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Fix incorrect movement animation for some creatures (Fixes #1924)

This commit is contained in:
scrawl 2014-09-16 02:38:49 +02:00
parent 71c868aa94
commit 4c285151a3

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@ -258,6 +258,8 @@ void CharacterController::refreshCurrentAnims(CharacterState idle, CharacterStat
}
const WeaponInfo *weap = std::find_if(sWeaponTypeList, sWeaponTypeListEnd, FindWeaponType(mWeaponType));
if (!mPtr.getClass().hasInventoryStore(mPtr))
weap = sWeaponTypeListEnd;
if(force || idle != mIdleState)
{