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Merge pull request #1074 from Allofich/telekinesis
Implement using telekinesis with touch spells
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commit
4b178f6f3d
2 changed files with 22 additions and 7 deletions
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@ -1020,12 +1020,7 @@ namespace MWWorld
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facedObject = getFacedObject(getMaxActivationDistance() * 50, false);
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else
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{
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float telekinesisRangeBonus =
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mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).getMagicEffects()
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.get(ESM::MagicEffect::Telekinesis).getMagnitude();
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telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
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float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
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float activationDistance = getActivationDistancePlusTelekinesis();
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facedObject = getFacedObject(activationDistance, true);
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@ -2642,7 +2637,7 @@ namespace MWWorld
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// Get the target to use for "on touch" effects, using the facing direction from Head node
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MWWorld::Ptr target;
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float distance = getMaxActivationDistance();
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float distance = getActivationDistancePlusTelekinesis();
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osg::Vec3f hitPosition = actor.getRefData().getPosition().asVec3();
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osg::Vec3f origin = getActorHeadTransform(actor).getTrans();
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@ -2674,11 +2669,15 @@ namespace MWWorld
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{
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target = result1.mHitObject;
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hitPosition = result1.mHitPos;
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if (dist1 > getMaxActivationDistance() && !target.isEmpty() && (target.getClass().isActor() || !target.getClass().canBeActivated(target)))
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target = NULL;
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}
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else if (result2.mHit)
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{
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target = result2.mHitObject;
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hitPosition = result2.mHitPointWorld;
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if (dist2 > getMaxActivationDistance() && !target.isEmpty() && (target.getClass().isActor() || !target.getClass().canBeActivated(target)))
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target = NULL;
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}
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// When targeting an actor that is in combat with an "on touch" spell,
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@ -3011,6 +3010,18 @@ namespace MWWorld
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return feet * 22;
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}
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float World::getActivationDistancePlusTelekinesis()
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{
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float telekinesisRangeBonus =
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mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).getMagicEffects()
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.get(ESM::MagicEffect::Telekinesis).getMagnitude();
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telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
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float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
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return activationDistance;
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}
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MWWorld::Ptr World::getPlayerPtr()
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{
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return mPlayer->getPlayer();
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@ -3176,6 +3187,9 @@ namespace MWWorld
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if (effectIt->mRange != rangeType || (effectIt->mArea <= 0 && !ignore.isEmpty() && ignore.getClass().isActor()))
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continue; // Not right range type, or not area effect and hit an actor
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if (effectIt->mRange == ESM::RT_Touch && (!ignore.isEmpty()) && (!ignore.getClass().isActor() && !ignore.getClass().canBeActivated(ignore)))
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continue; // Don't play explosion for touch spells on non-activatable objects
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// Spawn the explosion orb effect
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const ESM::Static* areaStatic;
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if (!effect->mArea.empty())
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@ -168,6 +168,7 @@ namespace MWWorld
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int mDaysInPrison;
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float feetToGameUnits(float feet);
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float getActivationDistancePlusTelekinesis();
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MWWorld::ConstPtr getClosestMarker( const MWWorld::Ptr &ptr, const std::string &id );
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MWWorld::ConstPtr getClosestMarkerFromExteriorPosition( const osg::Vec3f& worldPos, const std::string &id );
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