1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-01 23:15:32 +00:00

Second minor fix

This commit is contained in:
Glorf 2013-04-09 16:14:08 +02:00
parent 623c2c8201
commit 46925e93a6
2 changed files with 8 additions and 4 deletions

View file

@ -343,6 +343,9 @@ namespace MWClass
{
MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
if(weapon == invStore.end())
return 1;
if(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||

View file

@ -18,6 +18,7 @@ namespace MWWorld
void ActionEquip::executeImp (const Ptr& actor)
{
MWWorld::Ptr object = getTarget();
MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
// slots that this item can be equipped in
@ -27,7 +28,7 @@ namespace MWWorld
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (*it == getTarget())
if (*it == object)
{
break;
}
@ -43,7 +44,7 @@ namespace MWWorld
for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot)
{
switch(MWWorld::Class::get (getTarget()).canBeEquipped (actor, getTarget()))
switch(MWWorld::Class::get (object).canBeEquipped (actor, object))
{
case 0:
return;
@ -70,10 +71,10 @@ namespace MWWorld
}
}
std::string script = MWWorld::Class::get(*it).getScript(*it);
std::string script = MWWorld::Class::get(object).getScript(object);
/* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */
if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "")
(*it).mRefData->getLocals().setVarByInt(script, "onpcequip", 1);
(object).mRefData->getLocals().setVarByInt(script, "onpcequip", 1);
}
}