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small corrections
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1 changed files with 4 additions and 4 deletions
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@ -713,16 +713,16 @@ namespace MWRender
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osg::Vec4 getColorByDirection(osg::Vec3d d)
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{
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// for details see OpenGL 4.4 specification page 241
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// for details see OpenGL 4.4 specification page 225
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double x, y;
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double ma;
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int side;
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double ax, ay, az;
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ax = d.x() > 0 ? d.x() : -d.x(); // abs behaves weirdly for some reason
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ay = d.y() > 0 ? d.y() : -d.y();
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az = d.z() > 0 ? d.z() : -d.z();
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ax = fabs(d.x());
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ay = fabs(d.y());
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az = fabs(d.z());
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if (ax > ay)
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if (ax > az)
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