@ -560,7 +560,7 @@ namespace MWInput
// game mode does not move the position of the GUI cursor
float xmove = xAxis * dt * 1500.0f * mInvUiScalingFactor;
float ymove = yAxis * dt * 1500.0f * mInvUiScalingFactor;
if (xmove != 0|| ymove != 0)
if (xmove != 0|| ymove != 0 || zAxis != 0)
{
mGuiCursorX += xmove;
mGuiCursorY += ymove;