mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 20:15:32 +00:00
[Server] Create Worldstate class and implement associated table
This commit is contained in:
parent
07b781cd32
commit
49bf605e8e
6 changed files with 185 additions and 138 deletions
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@ -45,6 +45,7 @@ set(SERVER
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stacktrace.cpp
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Window.cpp
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Weather.cpp
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Worldstate.cpp
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BaseMgr.cpp
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Script/CommandController.cpp Script/EventController.cpp Script/LuaState.cpp Script/luaUtils.cpp
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)
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@ -388,6 +388,11 @@ BaseWorldstate *Networking::getLastWorldstate()
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return &baseWorldstate;
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}
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Worldstate *Networking::getServerWorldstate()
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{
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return &serverWorldstate;
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}
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int Networking::getCurrentMpNum()
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{
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return currentMpNum;
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@ -547,8 +552,12 @@ int Networking::mainLoop()
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}
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}
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timerCtrl.tick();
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if (updated)
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{
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Players::processUpdated();
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serverWorldstate.update();
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}
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const int limit = 60;
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@ -7,6 +7,7 @@
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#include <components/openmw-mp/Controllers/WorldstatePacketController.hpp>
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#include <components/openmw-mp/Packets/PacketPreInit.hpp>
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#include <apps/openmw-mp/Script/LuaState.hpp>
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#include <apps/openmw-mp/Worldstate.hpp>
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class MasterClient;
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namespace mwmp
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@ -57,6 +58,7 @@ namespace mwmp
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BaseActorList *getLastActorList();
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BaseObjectList *getLastObjectList();
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BaseWorldstate *getLastWorldstate();
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Worldstate *getServerWorldstate();
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int getCurrentMpNum();
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void setCurrentMpNum(int value);
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@ -93,6 +95,8 @@ namespace mwmp
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BaseObjectList baseObjectList;
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BaseWorldstate baseWorldstate;
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Worldstate serverWorldstate;
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std::unique_ptr<PlayerPacketController> playerPacketController;
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std::unique_ptr<ActorPacketController> actorPacketController;
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std::unique_ptr<ObjectPacketController> objectPacketController;
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@ -32,6 +32,7 @@
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#include "../Settings.hpp"
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#include "../Spells.hpp"
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#include "../Weather.hpp"
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#include "../Worldstate.hpp"
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using namespace std;
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@ -94,6 +95,7 @@ LuaState::LuaState()
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WeatherMgr::Init(*this);
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Players::Init(*this);
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Worldstate::Init(*this);
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timerCtrl = make_unique<TimerController>();
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TimerController::Init(*this);
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@ -256,144 +258,6 @@ LuaState::LuaState()
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mwmp::Networking::getPtr()->setServerPassword(passw);
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});
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lua->set_function("setHour", [](double hour) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME);
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tempWorldstate.hour = hour;
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Players::for_each([&hour, &packet](Player *player){
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("setMonth", [](int month) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME);
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tempWorldstate.month = month;
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Players::for_each([&month, &packet](Player *player){
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("setDay", [](int day) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME);
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tempWorldstate.day = day;
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Players::for_each([&day, &packet](Player *player){
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("setYear", [](int year) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME);
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tempWorldstate.year = year;
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Players::for_each([&year, &packet](Player *player) {
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("setDaysPassed", [](int daysPassed) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME);
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tempWorldstate.daysPassed = daysPassed;
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Players::for_each([&daysPassed, &packet](Player *player) {
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("setTimeScale", [](float timeScale) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_TIME);
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tempWorldstate.timeScale = timeScale;
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Players::for_each([&timeScale, &packet](Player *player) {
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("setPlayerCollisionState", [](bool state) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_COLLISION_OVERRIDE);
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tempWorldstate.hasPlayerCollision = state;
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Players::for_each([&state, &packet](Player *player) {
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("setActorCollisionState", [](bool state) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_COLLISION_OVERRIDE);
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tempWorldstate.hasActorCollision = state;
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Players::for_each([&state, &packet](Player *player) {
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("setPlacedObjectCollisionState", [](bool state) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_COLLISION_OVERRIDE);
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tempWorldstate.hasPlacedObjectCollision = state;
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Players::for_each([&state, &packet](Player *player) {
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("useActorCollisionForPlacedObjects", [](bool state) {
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auto packet = mwmp::Networking::get().getWorldstatePacketController()->GetPacket(ID_WORLD_COLLISION_OVERRIDE);
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tempWorldstate.useActorCollisionForPlacedObjects = state;
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Players::for_each([&state, &packet](Player *player) {
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tempWorldstate.guid = player->guid;
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packet->setWorldstate(&tempWorldstate);
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packet->Send(false);
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});
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});
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lua->set_function("createChannel", [](){
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return mwmp::Networking::get().createChannel();
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});
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133
apps/openmw-mp/Worldstate.cpp
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133
apps/openmw-mp/Worldstate.cpp
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include "Worldstate.hpp"
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#include "Networking.hpp"
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using namespace std;
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void Worldstate::Init(LuaState &lua)
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{
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sol::table worldstateTable = lua.getState()->create_named_table("Worldstate");
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worldstateTable.set_function("setHour", [](double hour) {
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mwmp::Networking::get().get().getServerWorldstate()->setHour(hour);
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});
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worldstateTable.set_function("setDay", [](int day) {
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mwmp::Networking::get().get().getServerWorldstate()->setDay(day);
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});
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worldstateTable.set_function("setMonth", [](int month) {
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mwmp::Networking::get().get().getServerWorldstate()->setMonth(month);
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});
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worldstateTable.set_function("setYear", [](int year) {
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mwmp::Networking::get().get().getServerWorldstate()->setYear(year);
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});
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worldstateTable.set_function("setDaysPassed", [](int daysPassed) {
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mwmp::Networking::get().get().getServerWorldstate()->setDaysPassed(daysPassed);
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});
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worldstateTable.set_function("setTimeScale", [](float timeScale) {
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mwmp::Networking::get().get().getServerWorldstate()->setTimeScale(timeScale);
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});
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worldstateTable.set_function("setPlayerCollisionState", [](bool state) {
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mwmp::Networking::get().get().getServerWorldstate()->setPlayerCollisionState(state);
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});
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worldstateTable.set_function("setActorCollisionState", [](bool state) {
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mwmp::Networking::get().get().getServerWorldstate()->setActorCollisionState(state);
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});
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worldstateTable.set_function("setPlacedObjectCollisionState", [](bool state) {
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mwmp::Networking::get().get().getServerWorldstate()->setPlacedObjectCollisionState(state);
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});
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worldstateTable.set_function("setActorCollisionForPlacedObjects", [](bool state) {
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mwmp::Networking::get().get().getServerWorldstate()->setActorCollisionForPlacedObjects(state);
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});
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}
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void Worldstate::update()
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{
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auto worldstateController = mwmp::Networking::get().getWorldstatePacketController();
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if (shouldUpdateTime)
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{
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auto packet = worldstateController->GetPacket(ID_WORLD_TIME);
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packet->setWorldstate(this);
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packet->Send(true);
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shouldUpdateTime = false;
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}
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if (shouldUpdateCollisionOverrides)
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{
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auto packet = worldstateController->GetPacket(ID_WORLD_COLLISION_OVERRIDE);
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packet->setWorldstate(this);
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packet->Send(true);
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shouldUpdateCollisionOverrides = false;
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}
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}
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void Worldstate::setHour(double inputHour)
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{
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hour = inputHour;
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shouldUpdateTime = true;
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}
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void Worldstate::setDay(int inputDay)
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{
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day = inputDay;
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shouldUpdateTime = true;
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}
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void Worldstate::setMonth(int inputMonth)
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{
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month = inputMonth;
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shouldUpdateTime = true;
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}
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void Worldstate::setYear(int inputYear)
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{
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year = inputYear;
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shouldUpdateTime = true;
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}
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void Worldstate::setDaysPassed(int inputDaysPassed)
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{
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daysPassed = inputDaysPassed;
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shouldUpdateTime = true;
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}
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void Worldstate::setTimeScale(float inputTimeScale)
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{
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timeScale = inputTimeScale;
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shouldUpdateTime = true;
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}
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void Worldstate::setPlayerCollisionState(bool state)
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{
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hasPlayerCollision = state;
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shouldUpdateCollisionOverrides = true;
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}
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void Worldstate::setActorCollisionState(bool state)
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{
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hasActorCollision = state;
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shouldUpdateCollisionOverrides = true;
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}
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void Worldstate::setPlacedObjectCollisionState(bool state)
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{
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hasPlacedObjectCollision = state;
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shouldUpdateCollisionOverrides = true;
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}
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void Worldstate::setActorCollisionForPlacedObjects(bool state)
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{
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useActorCollisionForPlacedObjects = state;
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shouldUpdateCollisionOverrides = true;
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}
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36
apps/openmw-mp/Worldstate.hpp
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36
apps/openmw-mp/Worldstate.hpp
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#pragma once
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#include <RakNetTypes.h>
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#include <components/openmw-mp/Log.hpp>
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#include <components/openmw-mp/Base/BaseWorldstate.hpp>
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#include <components/openmw-mp/Packets/Worldstate/WorldstatePacket.hpp>
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class LuaState;
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class Worldstate : public mwmp::BaseWorldstate
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{
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public:
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static void Init(LuaState &lua);
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void update();
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void setHour(double hour);
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void setDay(int day);
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void setMonth(int month);
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void setYear(int year);
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void setDaysPassed(int daysPassed);
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void setTimeScale(float timeScale);
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void setPlayerCollisionState(bool state);
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void setActorCollisionState(bool state);
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void setPlacedObjectCollisionState(bool state);
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void setActorCollisionForPlacedObjects(bool state);
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private:
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bool shouldUpdateTime, shouldUpdateCollisionOverrides;
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};
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