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Properly assign effect attribute/skill in potion creation (Fixes #1704)

This commit is contained in:
scrawl 2014-07-25 23:03:34 +02:00
parent 90b2709d6c
commit 4a1e561015

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@ -181,7 +181,13 @@ void MWMechanics::Alchemy::updateEffects()
ESM::ENAMstruct effect; ESM::ENAMstruct effect;
effect.mEffectID = iter->mId; effect.mEffectID = iter->mId;
effect.mSkill = effect.mAttribute = iter->mArg; // somewhat hack-ish, but should work effect.mAttribute = -1;
effect.mSkill = -1;
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
effect.mSkill = iter->mArg;
else if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
effect.mAttribute = iter->mArg;
effect.mRange = 0; effect.mRange = 0;
effect.mArea = 0; effect.mArea = 0;