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Playing sound when AI is opening a door

This commit is contained in:
Andrei Kortunov 2017-06-09 22:52:40 +04:00
parent dd882b69c6
commit 4600f24e27

View file

@ -182,7 +182,7 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getCellRef().getTrap().empty() if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getCellRef().getTrap().empty()
&& door.getCellRef().getLockLevel() <= 0 && door.getClass().getDoorState(door) == 0) && door.getCellRef().getLockLevel() <= 0 && door.getClass().getDoorState(door) == 0)
{ {
MWBase::Environment::get().getWorld()->activateDoor(door, 1); MWBase::Environment::get().getWorld()->activate(door, actor);
} }
} }
else // any other obstacle (NPC, crate, etc.) else // any other obstacle (NPC, crate, etc.)