mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 23:23:52 +00:00
Playing sound when AI is opening a door
This commit is contained in:
parent
dd882b69c6
commit
4600f24e27
1 changed files with 1 additions and 1 deletions
|
@ -182,7 +182,7 @@ void MWMechanics::AiPackage::evadeObstacles(const MWWorld::Ptr& actor, float dur
|
||||||
if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getCellRef().getTrap().empty()
|
if (getTypeId() != TypeIdWander && !door.getCellRef().getTeleport() && door.getCellRef().getTrap().empty()
|
||||||
&& door.getCellRef().getLockLevel() <= 0 && door.getClass().getDoorState(door) == 0)
|
&& door.getCellRef().getLockLevel() <= 0 && door.getClass().getDoorState(door) == 0)
|
||||||
{
|
{
|
||||||
MWBase::Environment::get().getWorld()->activateDoor(door, 1);
|
MWBase::Environment::get().getWorld()->activate(door, actor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // any other obstacle (NPC, crate, etc.)
|
else // any other obstacle (NPC, crate, etc.)
|
||||||
|
|
Loading…
Reference in a new issue