Redemption compatibility fix

actorid
Marc Zinnschlag 14 years ago
parent 12a15e3fb7
commit 49f68e08bf

@ -27,85 +27,98 @@ namespace MWMechanics
npcStats.mSkill[i].setBase (player->npdt52.skills[i]);
// race
const ESM::Race *race =
mEnvironment.mWorld->getStore().races.find (mEnvironment.mWorld->getPlayerPos().getRace());
if (mRaceSelected)
{
const ESM::Race *race =
mEnvironment.mWorld->getStore().races.find (
mEnvironment.mWorld->getPlayerPos().getRace());
bool male = mEnvironment.mWorld->getPlayerPos().isMale();
bool male = mEnvironment.mWorld->getPlayerPos().isMale();
for (int i=0; i<8; ++i)
{
const ESM::Race::MaleFemale *attribute = 0;
switch (i)
for (int i=0; i<8; ++i)
{
case 0: attribute = &race->data.strength; break;
case 1: attribute = &race->data.intelligence; break;
case 2: attribute = &race->data.willpower; break;
case 3: attribute = &race->data.agility; break;
case 4: attribute = &race->data.speed; break;
case 5: attribute = &race->data.endurance; break;
case 6: attribute = &race->data.personality; break;
case 7: attribute = &race->data.luck; break;
}
creatureStats.mAttributes[i].setBase (
static_cast<int> (male ? attribute->male : attribute->female));
}
const ESM::Race::MaleFemale *attribute = 0;
switch (i)
{
case 0: attribute = &race->data.strength; break;
case 1: attribute = &race->data.intelligence; break;
case 2: attribute = &race->data.willpower; break;
case 3: attribute = &race->data.agility; break;
case 4: attribute = &race->data.speed; break;
case 5: attribute = &race->data.endurance; break;
case 6: attribute = &race->data.personality; break;
case 7: attribute = &race->data.luck; break;
}
for (int i=0; i<7; ++i)
{
int index = race->data.bonus[i].skill;
creatureStats.mAttributes[i].setBase (
static_cast<int> (male ? attribute->male : attribute->female));
}
if (index>=0 && index<27)
for (int i=0; i<7; ++i)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + race->data.bonus[i].bonus);
int index = race->data.bonus[i].skill;
if (index>=0 && index<27)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + race->data.bonus[i].bonus);
}
}
// TODO handle magic effects
}
// birthsign
if (!mEnvironment.mWorld->getPlayerPos().getBirthsign().empty())
{
// TODO handle magic effects
}
// class
const ESM::Class& class_ = mEnvironment.mWorld->getPlayerPos().getClass();
for (int i=0; i<2; ++i)
if (mClassSelected)
{
int attribute = class_.data.attribute[i];
if (attribute>=0 && attribute<8)
const ESM::Class& class_ = mEnvironment.mWorld->getPlayerPos().getClass();
for (int i=0; i<2; ++i)
{
creatureStats.mAttributes[attribute].setBase (
creatureStats.mAttributes[attribute].getBase() + 10);
int attribute = class_.data.attribute[i];
if (attribute>=0 && attribute<8)
{
creatureStats.mAttributes[attribute].setBase (
creatureStats.mAttributes[attribute].getBase() + 10);
}
}
}
for (int i=0; i<2; ++i)
{
int bonus = i==0 ? 10 : 25;
for (int i2=0; i2<5; ++i2)
for (int i=0; i<2; ++i)
{
int index = class_.data.skills[i2][i];
int bonus = i==0 ? 10 : 25;
if (index>=0 && index<27)
for (int i2=0; i2<5; ++i2)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + bonus);
int index = class_.data.skills[i2][i];
if (index>=0 && index<27)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + bonus);
}
}
}
}
typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType;
const ContainerType& skills = mEnvironment.mWorld->getStore().skills.list;
typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType;
const ContainerType& skills = mEnvironment.mWorld->getStore().skills.list;
for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
{
if (iter->second.data.specialization==class_.data.specialization)
for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
{
int index = iter->first;
if (index>=0 && index<27)
if (iter->second.data.specialization==class_.data.specialization)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + 5);
int index = iter->first;
if (index>=0 && index<27)
{
npcStats.mSkill[index].setBase (
npcStats.mSkill[index].getBase() + 5);
}
}
}
}
@ -127,7 +140,8 @@ namespace MWMechanics
}
MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
: mEnvironment (environment), mUpdatePlayer (true)
: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
mRaceSelected (false)
{
buildPlayer();
}
@ -267,6 +281,7 @@ namespace MWMechanics
{
mEnvironment.mWorld->getPlayerPos().setGender (male);
mEnvironment.mWorld->getPlayerPos().setRace (race);
mRaceSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
@ -280,6 +295,7 @@ namespace MWMechanics
void MechanicsManager::setPlayerClass (const std::string& id)
{
mEnvironment.mWorld->getPlayerPos().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
mClassSelected = true;
buildPlayer();
mUpdatePlayer = true;
}
@ -287,6 +303,7 @@ namespace MWMechanics
void MechanicsManager::setPlayerClass (const ESM::Class& class_)
{
mEnvironment.mWorld->getPlayerPos().setClass (class_);
mClassSelected = true;
buildPlayer();
mUpdatePlayer = true;
}

@ -23,6 +23,8 @@ namespace MWMechanics
CreatureStats mWatchedCreature;
NpcStats mWatchedNpc;
bool mUpdatePlayer;
bool mClassSelected;
bool mRaceSelected;
void buildPlayer();
///< build player according to stored class/race/birthsign information. Will

Loading…
Cancel
Save