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Don't tick effects when duration is zero
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1 changed files with 9 additions and 6 deletions
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@ -486,14 +486,17 @@ namespace MWMechanics
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bool wasDead = creatureStats.isDead();
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for (MagicEffects::Collection::const_iterator it = effects.begin(); it != effects.end(); ++it)
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if (duration > 0)
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{
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// tickable effects (i.e. effects having a lasting impact after expiry)
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effectTick(creatureStats, ptr, it->first, it->second.getMagnitude() * duration);
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for (MagicEffects::Collection::const_iterator it = effects.begin(); it != effects.end(); ++it)
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{
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// tickable effects (i.e. effects having a lasting impact after expiry)
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effectTick(creatureStats, ptr, it->first, it->second.getMagnitude() * duration);
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// instant effects are already applied on spell impact in spellcasting.cpp, but may also come from permanent abilities
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CastSpell cast(ptr, ptr);
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cast.applyInstantEffect(ptr, ptr, it->first, it->second.getMagnitude());
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// instant effects are already applied on spell impact in spellcasting.cpp, but may also come from permanent abilities
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CastSpell cast(ptr, ptr);
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cast.applyInstantEffect(ptr, ptr, it->first, it->second.getMagnitude());
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}
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}
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// attributes
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