Revert "Revert "Check for a Geometry node when attaching bodyparts""

Issue with shaders has been fixed with b9931fb71c

This reverts commit a1e3fb7604.
pull/286/head
scrawl 7 years ago
parent b9931fb71c
commit 45f7563a55

@ -1130,6 +1130,8 @@ namespace NifOsg
triShapeToGeometry(triShape, geometry, parentNode, composite, boundTextures, animflags);
}
geometry->setName(triShape->name);
if (geometry->getDataVariance() == osg::Object::DYNAMIC)
{
// Add a copy, we will alternate between the two copies every other frame using the FrameSwitch
@ -1219,6 +1221,7 @@ namespace NifOsg
osg::ref_ptr<SceneUtil::RigGeometry> rig(new SceneUtil::RigGeometry);
rig->setSourceGeometry(geometry);
rig->setName(triShape->name);
const Nif::NiSkinInstance *skin = triShape->skin.getPtr();

@ -32,29 +32,29 @@ namespace SceneUtil
virtual void apply(osg::MatrixTransform& node)
{
applyNode(node);
}
virtual void apply(osg::Geometry& node)
{
applyNode(node);
traverse(node);
}
virtual void apply(osg::Node& node)
{
applyNode(node);
traverse(node);
}
virtual void apply(osg::Group& node)
{
applyNode(node);
traverse(node);
}
void applyNode(osg::Node& node)
virtual void apply(osg::Geometry& geom)
{
std::string lowerName = Misc::StringUtils::lowerCase(node.getName());
std::string lowerName = Misc::StringUtils::lowerCase(geom.getName());
if ((lowerName.size() >= mFilter.size() && lowerName.compare(0, mFilter.size(), mFilter) == 0)
|| (lowerName.size() >= mFilter2.size() && lowerName.compare(0, mFilter2.size(), mFilter2) == 0))
mToCopy.push_back(&node);
else
traverse(node);
{
osg::Node* node = &geom;
while (node && node->getNumParents() && !node->getStateSet())
node = node->getParent(0);
if (node)
mToCopy.push_back(node);
}
}
void doCopy()

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