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@ -17,6 +17,8 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwgui/container.hpp"
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#include "../mwgui/inventorywindow.hpp"
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#include "../mwgui/windowmanagerimp.hpp"
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#include "../mwmechanics/aifollow.hpp"
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#include "../mwmechanics/spellcasting.hpp"
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@ -321,7 +323,17 @@ void ObjectList::activateObjects(MWWorld::CellStore* cellStore)
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if (activatingActorPtr)
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{
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MWBase::Environment::get().getWorld()->activate(ptrFound, activatingActorPtr);
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// Is an item that can be picked up being activated by the local player with their inventory open?
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if (activatingActorPtr == MWBase::Environment::get().getWorld()->getPlayerPtr() &&
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(MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Container ||
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MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Inventory))
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{
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MWBase::Environment::get().getWindowManager()->getInventoryWindow()->pickUpObject(ptrFound);
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}
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else
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{
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MWBase::Environment::get().getWorld()->activate(ptrFound, activatingActorPtr);
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}
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}
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}
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}
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