[Server] Add an extra check to Cell::sendToLoaded to be on the safe side

pull/172/head
David Cernat 8 years ago
parent 060e440ab2
commit 4a5b8c927f

@ -39,6 +39,13 @@ Cell::TPlayers Cell::getPlayers() const
void Cell::sendToLoaded(mwmp::WorldPacket *worldPacket, mwmp::BaseEvent *baseEvent) const void Cell::sendToLoaded(mwmp::WorldPacket *worldPacket, mwmp::BaseEvent *baseEvent) const
{ {
if (players.empty())
{
// Remove this once we are sure it can't happen
LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "- Attempt to send packet to players in Cell::sendToLoaded when there are no players!\n- Please report to a developer");
return;
}
std::list <Player*> plList; std::list <Player*> plList;
for (auto pl : players) for (auto pl : players)

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