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Don't update actors while paused

This commit is contained in:
scrawl 2013-11-17 14:09:42 +01:00
parent 2a11618ee7
commit 47fc3f81f5

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@ -336,6 +336,7 @@ namespace MWMechanics
mDuration += duration; mDuration += duration;
//if (mDuration>=0.25) //if (mDuration>=0.25)
if (!paused)
{ {
float totalDuration = mDuration; float totalDuration = mDuration;
mDuration = 0; mDuration = 0;