveCells.end(); ++iter)
|
||||||
|
delete iter->second;
|
||||||
|
|
||||||
|
for (CellRenderCollection::iterator iter (mBufferedCells.begin());
|
||||||
|
iter!=mBufferedCells.end(); ++iter)
|
||||||
|
delete iter->second;
|
||||||
|
|
||||||
|
delete mSkyManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
MWRender::PlayerPos& World::getPlayerPos()
|
||||||
|
{
|
||||||
|
return mPlayerPos;
|
||||||
|
}
|
||||||
|
}
|
59
apps/openmw/world.hpp
Normal file
59
apps/openmw/world.hpp
Normal file
|
@ -0,0 +1,59 @@
|
||||||
|
#ifndef WORLD_H
|
||||||
|
#define WORLD_H
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
#include <boost/filesystem.hpp>
|
||||||
|
|
||||||
|
#include "components/esm_store/cell_store.hpp"
|
||||||
|
|
||||||
|
#include "apps/openmw/mwrender/playerpos.hpp"
|
||||||
|
#include "apps/openmw/mwrender/mwscene.hpp"
|
||||||
|
|
||||||
|
namespace Render
|
||||||
|
{
|
||||||
|
class OgreRenderer;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace MWRender
|
||||||
|
{
|
||||||
|
class SkyManager;
|
||||||
|
class CellRender;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace OMW
|
||||||
|
{
|
||||||
|
/// \brief The game world and its visual representation
|
||||||
|
|
||||||
|
class World
|
||||||
|
{
|
||||||
|
typedef std::map<ESMS::CellStore *, MWRender::CellRender *> CellRenderCollection;
|
||||||
|
|
||||||
|
MWRender::SkyManager* mSkyManager;
|
||||||
|
MWRender::MWScene mScene;
|
||||||
|
MWRender::PlayerPos mPlayerPos;
|
||||||
|
CellRenderCollection mActiveCells;
|
||||||
|
CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
|
||||||
|
ESM::ESMReader mEsm;
|
||||||
|
ESMS::ESMStore mStore;
|
||||||
|
std::map<std::string, ESMS::CellStore> mInteriors;
|
||||||
|
|
||||||
|
// not implemented
|
||||||
|
World (const World&);
|
||||||
|
World& operator= (const World&);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
World (Render::OgreRenderer& renderer, const boost::filesystem::path& master,
|
||||||
|
const std::string& dataDir, const std::string& startCell);
|
||||||
|
|
||||||
|
~World();
|
||||||
|
|
||||||
|
MWRender::PlayerPos& getPlayerPos();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
|
@ -6,7 +6,7 @@
|
||||||
namespace Compiler
|
namespace Compiler
|
||||||
{
|
{
|
||||||
class Scanner;
|
class Scanner;
|
||||||
class TokenLoc;
|
struct TokenLoc;
|
||||||
class ErrorHandler;
|
class ErrorHandler;
|
||||||
class Context;
|
class Context;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue