|
|
|
@ -88,6 +88,9 @@
|
|
|
|
|
\
|
|
|
|
|
{"SetObjectSummonState", ObjectFunctions::SetObjectSummonState},\
|
|
|
|
|
{"SetObjectSummonDuration", ObjectFunctions::SetObjectSummonDuration},\
|
|
|
|
|
{"SetObjectSummonerPid", ObjectFunctions::SetObjectSummonerPid},\
|
|
|
|
|
{"SetObjectSummonerRefNum", ObjectFunctions::SetObjectSummonerRefNum},\
|
|
|
|
|
{"SetObjectSummonerMpNum", ObjectFunctions::SetObjectSummonerMpNum},\
|
|
|
|
|
\
|
|
|
|
|
{"SetObjectActivatingPid", ObjectFunctions::SetObjectActivatingPid},\
|
|
|
|
|
\
|
|
|
|
@ -789,6 +792,30 @@ public:
|
|
|
|
|
*/
|
|
|
|
|
static void SetObjectSummonDuration(float summonDuration) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* \brief Set the player ID of the summoner of the temporary object stored on the server.
|
|
|
|
|
*
|
|
|
|
|
* \param pid The player ID of the summoner.
|
|
|
|
|
* \return void
|
|
|
|
|
*/
|
|
|
|
|
static void SetObjectSummonerPid(unsigned short pid) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* \brief Set the refNum of the actor summoner of the temporary object stored on the server.
|
|
|
|
|
*
|
|
|
|
|
* \param refNum The refNum of the summoner.
|
|
|
|
|
* \return void
|
|
|
|
|
*/
|
|
|
|
|
static void SetObjectSummonerRefNum(int refNum) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* \brief Set the mpNum of the actor summoner of the temporary object stored on the server.
|
|
|
|
|
*
|
|
|
|
|
* \param mpNum The mpNum of the summoner.
|
|
|
|
|
* \return void
|
|
|
|
|
*/
|
|
|
|
|
static void SetObjectSummonerMpNum(int mpNum) noexcept;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* \brief Set the player ID of the player activating the temporary object stored on the
|
|
|
|
|
* server. Currently only used for ObjectActivate packets.
|
|
|
|
|