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https://github.com/TES3MP/openmw-tes3mp.git
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Changed methods slightly to ensure non-magic projectiles do not receive lights
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parent
83945cf280
commit
49ce80346c
2 changed files with 26 additions and 22 deletions
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@ -138,7 +138,7 @@ namespace MWWorld
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};
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void ProjectileManager::createModel(State &state, const std::string &model, const osg::Vec3f& pos, const osg::Quat& orient, bool rotate, std::string texture)
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void ProjectileManager::createModel(State &state, const std::string &model, const osg::Vec3f& pos, const osg::Quat& orient, bool rotate, bool isMagic, std::string texture)
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{
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state.mNode = new osg::PositionAttitudeTransform;
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state.mNode->setNodeMask(MWRender::Mask_Effect);
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@ -169,21 +169,25 @@ namespace MWWorld
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mResourceSystem->getSceneManager()->getInstance("meshes\\" + weapon->mModel, findVisitor.mFoundNode);
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}
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// Add projectile light
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osg::ref_ptr<osg::Light> projectileLight(new osg::Light);
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projectileLight->setDiffuse(osg::Vec4(0.95f, 0.71f, 0.25f, 1.0f));
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projectileLight->setAmbient(osg::Vec4(0.32f, 0.08f, 0.01f, 1.0f));
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projectileLight->setSpecular(osg::Vec4(0, 0, 0, 0));
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projectileLight->setLinearAttenuation(0.5f / 15);
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projectileLight->setPosition(osg::Vec4(pos, 1.0));
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if (isMagic)
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{
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// Add magic bolt light
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osg::ref_ptr<osg::Light> projectileLight(new osg::Light);
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projectileLight->setDiffuse(osg::Vec4(0.95f, 0.71f, 0.25f, 1.0f));
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projectileLight->setAmbient(osg::Vec4(0.32f, 0.08f, 0.01f, 1.0f));
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projectileLight->setSpecular(osg::Vec4(0, 0, 0, 0));
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projectileLight->setLinearAttenuation(0.5f / 15);
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projectileLight->setPosition(osg::Vec4(pos, 1.0));
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// Add projectile light source
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SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource;
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projectileLightSource->setNodeMask(MWRender::Mask_Lighting);
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projectileLightSource->setRadius(66.f);
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// Add magic bolt light source
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SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource;
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projectileLightSource->setNodeMask(MWRender::Mask_Lighting);
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projectileLightSource->setRadius(66.f);
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state.mNode->addChild(projectileLightSource);
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projectileLightSource->setLight(projectileLight);
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// Attach to scene node
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state.mNode->addChild(projectileLightSource);
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projectileLightSource->setLight(projectileLight);
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}
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SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
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@ -248,7 +252,7 @@ namespace MWWorld
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), state.mIdMagic.at(0));
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MWWorld::Ptr ptr = ref.getPtr();
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createModel(state, ptr.getClass().getModel(ptr), pos, orient, true, texture);
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createModel(state, ptr.getClass().getModel(ptr), pos, orient, true, true, texture);
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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for (size_t it = 0; it != state.mSoundIds.size(); it++)
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@ -272,7 +276,7 @@ namespace MWWorld
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), projectile.getCellRef().getRefId());
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MWWorld::Ptr ptr = ref.getPtr();
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createModel(state, ptr.getClass().getModel(ptr), pos, orient, false);
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createModel(state, ptr.getClass().getModel(ptr), pos, orient, false, false);
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mProjectiles.push_back(state);
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}
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@ -478,9 +482,9 @@ namespace MWWorld
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bool ProjectileManager::readRecord(ESM::ESMReader &reader, uint32_t type)
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{
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if (type == ESM::REC_PROJ)
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if (type == ESM::REC_PROJ)
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{
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ESM::ProjectileState esm;
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ESM::ProjectileState esm;
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esm.load(reader);
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ProjectileState state;
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@ -502,14 +506,14 @@ namespace MWWorld
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return true;
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}
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createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), false);
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createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), false, false);
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mProjectiles.push_back(state);
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return true;
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}
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else if (type == ESM::REC_MPRJ)
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{
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ESM::MagicBoltState esm;
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ESM::MagicBoltState esm;
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esm.load(reader);
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MagicBoltState state;
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@ -537,7 +541,7 @@ namespace MWWorld
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return true;
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}
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createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), true, texture);
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createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), true, true, texture);
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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@ -122,7 +122,7 @@ namespace MWWorld
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void moveProjectiles(float dt);
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void moveMagicBolts(float dt);
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void createModel (State& state, const std::string& model, const osg::Vec3f& pos, const osg::Quat& orient, bool rotate, std::string texture = "");
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void createModel (State& state, const std::string& model, const osg::Vec3f& pos, const osg::Quat& orient, bool rotate, bool isMagic, std::string texture = "");
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void update (State& state, float duration);
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void operator=(const ProjectileManager&);
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