Workaround older MSVC quirk

pull/403/head^2
Chris Robinson 7 years ago
parent 154cc8c659
commit 4caa7c9674

@ -131,7 +131,6 @@ Weather::Weather(const std::string& name,
, mWindSpeed(fallback.getFallbackFloat("Weather_" + name + "_Wind_Speed"))
, mCloudSpeed(fallback.getFallbackFloat("Weather_" + name + "_Cloud_Speed"))
, mGlareView(fallback.getFallbackFloat("Weather_" + name + "_Glare_View"))
, mDL{dlFactor, dlOffset}
, mIsStorm(mWindSpeed > stormWindSpeed)
, mRainSpeed(rainSpeed)
, mRainFrequency(fallback.getFallbackFloat("Weather_" + name + "_Rain_Entrance_Speed"))
@ -145,6 +144,8 @@ Weather::Weather(const std::string& name,
, mFlashDecrement(fallback.getFallbackFloat("Weather_" + name + "_Flash_Decrement"))
, mFlashBrightness(0.0f)
{
mDL.FogFactor = dlFactor;
mDL.FogOffset = dlOffset;
mThunderSoundID[0] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_0");
mThunderSoundID[1] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_1");
mThunderSoundID[2] = fallback.getFallbackString("Weather_" + name + "_Thunder_Sound_ID_2");

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