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[Client] Set LocalPlayer's killer for damage over time spell effects

Simplify related code that sets LocalActors' killers for damage over time spell effects.
This commit is contained in:
David Cernat 2019-07-06 14:44:04 +03:00
parent 94a9292cc6
commit 48ebdb38c7

View file

@ -845,14 +845,17 @@ namespace MWMechanics
/*
Start of tes3mp addition
If the victim was a LocalActor who died, record the caster as the killer
If the victim was the LocalPlayer or a LocalActor, record the caster as their killer
*/
if (mwmp::Main::get().getCellController()->isLocalActor(ptr))
{
bool isSuicide = ptr == caster || caster.isEmpty();
mwmp::Target killer = MechanicsHelper::getTarget(caster);
mwmp::Main::get().getCellController()->getLocalActor(ptr)->killer = isSuicide ?
MechanicsHelper::getTarget(ptr) : MechanicsHelper::getTarget(caster);
if (ptr == MWMechanics::getPlayer())
{
mwmp::Main::get().getLocalPlayer()->killer = killer;
}
else if (mwmp::Main::get().getCellController()->isLocalActor(ptr))
{
mwmp::Main::get().getCellController()->getLocalActor(ptr)->killer = killer;
}
/*
End of tes3mp addition