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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-04-01 10:06:42 +00:00
Make GetItemSlot work and add SendEquipment in server item functions
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parent
728a09e423
commit
4b96080521
3 changed files with 25 additions and 16 deletions
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@ -24,9 +24,6 @@ void ItemFunctions::EquipItem(unsigned short pid, unsigned short slot, const cha
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player->EquipedItem(slot)->refid = itemName;
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player->EquipedItem(slot)->refid = itemName;
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player->EquipedItem(slot)->count = count;
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player->EquipedItem(slot)->count = count;
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_EQUIPMENT)->Send(player, false);
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_EQUIPMENT)->Send(player, true);
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}
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}
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void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
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void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
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@ -37,12 +34,10 @@ void ItemFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcep
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const char *ItemFunctions::GetItemSlot(unsigned short pid, unsigned short slot) noexcept
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const char *ItemFunctions::GetItemSlot(unsigned short pid, unsigned short slot) noexcept
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{
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{
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/*Player *player;
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Player *player;
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GET_PLAYER(pid, player, 0);
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GET_PLAYER(pid, player, 0);
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return player->EquipedItem(slot)->refid.c_str();*/
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return player->EquipedItem(slot)->refid.c_str();
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LOG_MESSAGE(Log::LOG_WARN, "%s", "stub");
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return "";
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}
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}
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bool ItemFunctions::HasItemEquipped(unsigned short pid, const char* itemName)
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bool ItemFunctions::HasItemEquipped(unsigned short pid, const char* itemName)
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@ -63,4 +58,13 @@ void ItemFunctions::RemoveItem(unsigned short pid, const char* itemName, unsigne
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void ItemFunctions::GetItemCount(unsigned short pid, const char* itemName) noexcept
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void ItemFunctions::GetItemCount(unsigned short pid, const char* itemName) noexcept
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{
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{
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LOG_MESSAGE(Log::LOG_WARN, "%s", "stub");
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LOG_MESSAGE(Log::LOG_WARN, "%s", "stub");
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}
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}
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void ItemFunctions::SendEquipment(unsigned short pid) noexcept
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{
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Player *player;
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GET_PLAYER(pid, player, );
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_EQUIPMENT)->Send(player, false);
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mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_EQUIPMENT)->Send(player, true);
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}
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@ -6,13 +6,16 @@
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#define OPENMW_ITEMS_HPP
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#define OPENMW_ITEMS_HPP
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#define ITEMAPI \
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#define ITEMAPI \
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{"AddItem", ItemFunctions::AddItem},\
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{"AddItem", ItemFunctions::AddItem},\
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{"RemoveItem", ItemFunctions::RemoveItem},\
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{"RemoveItem", ItemFunctions::RemoveItem},\
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{"GetItemCount", ItemFunctions::GetItemCount},\
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{"GetItemCount", ItemFunctions::GetItemCount},\
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{"EquipItem", ItemFunctions::EquipItem},\
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{"EquipItem", ItemFunctions::EquipItem},\
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{"UnequipItem", ItemFunctions::UnequipItem},\
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{"UnequipItem", ItemFunctions::UnequipItem},\
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{"GetItemSlot", ItemFunctions::GetItemSlot},\
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{"GetItemSlot", ItemFunctions::GetItemSlot},\
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{"HasItemEquipped", ItemFunctions::HasItemEquipped}\
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{"HasItemEquipped", ItemFunctions::HasItemEquipped},\
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\
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{"SendEquipment", ItemFunctions::SendEquipment}\
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class ItemFunctions
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class ItemFunctions
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{
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{
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@ -24,6 +27,8 @@ public:
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static void UnequipItem(unsigned short pid, unsigned short slot) noexcept;
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static void UnequipItem(unsigned short pid, unsigned short slot) noexcept;
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static bool HasItemEquipped(unsigned short pid, const char* itemName);
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static bool HasItemEquipped(unsigned short pid, const char* itemName);
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static const char *GetItemSlot(unsigned short pid, unsigned short slot) noexcept;
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static const char *GetItemSlot(unsigned short pid, unsigned short slot) noexcept;
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static void SendEquipment(unsigned short pid) noexcept;
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};
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};
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#endif //OPENMW_ITEMS_HPP
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#endif //OPENMW_ITEMS_HPP
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@ -70,7 +70,7 @@
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{"Resurrect", StatsFunctions::Resurrect},\
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{"Resurrect", StatsFunctions::Resurrect},\
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{"SendBaseInfo", StatsFunctions::SendBaseInfo},\
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{"SendBaseInfo", StatsFunctions::SendBaseInfo},\
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\
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\
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{"SendDynamicStats", StatsFunctions::SendDynamicStats}, \
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{"SendDynamicStats", StatsFunctions::SendDynamicStats},\
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{"SendAttributes", StatsFunctions::SendAttributes},\
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{"SendAttributes", StatsFunctions::SendAttributes},\
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{"SendSkills", StatsFunctions::SendSkills},\
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{"SendSkills", StatsFunctions::SendSkills},\
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{"SendLevel", StatsFunctions::SendLevel}
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{"SendLevel", StatsFunctions::SendLevel}
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