Merge pull request #819 from cfcohen/settings_documentation

Settings documentation
openmw-38
scrawl 9 years ago
commit 46a0863716

@ -1,242 +1,341 @@
# WARNING: Editing this file might have no effect, as these # WARNING: If this file is named settings-default.cfg, then editing
# settings are overwritten by your user settings file. # this file might have no effect, as these settings may be overwritten
# by your user settings.cfg file (see documentation for its location).
#
# This file provides minimal documentation for each setting, and
# ranges of recommended values. For detailed explanations of the
# significance of each setting, interaction with other settings, hard
# limits on value ranges and more information in general, please read
# the detailed documentation at the OpenMW Wiki page:
#
# https://wiki.openmw.org/index.php?title=Settings
#
[Video] [Camera]
resolution x = 800
resolution y = 600
fullscreen = false # Near clipping plane (>0.0, e.g. 0.01 to 18.0).
window border = true near clip = 5.0
screen = 0
# Minimize the window if it loses key focus? # Cull objects smaller than one pixel.
minimize on focus loss = true small feature culling = true
# Valid values: 0 for no antialiasing, or any power of two # Maximum visible distance (e.g. 2000.0 to 6666.0). Caution: this setting
antialiasing = 0 # can dramatically affect performance, see documentation for details.
viewing distance = 6666.0
vsync = false [Cells]
gamma = 1.00 # Adjacent exterior cells loaded (>0). Caution: this setting can
contrast = 1.00 # dramatically affect performance, see documentation for details.
exterior cell load distance = 1
# Maximum framerate in frames per second, 0 = unlimited [Map]
framerate limit = 0
# Size of each exterior cell in pixels in the world map. (e.g. 12 to 24).
# Warning: affects explored areas in save files, see documentation.
global map cell size = 18
# Zoom level in pixels for HUD map widget. 64 is one cell, 128 is 1/4
# cell, 256 is 1/8 cell. See documentation for details. (e.g. 64 to 256).
local map hud widget size = 256
# Resolution of local map in GUI window in pixels. See documentation
# for details which may affect cell load performance. (e.g. 128 to 1024).
local map resolution = 256
# Size of local map in GUI window in pixels. (e.g. 256 to 1024).
local map widget size = 512
[GUI] [GUI]
# Scales GUI window and widget size. (<1.0 is smaller, >1.0 is larger).
scaling factor = 1.0 scaling factor = 1.0
# 1 is fully opaque # Transparency of GUI windows (0.0 to 1.0, transparent to opaque).
menu transparency = 0.84 menu transparency = 0.84
# 0 - instantly, 1 - max. delay # Time until tool tip appears when hovering over an object (0.0 is
tooltip delay = 0 # instantly, 1.0 is the maximum delay of about 1.5 seconds).
tooltip delay = 0.0
# Stretch menus, load screens, etc. to the window aspect ratio.
stretch menu background = false
# Subtitles for NPC spoken dialog and some sound effects.
subtitles = false subtitles = false
# Red flash visually showing player damage.
hit fader = true hit fader = true
# Werewolf overlay border around screen or window.
werewolf overlay = true werewolf overlay = true
stretch menu background = false # Color for tool tips and crosshair when owned by an NPC (R G B A).
color background owned = 0.15 0.0 0.0 1.0
color crosshair owned = 1.0 0.15 0.15 1.0
# colour definitions (red green blue alpha) [HUD]
color background owned = 0.15 0 0 1
color crosshair owned = 1 0.15 0.15 1
[General] # Displays the crosshair or reticle when not in GUI mode.
# Camera field of view crosshair = true
field of view = 55
[Game]
# Color crosshair and tool tip when object is owned by an NPC. (O is
# no color, 1 is tool tip only, 2 is crosshair only, and 3 is both).
show owned = 0
# Texture filtering mode. valid values: # Always use the best mode of attack: e.g. chop, slash or thrust.
# bilinear best attack = false
# trilinear
texture filtering = # Difficulty. Expressed as damage dealt and received. (e.g. -100 to 100).
difficulty = 0
# Show duration of magic effect and lights in the spells window.
show effect duration = false
[General]
# Anisotropy reduces distortion in textures at low angles (e.g. 0 to 16).
anisotropy = 4 anisotropy = 4
# Camera field of view in degrees (e.g. 30.0 to 110.0).
field of view = 55.0
# File format for screenshots. (jpg, png, tga, and possibly more).
screenshot format = png screenshot format = png
[Shadows] # Isotropic texture filtering. (bilinear or trilinear).
# Shadows are only supported when object shaders are on! texture filtering = trilinear
enabled = false
# Split the shadow maps, allows for a larger shadow distance [Input]
split = false
# Increasing shadow distance will lower the shadow quality. # Capture control of the cursor prevent movement outside the window.
# Uses "shadow distance" or "split shadow distance" depending on "split" setting. grab cursor = true
shadow distance = 1300
# This one shouldn't be too low, otherwise you'll see artifacts. Use at least 2x max viewing distance.
split shadow distance = 14000
# Size of the shadow textures, higher means higher quality # Key controlling sneak toggles setting instead of being held down.
texture size = 1024 toggle sneak = false
# Turn on/off various shadow casters # Player is running by default.
actor shadows = true always run = false
misc shadows = true
statics shadows = true
terrain shadows = true
# Fraction of the total shadow distance after which the shadow starts to fade out # Zoom in and out from player in third person view with mouse wheel.
fade start = 0.8 allow third person zoom = false
debug = false # Camera sensitivity when not in GUI mode. (>0.0, e.g. 0.1 to 5.0).
camera sensitivity = 1.0
[HUD] # Vertical camera sensitivity multiplier when not in GUI mode.
crosshair = true # (>0.0, Because it's a multiplier values should be near 1.0)
camera y multiplier = 1.0
[Objects] # Invert the vertical axis while not in GUI mode.
shaders = true invert y axis = false
[Map] [Saves]
# Adjusts the scale of the global map
global map cell size = 18
local map resolution = 256 # Name of last character played, and default for loading save files.
character =
local map widget size = 512 # Automatically save the game whenever the player rests.
local map hud widget size = 256 autosave = true
[Cells] # Display the time played on each save file in the load menu.
exterior cell load distance = 1 timeplayed = false
[Camera] [Sound]
near clip = 5
# The maximum distance with no pop-in will be: (see RenderingManager::configureFog) # Name of audio device file. Blank means use the default device.
# viewing distance * view frustum factor <= cell size (8192) - loading threshold (1024) device =
# view frustum factor takes into account that the view frustum end is a plane, so at the edges of the screen you can see further than you should be able to.
# exact factor would depend on FOV
viewing distance = 6666
# Culling of objects smaller than a pixel # Volumes are 0.0 for silent and 1.0 for the maximum volume.
small feature culling = true
[Terrain] # Master volume. Controls all other volumes.
distant land = false master volume = 1.0
shader = true # Footsteps volume.
footsteps volume = 0.2
# Music tracks volume.
music volume = 0.5
# Sound effects volume.
sfx volume = 1.0
# Voice dialog volume.
voice volume = 0.8
[Video]
# Resolution of the OpenMW window or screen.
resolution x = 800
resolution y = 600
# OpenMW takes complete control of the screen.
fullscreen = false
# Determines which screen OpenMW is on. (>=0).
screen = 0
# Minimize OpenMW if it loses cursor or keyboard focus.
minimize on focus loss = true
# An operating system border is drawn around the OpenMW window.
window border = true
# Anti-aliasing reduces texture distortion. (0, 2, 4, 8, 16).
antialiasing = 0
# Enable vertical syncing to reduce tearing defects.
vsync = false
# Maximum frames per second. 0.0 is unlimited, or >0.0 to limit.
framerate limit = 0.0
# Game video contrast. (>0.0). No effect in Linux.
contrast = 1.0
# Video gamma setting. (>0.0). No effect in Linux.
gamma = 1.0
[Water] [Water]
# Enable water shader with reflections and optionally refraction.
shader = false shader = false
# Reflection and refraction texture size in pixels. (512, 1024, 2048).
rtt size = 512
# Enable refraction which affects visibility through water plane.
refraction = false refraction = false
rtt size = 512 [Objects]
[Sound] # Enable shaders for objects other than water. Unused.
# Device name. Blank means default shaders = true
device =
# Volumes. master volume affects all other volumes. [Terrain]
master volume = 1.0
sfx volume = 1.0
music volume = 0.5
footsteps volume = 0.2
voice volume = 0.8
# Use shaders for terrain? Unused.
shader = true
[Input] # Distant land is rendered? Unused.
distant land = false
grab cursor = true [Shadows]
invert y axis = false # Enable shadows. Other shadow settings disabled if false. Unused.
enabled = false
camera sensitivity = 1.0 # Size of the shadow textures in pixels. Unused. (e.g. 256 to 2048).
texture size = 1024
camera y multiplier = 1.0 # Actors cast shadows. Unused.
actor shadows = true
always run = false # Static objects cast shadows. Unused.
statics shadows = true
allow third person zoom = false # Terrain cast shadows. Unused.
terrain shadows = true
toggle sneak = false # Miscellaneous objects cast shadows. Unused.
misc shadows = true
[Game] # Debugging of shadows. Unused.
# Always use the most powerful attack when striking with a weapon (chop, slash or thrust) debug = false
best attack = false
difficulty = 0 # Fraction of distance after which shadow starts to fade out. Unused.
fade start = 0.8
# Change crosshair/toolTip color when pointing on owned object # Split shadow maps, allowing for a larger shadow distance. Unused.
#0: nothing changed split = false
#1: tint toolTip
#2: tint crosshair
#3: both
show owned = 0
# Show the remaining duration of magic effects and lights
show effect duration = false
[Saves] # Distance for shadows if not split. Smaller is poorer. Unused.
character = shadow distance = 1300
# Save when resting
autosave = true # Distance for shadows if split. Unused.
# display time played split shadow distance = 14000
timeplayed = false
[Windows] [Windows]
inventory x = 0
# Location and sizes of windows as a fraction of the OpenMW window or
# screen size. (0.0 to 1.0). X & Y, Width & Height.
# Stats window displaying level, race, class, skills and stats.
stats x = 0.0
stats y = 0.0
stats w = 0.375
stats h = 0.4275
# Spells window displaying powers, spells, and magical items.
spells x = 0.625
spells y = 0.5725
spells w = 0.375
spells h = 0.4275
# Local and world map window.
map x = 0.625
map y = 0.0
map w = 0.375
map h = 0.5725
# Dialog window for talking with NPCs.
dialogue x = 0.095
dialogue y = 0.095
dialogue w = 0.810
dialogue h = 0.810
# Alchemy window for crafting potions.
alchemy x = 0.25
alchemy y = 0.25
alchemy w = 0.5
alchemy h = 0.5
# Console command window for debugging commands.
console x = 0.0
console y = 0.0
console w = 1.0
console h = 0.5
# Player inventory window when explicitly opened.
inventory x = 0.0
inventory y = 0.4275 inventory y = 0.4275
inventory w = 0.6225 inventory w = 0.6225
inventory h = 0.5725 inventory h = 0.5725
inventory container x = 0 # Player inventory window when searching a container.
inventory container x = 0.0
inventory container y = 0.4275 inventory container y = 0.4275
inventory container w = 0.6225 inventory container w = 0.6225
inventory container h = 0.5725 inventory container h = 0.5725
inventory barter x = 0 # Player inventory window when bartering with a shopkeeper.
inventory barter x = 0.0
inventory barter y = 0.4275 inventory barter y = 0.4275
inventory barter w = 0.6225 inventory barter w = 0.6225
inventory barter h = 0.5725 inventory barter h = 0.5725
inventory companion x = 0 # Player inventory window when trading with a companion.
inventory companion x = 0.0
inventory companion y = 0.4275 inventory companion y = 0.4275
inventory companion w = 0.6225 inventory companion w = 0.6225
inventory companion h = 0.5725 inventory companion h = 0.5725
# Container inventory when searching a container.
container x = 0.25 container x = 0.25
container y = 0 container y = 0.0
container w = 0.75 container w = 0.75
container h = 0.375 container h = 0.375
companion x = 0.25 # NPC inventory window when bartering with a shopkeeper.
companion y = 0
companion w = 0.75
companion h = 0.375
map x = 0.625
map y = 0
map w = 0.375
map h = 0.5725
barter x = 0.25 barter x = 0.25
barter y = 0 barter y = 0.0
barter w = 0.75 barter w = 0.75
barter h = 0.375 barter h = 0.375
alchemy x = 0.25 # NPC inventory window when trading with a companion.
alchemy y = 0.25 companion x = 0.25
alchemy w = 0.5 companion y = 0.0
alchemy h = 0.5 companion w = 0.75
companion h = 0.375
stats x = 0
stats y = 0
stats w = 0.375
stats h = 0.4275
spells x = 0.625
spells y = 0.5725
spells w = 0.375
spells h = 0.4275
console x = 0
console y = 0
console w = 1
console h = 0.5
dialogue h = 0.810
dialogue w = 0.810
dialogue x = 0.095
dialogue y = 0.095

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